scholarly journals The Application of Virtual Reality Technology in Imitated Air Pressure Experiment for Middle School Students

Author(s):  
Jun-jian Tang
2021 ◽  
Vol 3 (1) ◽  
pp. 101-121
Author(s):  
Deoksoon Kim ◽  
Merijke Coenraad ◽  
Ho Ryong Park

Reflection is essential for learning and development, especially among middle school students. In this paper, we describe how middle school students can engage in reflective learning by composing digital stories in a project-based learning environment employing virtual reality. Adopting multiple case study methods, we examined the digital stories of five students, together with classroom observations and interviews about their experiences, in order to explore how digital storytelling can allowed students to reflect upon their experiences in a year-end capstone program. Creating digital stories allowed students to 1) reflect on their learning experiences teaching younger students with virtual reality, 2) present their reflections in multiple modalities, and 3) make connections between their present experiences and the past and future. This study demonstrates how digital storytelling can enable multimodal reflection for middle school students, particularly within technology-focused project-based learning environments. Keywords: digital storytelling; project-based learning; reflection; middle school learners


Author(s):  
Richard Lamb

This study examines the role of virtual reality (VR) in the promotion of writing with greater complexity and lexical density. Using a combination of neuroimaging and traditional measures, the author characterizes differences in writing complexity and lexical density scores across four different pedagogical modalities: VR alone, VR followed by a textbook reading, textbook reading followed by VR, and textbook reading alone. Middle school students recruited from a rural middle school in the Mid-Atlantic Region of the United States responded to two prompts related to science content found in VR environments and a textbook. The authors hypothesized that exposure to a virtual environment prior to responding to the writing prompts would enhance both argumentative and summative writing products, when compared to participants who only had access to the textbook experiences. Participants who were exposed to the VR environment then had access to a textbook demonstrated significantly greater writing complexity and lexical density scores than those who had VR alone, or access to the text alone.


Author(s):  
Eric Nersesian ◽  
Margarita Vinnikov ◽  
Jessica Ross-Nersesian ◽  
Adam Spryszynski ◽  
Michael J. Lee

2017 ◽  
Vol 8 (3) ◽  
pp. 209-223
Author(s):  
Elizabeth Davies-Mercier ◽  
Michelle W. Woodbridge ◽  
W. Carl Sumi ◽  
S. Patrick Thornton ◽  
Katrina D. Roundfield ◽  
...  

2014 ◽  
Author(s):  
Jennifer L. Engelland ◽  
Renee M. Tobin ◽  
Adena B. Meyers ◽  
Brenda J. Huber ◽  
W. Joel Schneider ◽  
...  

2009 ◽  
Author(s):  
Ji-Geun Kim ◽  
Yejin Lee ◽  
Bo-Ra Song ◽  
Hyunah Lee ◽  
Jung Eun Hwang

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