2P1-A01 Real-time Planning of Whole-body Motion for Humanoid Robots Based on Via-point Representation : Application to Kicking Motion(Humanoid)

2013 ◽  
Vol 2013 (0) ◽  
pp. _2P1-A01_1-_2P1-A01_1
Author(s):  
ChangHyun SUNG ◽  
Takahiro KAGAWA ◽  
Yoji UNO
Author(s):  
ChangHyun Sung ◽  
Takahiro Kagawa ◽  
Yoji Uno

AbstractIn this paper, we propose an effective planning method for whole-body motions of humanoid robots under various conditions for achieving the task. In motion planning, various constraints such as range of motion have to be considered. Specifically, it is important to maintain balance in whole-body motion. In order to be useful in an unpredictable environment, rapid planning is an essential problem. In this research, via-point representation is used for assigning sufficient conditions to deal with various constraints in the movement. The position, posture and velocity of the robot are constrained as a state of a via-point. In our algorithm, the feasible motions are planned by modifying via-points. Furthermore, we formulate the motion planning problem as a simple iterative method with a Linear Programming (LP) problem for efficiency of the motion planning. We have applied the method to generate the kicking motion of a HOAP-3 humanoid robot. We confirmed that the robot can successfully score a goal with various courses corresponding to changing conditions of the location of an obstacle. The computation time was less than two seconds. These results indicate that the proposed algorithm can achieve efficient motion planning.


2018 ◽  
Vol 8 (10) ◽  
pp. 2005 ◽  
Author(s):  
Zhijun Zhang ◽  
Yaru Niu ◽  
Ziyi Yan ◽  
Shuyang Lin

Due to the limitations on the capabilities of current robots regarding task learning and performance, imitation is an efficient social learning approach that endows a robot with the ability to transmit and reproduce human postures, actions, behaviors, etc., as a human does. Stable whole-body imitation and task-oriented teleoperation via imitation are challenging issues. In this paper, a novel comprehensive and unrestricted real-time whole-body imitation system for humanoid robots is designed and developed. To map human motions to a robot, an analytical method called geometrical analysis based on link vectors and virtual joints (GA-LVVJ) is proposed. In addition, a real-time locomotion method is employed to realize a natural mode of operation. To achieve safe mode switching, a filter strategy is proposed. Then, two quantitative vector-set-based methods of similarity evaluation focusing on the whole body and local links, called the Whole-Body-Focused (WBF) method and the Local-Link-Focused (LLF) method, respectively, are proposed and compared. Two experiments conducted to verify the effectiveness of the proposed methods and system are reported. Specifically, the first experiment validates the good stability and similarity features of our system, and the second experiment verifies the effectiveness with which complicated tasks can be executed. At last, an imitation learning mechanism in which the joint angles of demonstrators are mapped by GA-LVVJ is presented and developed to extend the proposed system.


2019 ◽  
Vol 116 ◽  
pp. 51-63 ◽  
Author(s):  
Rizwan Asif ◽  
Ali Athar ◽  
Faisal Mehmood ◽  
Fahad Islam ◽  
Yasar Ayaz

2013 ◽  
Vol 32 (9-10) ◽  
pp. 1089-1103 ◽  
Author(s):  
Sébastien Dalibard ◽  
Antonio El Khoury ◽  
Florent Lamiraux ◽  
Alireza Nakhaei ◽  
Michel Taïx ◽  
...  

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