Container Gantry Crane Simulator for Operator Training

Author(s):  
A Rouvinen ◽  
T Lehtinen ◽  
P Korkealaakso

Real-time simulators have become more popular in the field of user training. This is due to the possibility to give basic training and knowledge of machines and their operation environment to the operator even when the machine is not actually present. The use of simulators instead of actual machines has several advantages. First of all, the available machine capacity is not tied to training and can be used in productive work. Secondly, using a simulator helps to avoid accidents that may occur using real machines. Using a simulator also enables different environmental aspects, such as lighting conditions, fog, wind, and so on, to be taken into account in the training of all operators alike. Real-time training simulators are complicated machine systems, which consist of a user interface, an I/O-system, a real-time simulation model describing the dynamics of the machine in question and its connections to the environment, a visualization of the operational environment, and a possible motion platform. The user interface is usually taken directly from the simulated machine. Consequently, the user has the possibility to become familiar with the operating interface in an early phase of training. In this article, the development of a gantry crane operator-training simulator, including all the earlier mentioned components, is presented. The aim of this article is to present an example of methods used in the development of the separate areas of a training simulator.

2012 ◽  
Vol 182-183 ◽  
pp. 1673-1680
Author(s):  
Yu Wang ◽  
Ri Na Su

A kind of 3-RPS and 3-DOF parallel robotic mechanisms is used as motion-sensible-platform of gun training simulator to implement the motion simulation. Its dynamics is analyzed and driving force of joint is gained. This paper introduces the study on motion generation of gun training simulator. The moving model of gun is established on the basis of the model of vehicle. We solve the pose of gun by applying the theory of homogeneous matrix. In order to ensure actuators moving at a preset speed and enable the motion-sensible-platform to perform a real-time moving posture simulation of a wheeled gun vehicle in running, the speed equation of actuator is given. The feasibility of models was tested through the simulation experiments. All of these works are beneficial to optimize design and control realization of motion platform structure.


1994 ◽  
Vol 9 (2) ◽  
pp. 721-729 ◽  
Author(s):  
S. Kyuwa ◽  
T. Yoshida ◽  
S. Yuasa ◽  
K. Omata ◽  
K. Mitamura

10.14311/738 ◽  
2005 ◽  
Vol 45 (4) ◽  
Author(s):  
R. E. Crosbie ◽  
N. G. Hingorani

The use of computer simulations is now an established technique in engineering design. Many of these simulations are used to predict the expected behavior of systems that are not yet built, or of existing systems in modes of operation, such as catastrophic failure, in which it is not feasible to test the real system. Another use of computer simulations is for training and testing purposes in which the simulation is interfaced to real hardware, software and/or a human operator and is required to operate in real-time. Examples are plant simulators for operator training or simulated environments for testing hardware or software components. The primary requirement of a real-time simulation is that it must complete all the calculations necessary to update the simulator outputs as well as all the necessary data I/O within the allotted frame time. Many real-time simulations use frame times in the range of a few milliseconds and greater.There is an increasing number of applications, for example in power electronics and automotive systems, in which much shorter frame rates are required. This paper reviews some of these applications and the approaches to real-time simulation that can achieve frame times in the range 5 to 100 microseconds. 


Author(s):  
Enamul Haq ◽  
Mark Rothleder ◽  
Bassem Moukaddem ◽  
Sirajul Chowdhury ◽  
Khaled Abdul-Rahman ◽  
...  

Author(s):  
Marais Liebenberg ◽  
Claudia C. Magalha˜es ◽  
David Eduardo G. P. Bueno

Pipeline operating companies require skilled employees to operate their pipeline network with safety and meeting the customer’s nominations, seeking to reduce costs and preserve the environment. A useful pipeline operational functionality designed to train, qualify and certificate operators to perform those tasks successfully is the Operator Training Simulator (OTS). OTS reproduces operational scenarios without the necessity of being inside the control room, allowing the trainee to simulate daily operational routines such as pumps startup/shutdown, valves opening/closing, slack line prevention, leak identification and others. This work presents a detailed description of an Operator Training Simulator to be employed in a South African pipeline network, comprising around 2500km of pipes handling multi-products and crude oils. The designed OTS shall allow the trainee to have exactly the same environment the operator has at the control room, including machines, screens and functionalities like Leak Detection as well as Batch/Pig Tracking. Two modes of OTS operation are cited: an offline and an online one. The offline mode performs any simulation from a configured offline scenario. On the other hand, online mode allows the trainee to see actual real time data on a passive mode (without interfering with real operation). Besides, it can get a desirable real time scenario and continue from that point in an offline way, i.e. loading a start state scenario. Finally, it shall be presented and discussed the interaction between the OTS and the ability to reproduce local station operational sequences. The gain obtained with such interaction, as well as the consequent introduced complexity, is also commented.


Author(s):  
Atul Thakur ◽  
Satyandra K. Gupta

Unmanned Sea Surface Vehicle (USSV) motion simulation in time domain is an important component of USSV design and operation. This capability is needed for hull design, operator training, controller synthesis and testing. Many applications such as simulators for operator training require real-time performance. Traditional approaches based on strip theory, although fast, abstract hulls into slender bodies, making the simulation results insensitive to changes in geometry. Computational fluid dynamics (CFD) based approaches are accurate but very slow. Potential flow based approaches are sensitive to hull geometry and take lesser amount of time than CFD based approaches. The motion simulation using potential flow theory involves following four main operations: (1) computation of dynamic pressure head due to fluid flow around the hull under the ocean wave, (2) computation of wet surface, (3) computing surface integral of dynamic pressure head over wet surface, and (4) solving the rigid body dynamics equation. First three operations depend upon the boat geometry complexity and need to be performed at each time step, making the simulation run very slow. In this paper, we investigate the problem of model simplification for real-time simulation of USSV model in time domain using potential flow theory, with arbitrary geometry under ocean waves with inviscid and irrotational flow. Using clustering based simplification scheme and parallel computing we obtained real time simulation performance.


1997 ◽  
Vol 21 (1-2) ◽  
pp. S1111-S1115
Author(s):  
P Lundstrøm

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