Space, Place and Digital Media: Towards a Better Simulation of a City that has now Disappeared

2003 ◽  
Vol 1 (1) ◽  
pp. 112-129 ◽  
Author(s):  
Yu-Tung Liu ◽  
Shen-Kai Tang

Digital media enable researchers and designers to derive better informed processes in solving problems of historical architectural restoration and virtual archaeology. However, recently insufficiencies have been found in the main technologies often applied in such techniques, such as 3D modeling, high-quality rendering and animation. Given these problems, this paper attempts to explore a digital reconstruction procedure for historical architecture and cities using 3D scanning, Virtual Reality cave technology and motion capture technology. This case study is based on a collaborative project in conjunction with the National Palace Museum, Taiwan, and the China Times, Taiwan. The five steps involved in this project include data collection and analysis, three-dimensional digital inferences, digital reconstruction of static and moving models, scenario dynamics (by integrating the two kinds of models), and visual-spatial immersion using a VR-cave representation. Finally, a preliminary digital reconstruction procedure is presented.

2021 ◽  
Vol 9 (11) ◽  
pp. 1255
Author(s):  
Panagiotis Gkionis ◽  
George Papatheodorou ◽  
Maria Geraga

Through the study of three wreck sites over the Methoni Bay (Greece), this article presents the benefits of spatio-temporal integration and correlation of marine geophysical data in a common three-dimensional (3D) geographical platform for analysis, and visualisation of shipwreck ruins and for interpretation of physical processes over wreck sites. The integration of 3D datasets has been proven to support identification of archaeological features over and under the seafloor, evaluation of the wreck structure state, and assessment on the wrecking event and the wreck site arrangement at that time, due to interactive cross-examination of datasets acquired in separate planes. Data synthesis is fundamental for 3D digital reconstruction of scattered and partially buried shipwreck ruins in complex geology as every dataset acts as interpretive and complimentary to each other. It is also shown that data synthesis highlights the signatures of physical processes over the wreck sites, and the interaction between the processes and the shipwrecks. The analysis of spatio-temporal, four-dimensional (4D) integrated datasets has proved to provide knowledge on the wreck site evolution through time, and highlights the disturbance of underwater archaeological resources due to human activities. The study has also shown that the creation of a shoalest depth true position bathymetric surface supports the realistic 3D wreck representation over the seafloor.


2019 ◽  
pp. 206-241
Author(s):  
Roberta Spallone

This chapter reviews methods and techniques of digital reconstruction of disappeared architectural masterpieces. Through the overview of theoretical positions are explored heuristic values and communicative potentials of three-dimensional reconstruction, and prerogatives of animation in the interaction with three-dimensional data. Different critical approaches related to the architectures remained on paper are then brought to light. The examination of several case studies, also personally conducted, is extended to unbuilt architectures and minor architectures subject to demolition or transformation in order to highlight the different strategies used for the preservation of the memory of such heritage. Finally, the case study of Turin Horse-Racing Society Building by Carlo Mollino is extensively presented through the analysis of contemporary critical bibliography concerning the project, a description of archival sources and illustration of methods and techniques of the digital reconstruction.


Author(s):  
Roberta Spallone

This chapter reviews methods and techniques of digital reconstruction of disappeared architectural masterpieces. Through the overview of theoretical positions are explored heuristic values and communicative potentials of three-dimensional reconstruction, and prerogatives of animation in the interaction with three-dimensional data. Different critical approaches related to the architectures remained on paper are then brought to light. The examination of several case studies, also personally conducted, is extended to unbuilt architectures and minor architectures subject to demolition or transformation in order to highlight the different strategies used for the preservation of the memory of such heritage. Finally, the case study of Turin Horse-Racing Society Building by Carlo Mollino is extensively presented through the analysis of contemporary critical bibliography concerning the project, a description of archival sources and illustration of methods and techniques of the digital reconstruction.


Author(s):  
Lorena Cano-Orón ◽  
Dafne Calvo ◽  
Germán Llorca-Abad ◽  
Rosanna Mestre-Pérez

Disinformation is a communicative phenomenon that frequently feeds on political or electoral topics, as well as other aspects of our reality. This research takes as a case study the coverage given by the Spanish digital media to a hoax broadcast during the Filomena storm in 2021 that insisted that the snow was plastic. The purpose of this work is to analyze the instrumentalization of fake information as an expression of the information media crisis in the current context of disinformation. We set out four specific objectives: (SO1) to study the spread of the hoax through the media, (SO2) to analyze the construction of headlines in the news pieces, (SO3) to investigate the treatment of the hoax in the content of the pieces, and (SO4) to analyze the sources used in the pieces. To reflect on this phenomenon, we propose a three-dimensional model (structural, economic, and pragmatic) aimed at clarifying the relationship between the logic of the spread of hoaxes on the Internet and the role played by traditional media in their diffusion. The methodology used combines workflow techniques of digital methods with quantitative and content analyses. The results reveal the appropriation of certain communication strategies by digital newspapers aimed at obtaining visits. We conclude that the Spanish media, by adapting to the dynamics of disinformation irresponsibly encouraged by the attention economy, subscribe to and reinforce the crisis of credibility faced by the media ecosystem.


Author(s):  
D. L. Callahan

Modern polishing, precision machining and microindentation techniques allow the processing and mechanical characterization of ceramics at nanometric scales and within entirely plastic deformation regimes. The mechanical response of most ceramics to such highly constrained contact is not predictable from macroscopic properties and the microstructural deformation patterns have proven difficult to characterize by the application of any individual technique. In this study, TEM techniques of contrast analysis and CBED are combined with stereographic analysis to construct a three-dimensional microstructure deformation map of the surface of a perfectly plastic microindentation on macroscopically brittle aluminum nitride.The bright field image in Figure 1 shows a lg Vickers microindentation contained within a single AlN grain far from any boundaries. High densities of dislocations are evident, particularly near facet edges but are not individually resolvable. The prominent bend contours also indicate the severity of plastic deformation. Figure 2 is a selected area diffraction pattern covering the entire indentation area.


2021 ◽  
pp. 174165902110243
Author(s):  
Orlando Woods

This paper explores how digital media can cause the representational value of rap artists to be transformed. Ubiquitous access to digital recording, production and distribution technologies grants rappers an unprecedented degree of representational autonomy, meaning they are able to integrate the street aesthetic into their lyrics and music videos, and thus create content that offers a more authentic representation of their (past) lives. Sidestepping the mainstream music industry, the digital enables these integrations and bolsters the hypercapitalist impulses of content creators. I illustrate these ideas through a case study of grime artist, Bugzy Malone, who uses his music to narrate his evolution from a life of criminality (selling drugs on the street; a ‘roadman’), to one in which his representational value is recognised by commercial brands who want to partner with him because of his street credibility (collecting ‘royalties’). Bugzy Malone’s commercial success is not predicated on a departure from his criminal past, but the deliberate foregrounding of it as a marker of authenticity. The representational autonomy provided by digital media can therefore enable artists to maximise the affective cachet of the once-criminal self.


Author(s):  
Leonardo Baglioni ◽  
Federico Fallavollita

AbstractThe present essay investigates the potential of generative representation applied to the study of relief perspective architectures realized in Italy between the sixteenth and seventeenth centuries. In arts, and architecture in particular, relief perspective is a three-dimensional structure able to create the illusion of great depths in small spaces. A method of investigation applied to the case study of the Avila Chapel in Santa Maria in Trastevere in Rome (Antonio Gherardi 1678) is proposed. The research methodology can be extended to other cases and is based on the use of a Relief Perspective Camera, which can create both a linear perspective and a relief perspective. Experimenting mechanically and automatically the perspective transformations from the affine space to the illusory space and vice versa has allowed us to see the case study in a different light.


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