scholarly journals Assessing 3D Virtual World Disaster Training Through Adult Learning Theory

Author(s):  
Lee Taylor-Nelms ◽  
Valerie Hill

As role-play, virtual reality, and simulated environments gain popularity through virtual worlds such as Second Life, the importance of identifying best practices for education and emergency management training becomes necessary. Using a formal needs assessment approach, we examined the extent to which 3D virtual tornado simulation trainings follow the principles of adult learning theory employed by the Federal Emergency Management Agency's (FEMA) National Training and Education Division. Through a three-fold methodology of observation, interviews, and reflection on action, 3D virtual world tornado trainings were analyzed for congruence to adult learning theory.

2013 ◽  
Vol 3 (2) ◽  
pp. 1-21 ◽  
Author(s):  
Anne M. Hewitt ◽  
Danielle Mirliss ◽  
Riad Twal

During the last five years, the maturation of incident and disaster management training has evolved substantially with widespread evidence that ICT positively impacts disaster outcomes. Virtual world (VW) technology with the use of avatars appears commonplace and widely accepted as either a stand-alone or a complementary learning strategy. However, the primary goals of emergency preparedness training (EPT), increased collaboration, leadership, and decision-making skills, have not been altered. This retrospective article briefly reviews the evolution in ICT learning theories and applies them to a virtual world simulation developed in Second Life™ for MHA graduate students completing an Emergency Management course. After five years of implementing the VW training, student results continue to show increased comfortability with the use of virtual worlds as a training platform, positive knowledge attainment, and marked improvement of emergency management skills. Additional research is recommended, but findings suggest that ICT appropriate learning theories (constructivism, situativity, visualization, and interactivity) still remain the most integral components for a successful virtual world training simulation.


2009 ◽  
Vol 2 (1) ◽  
Author(s):  
Marjorie A. Zielke ◽  
Thomas Roome ◽  
Alice B. Krueger

Many benefits are available to people with disabilities who wish to participate in a virtual world. These include self-efficacy and the ability to share in virtual world community support. Further, many disabled residents of virtual worlds can vicariously experience physical activities through their avatar such as dancing, walking, and running – actions sometimes not possible in real life. However, learning the technology in a virtual world can be daunting for many new residents. Virtual Ability Island in Second Life® offers a platform for adults with disabilities to learn the functionality necessary to enter a virtual world. This article lays out a learning model based on the andragogy theory of Malcolm Knowles, often called the father of adult learning, and complemented by other recent research on e-empowerment and virtual designs for those with disabilities. A composite construct is then created as a framework to study the development of Virtual Ability Island as a destination where new residents to Second Life® with disabilities can learn basic functionality and enjoy social and physical e-empowerment.


Author(s):  
Anne M. Hewitt ◽  
Susan S. Spencer ◽  
Danielle Mirliss ◽  
Riad Twal

The maturation of incident and disaster management training has led to opportunities for the inclusion of multi-modal learning frameworks. Virtual reality technology, specifically multi-user virtual environments (MUVEs) such as virtual worlds (VW), offers the potential, through carefully crafted applications, for increasing collaboration, leadership, and decision making skills of diverse adult learners. This chapter presents a review of ICT appropriate learning theories and a synopsis of the educational benefits and practices. A case study, offered as part of a Master of Healthcare Administration (MHA) course for health care managers, demonstrates the application of a virtual world training scenario hosted in Second Life® and using a Play2Train simulation. Students report a strong positive reaction to virtual learning and demonstrate improved crisis communication skills and decision making competencies. Additional research is recommended to demonstrate the utility of virtual world learning as compared to standard training options such as tabletop exercises.


First Monday ◽  
2008 ◽  
Author(s):  
Ilene Frank

Educators and librarians have been exploring Second Life, a 3D virtual world. With more and more users in virtual worlds, educators and librarians need to keep themselves informed about the ways these platforms can be useful. Librarians involved in Second Life are experimenting with services and activities to discover the best way to use virtual worlds. This paper recaps a presentation given a WebWise in Miami, Florida, March 2008.


1994 ◽  
Vol 6 (2) ◽  
pp. 13-14
Author(s):  
Kathleen Loughlin

2009 ◽  
Vol 1 (3) ◽  
Author(s):  
Nick Yee ◽  
Liz Losh ◽  
Sarah Robbins-Bell

By being an online journal, the JVWR allows for the inclusion of some pieces that might not otherwise fit a standard journal. This was the thought behind bringing together a group of virtual world scholars to discuss a series of questions and share their thoughts. Meeting in Second Life, Nick Yee (PARC), Liz Losh (UC Irvine), and Sarah Robbins-Bell (Ball State University) were gracious enough to share their thoughts on the study of virtual worlds culture.


Author(s):  
Ludmila Babajeva

<p>Due to the adult learning theory transition from cognitive to comprehensive aspects, this article analyses contemporary theoretical notions about adult’s learning. In order to characterise the modern view on adult, the most recent insights into the education of whole adult person (P. Jarvis), three dimensions of learning (K.Illeris) and the critical theory contribution (S.D. Brookfield) will be discussed. All of mentioned, globally-renowned theorists are of the same opinion and contribute to the general adult learning theory – P. Jarvis pictures the learning process from a viewpoint of a human as holistic organism, K.Illeris develops his theory in relation to the pedagogical conditions of learning, whereas Brookfield discusses an adult in the context of social, political and democratic concept.</p>


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