computer education
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2021 ◽  
Vol 11 (6) ◽  
pp. 173
Author(s):  
Tutuk Ningsih ◽  
Desi Wijayanti Ma’rufah ◽  
Risdianto Hermawan ◽  
M. Sugeng Sholehuddin ◽  
Siti Fatimah

This study aims to describe and to analyze how creative school shapes the character of students through edutainment strategies. Character building is very important so the school need to design the curricula to develop students’ character. Creative schools can use edutainment strategies to shape students' character, which provide enjoyable learning process. This qualitative-descriptive study used interviews, observation, and documentation for collecting the data which are analyzed qualitatively. The results show that the school as a creative school with edutainment-based character building, designed innovative ideas involving various activities namely, 1) Tilawah and Tahfidz (recitation and memorization of) Qur'an that formed character of religious and likes to read; 2) multiple language program that built friendly, communicative, responsible, and disciplined students; 3) computer education that developed creative and curious; 4) outdoor learning that included the character values: responsible and care for the environment; 5) leadership and entrepreneurship that resulted the students to be responsible, independent, disciplined, socially caring, and honest; 6) inviting native speakers that created the character of friendly and communicative.   Received: 7 July 2021 / Accepted: 17 September 2021 / Published: 5 November 2021


Author(s):  
Ramesh Chandra Rath ◽  
Sumit Kumar Pandey ◽  
Richa Goel ◽  
Sukanta Kumar Baral

2021 ◽  
Author(s):  
Gregor Große-Bölting ◽  
Dietrich Gerstenberger ◽  
Lara Gildehaus ◽  
Andreas Mühling ◽  
Carsten Schulte

Author(s):  
Sónia Rolland Sobral ◽  
Margarida Sobral

An aging population and a digital society are realities. There is a need to equip older people with knowledge and computer skills so that they can participate in society, without feeling excluded or being marginalized. Third age universities are organizations around the world that specialize in teaching and learning for senior students in a more informal and more integrated way than other educational institutions. The objective of this study was to identify the existing quality publications that deal with the subject of computer education at senior universities. The SCOPUS and Web of Science databases were used, and 18 records were found according to the adopted criteria. It was found that these articles, depending on their focus, can be divided into four groups: educators, organizations/directors, students, and conceptual/review papers. Through these articles, it was possible to draw a picture of what older people’s computer learning is like, what barriers exist for students to not be able to attend these classes, as well as tips on how courses should be organized and the pedagogical methodologies that must be adopted. It is intended that this article is used as a good tool for people who work in teaching information technology to the elderly, and especially for course directors who intend to create or reformulate courses of this type for this specific age group.


Author(s):  
Julia J. Yi

In this study, the relationships between literacy, computer experience, and age among and between the general (i.e., "household") and prison samples were examined using the Program for the International Assessment of Adult Competencies (2012, 2014). Literacy scores and computer experiences were significantly lower (p < .001) for the prison sample than for the household sample. There were significant differences in the mean literacy scores between the household and prison samples for those with no computer experience, t(2048) = -3.58, p < .01 and for those with computer experience, t(7721) = 8.99, p < .01. Computer experience predicted literacy proficiency across both samples (R-squared = .10, SE = .01, p < .01). Lastly, there was an inverse relationship between age and computer experience, with a widening gap between the household and prison samples as age increased. The inequalities in the essential skills of print and computer literacy between the general and prison populations are concerning and indicate a need for literacy and computer education in prisons.


2021 ◽  
Vol 4 (2) ◽  
Author(s):  
Edy Susanto ◽  
◽  
Rambat Nur Sasongko ◽  
Muhammad Kristiawan ◽  
Nipriansyah Nipriansyah ◽  
...  

The purpose of this study was to connect the learning school of computer education students at Dehasen University Bengkulu in using google class. This type of research is descriptive qualitative. Respondents' answers using the google form application. Data were analyzed by stages of reduction, display and conclusion drawing or verification. The google form questionnaire was used as an instrument used to collect data in this study. The results of the analysis show that students face some difficulties in using google classroom on the attendance menu, quiz assignment menu, essay assignment menu, word or pdf download menu and video download menu. To overcome these obstacles, teachers need to learn Google Classroom in accordance with the obstacles they are facing. Application of this study: This research can be useful at Dehasen University Bengkulu which is currently implementing online learning, Place in Bengkulu city, Bengkulu Province, Field of study Computer education. The novelty in this research is that the researcher conducts research to see from the constraints of the menus that are on google scholar, which can be useful for educators, both lecturers or teachers in using the google classroom application and can provide knowledge about obstacles in the online learning process using google classroom, so that when a teacher or lecturer wants to use google classroom, they have prepared a solution to face these obstacles. To advance this study, further research is needed. This research is new knowledge in the Image Capturing Engineering course.


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