Microworld systems for emergency management training

SpringerPlus ◽  
2015 ◽  
Vol 4 (1) ◽  
Author(s):  
Kyoo-Man Ha ◽  
Sosoon Park ◽  
Yi Yoon ◽  
Ki-Hun Nam ◽  
Hyeon-Mun Oh

2012 ◽  
Vol 21 (4) ◽  
pp. 507-521 ◽  
Author(s):  
Helen Sinclair ◽  
Emma E. Doyle ◽  
David M. Johnston ◽  
Douglas Paton

Author(s):  
Lee Taylor-Nelms ◽  
Valerie Hill

As role-play, virtual reality, and simulated environments gain popularity through virtual worlds such as Second Life, the importance of identifying best practices for education and emergency management training becomes necessary. Using a formal needs assessment approach, we examined the extent to which 3D virtual tornado simulation trainings follow the principles of adult learning theory employed by the Federal Emergency Management Agency's (FEMA) National Training and Education Division. Through a three-fold methodology of observation, interviews, and reflection on action, 3D virtual world tornado trainings were analyzed for congruence to adult learning theory.


2019 ◽  
Vol 17 (1) ◽  
pp. 53
Author(s):  
Amanda Stewart, MS ◽  
Roy Marlow, MA ◽  
Denis Campeau, MS ◽  
Tony Russell, MA, MBA ◽  
Jeffrey Ryan, PhD

The Federal Emergency Management Agency (FEMA) Center for Domestic Preparedness (CDP) was established in 1998 and is now 20 years old. In its short history, the CDP has significantly evolved the relevance and responsiveness of its courses and its capability to provide high-fidelity, hands-on training, and exercises to meet the demanding needs of today’s responders. This article discusses the basis of need for a competent, responder training program; the genesis of the CDP as a no-cost provider of responder training for state, local, tribal, and territorial responders; describes the current training opportunities available to responders; previews emerging training opportunities that are under development or envisioned in the very near future; and provides insight to the future progression of the CDP as it continues to expand and evolve its role as FEMA’s premiere, responder focused, hands-on training provider.


Author(s):  
Sarah A. Zipp ◽  
Tyler Krause ◽  
Scotty D. Craig*

Biases influence the decisions people make in everyday life, even if they are unaware of it. This behavior transfers into social interactions in virtual environments. These systems are becoming an increasingly common platform for training, so it is critical to understand how biases will impact them. The present study investigates the effect of the ethnicity bias on error behaviors within a virtual world for medical triage training. Two between subjects variables, participant skin tone (light, dark) and avatar skin tone (light, dark), and one within subjects variable, agent/patient skin tone (light, dark), were manipulated to create a 2 X 2 X 2 mixed design with four conditions. Effects on errors were observed on errors made while helping patient (agents). Participants made considerably more errors while triaging dark-skinned agents which increased the amount of time spent on them, in comparison to light-skinned agents. Within a virtual world for training, people apply general ethnic biases against dark-skinned individuals, which is important to consider when designing such systems because the biases could impact the effectiveness of the training.


SIMULATION ◽  
1996 ◽  
Vol 66 (6) ◽  
pp. 357-373 ◽  
Author(s):  
Mikel D. Petty ◽  
Mary P. Slepow ◽  
Michele Horsley

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