Visual Perception of Egocentric Distance in Real and Virtual Environments

Author(s):  
Joshua Knapp ◽  
Jack Loomis
2015 ◽  
Vol 1 (1) ◽  
pp. 160-163 ◽  
Author(s):  
Carsten Neupert ◽  
Sebastian Matich ◽  
Peter P. Pott ◽  
Christian Hatzfeld ◽  
Roland Werthschützky

AbstractPseudo-haptic feedback is a haptic illusion based on a mismatch of haptic and visual perception. It is well known from applications in virtual environments. In this work, we discuss the usabiliy of the principle of pseudo-haptic feedback for teleoperation. Using pseudo-haptic feedback can ease the design of haptic medical tele-operation systems.Thereby a user’s grasping force at an isometric user interface is used to control the closing angle of an end effector of a surgical robot. To provide a realistic haptic feedback, the coupling characteristic of grasping force and end effector closing angle is changed depending on acting end effector interaction forces.With an experiment, we show the usability of pseudo-haptic feedback for discriminating compliances, comparable to the mechanical characteristic of muscles relaxed and contracted. The provided results base upon the data of 10 subjects, and 300 trails.


Author(s):  
Thomas Rousset ◽  
Christophe Bourdin ◽  
Cedric Goulon ◽  
Jocelyn Monnoyer ◽  
Jean-Louis Vercher

2012 ◽  
Vol 9 (4) ◽  
pp. 1-17 ◽  
Author(s):  
Marc Rébillat ◽  
Xavier Boutillon ◽  
Étienne Corteel ◽  
Brian F. G. Katz

2004 ◽  
Vol 63 (3) ◽  
pp. 139-142 ◽  
Author(s):  
Rudolf Groner ◽  
Kazuo Koga ◽  
Keiichiro Tsuji

We present a brief outline of the development of research in visual perception with the advent of new technologies up to New Media and virtual environments. There is a mutual inspiration and benefiting between fundamental and applied research and technological progress which should be utilized by the disciplines involved. Next, an overview of a conference, held in Nara (Japan) September 2001, is given of which different selections of articles are presented in the current special issues of the Swiss Journal of Psychology and of Japanese Psychological Research.


Perception ◽  
2020 ◽  
Vol 49 (9) ◽  
pp. 940-967
Author(s):  
Ilja T. Feldstein ◽  
Felix M. Kölsch ◽  
Robert Konrad

Virtual reality systems are a popular tool in behavioral sciences. The participants’ behavior is, however, a response to cognitively processed stimuli. Consequently, researchers must ensure that virtually perceived stimuli resemble those present in the real world to ensure the ecological validity of collected findings. Our article provides a literature review relating to distance perception in virtual reality. Furthermore, we present a new study that compares verbal distance estimates within real and virtual environments. The virtual space—a replica of a real outdoor area—was displayed using a state-of-the-art head-mounted display. Investigated distances ranged from 8 to 13 m. Overall, the results show no significant difference between egocentric distance estimates in real and virtual environments. However, a more in-depth analysis suggests that the order in which participants were exposed to the two environments may affect the outcome. Furthermore, the study suggests that a rising experience of immersion leads to an alignment of the estimated virtual distances with the real ones. The results also show that the discrepancy between estimates of real and virtual distances increases with the incongruity between virtual and actual eye heights, demonstrating the importance of an accurately set virtual eye height.


2021 ◽  
Vol 2 ◽  
Author(s):  
Daisuke Mine ◽  
Sakurako Kimoto ◽  
Kazuhiko Yokosawa

Distance perception in humans can be affected by oculomotor and optical cues and a person’s action capability in a given environment, known as action-specific effects. For example, a previous study has demonstrated that egocentric distance estimation to a target is affected by the width of a transparent barrier placed in the intermediate space between a participant and a target. However, the characteristics of a barrier’s width that affect distance perception remain unknown. Therefore, we investigated whether visual and tactile inputs and actions related to a barrier affect distance estimation to a target behind the barrier. The results confirmed previous studies by demonstrating that visual and tactile presentations of the barrier’s width affected distance estimation to the target. However, this effect of the barrier’s width was not observed when the barrier was touchable but invisible nor when the barrier was visible but penetrable. These findings indicate the complexity of action-specific effects and the difficulty of identifying necessary information for inducing these effects.


2022 ◽  
Author(s):  
Jonathan Kelly ◽  
Taylor Doty ◽  
Morgan Ambourn ◽  
Lucia Cherep

Distances in virtual environments (VEs) viewed on a head-mounted display (HMD) are typically underperceived relative to the intended distance. This paper presents an experiment comparing perceived egocentric distance in a real environment with that in a matched VE presented in the Oculus Quest and Oculus Quest 2. Participants made verbal judgments and blind walking judgments to an object on the ground. Both the Quest and Quest 2 produced underperception compared to the real environment. Verbal judgments in the VE were 86\% and 79\% of real world judgments in the Quest and Quest 2, respectively. Blind walking judgments were 78% and 79% of real world judgments in the Quest and Quest 2, respectively. This project shows that significant underperception of distance persists even in modern HMDs.


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