scholarly journals Architectural Design Review Based on Animal Architecture and Biogas Productions

2015 ◽  
Vol 12 (3) ◽  
pp. 2629-2638
Author(s):  
Mozhgan Heidari ◽  
Mahmud Rezaei
2021 ◽  
Vol 11 (15) ◽  
pp. 6881
Author(s):  
Calvin Chung Wai Keung ◽  
Jung In Kim ◽  
Qiao Min Ong

Virtual reality (VR) is quickly becoming the medium of choice for various architecture, engineering, and construction applications, such as design visualization, construction planning, and safety training. In particular, this technology offers an immersive experience to enhance the way architects review their design with team members. Traditionally, VR has used a desktop PC or workstation setup inside a room, yielding the risk of two users bump into each other while using multiuser VR (MUVR) applications. MUVR offers shared experiences that disrupt the conventional single-user VR setup, where multiple users can communicate and interact in the same virtual space, providing more realistic scenarios for architects in the design stage. However, this shared virtual environment introduces challenges regarding limited human locomotion and interactions, due to physical constraints of normal room spaces. This study thus presented a system framework that integrates MUVR applications into omnidirectional treadmills. The treadmills allow users an immersive walking experience in the simulated environment, without space constraints or hurt potentialities. A prototype was set up and tested in several scenarios by practitioners and students. The validated MUVR treadmill system aims to promote high-level immersion in architectural design review and collaboration.


2019 ◽  
Vol 19 (4) ◽  
pp. 377-396
Author(s):  
Mark RO Olweny

The design studio and the associated design review can be regarded as the signature pedagogy of architectural education, where students garner the essence of what it means to be an architect. Here, novices are transformed into architects through the acquisition of architectural cultural capital. This paper investigates the design review in East African schools of architecture from a student’s perspective, garnered from focus group discussions carried out in five schools of architecture, and corroborated through observations. Findings indicate challenges in the design review, vis-à-vis the broader goals and objectives of architectural education. However, it did uncover attempts at change, via a ‘back seat instructor approach’, for example, breaking down the stereotype of the design review as a hostile environment for students. The paper concludes with a few recommendations to help recast this signature pedagogical approach as a truly discursive environment.


2000 ◽  
Vol 90 (1) ◽  
pp. 265-271 ◽  
Author(s):  
Arthur E. Stamps

Architectural design review is a method of environmental management which is widely used bv governmental agencies in both the United States and in Great Britain. Because design review is a governmental function, there is a major need to assess how well it works Research covering over 29,000 respondents and 5,600 environmental scenes suggests that scientific protocols can be adapted to provide an accurate and efficient design review protocol. The protocol uses preference experiments to find the standardized mean difference ([Formula: see text]) between a proposed project and a random sample of existing projects. Values of d will indicate whether the project will increase, maintain, or diminish the aesthetic merit of the sampled area. The protocol is illustrated by applying it to the case of design review for a single residence. Implications for further implementations are discussed.


2020 ◽  
Vol 10 (15) ◽  
pp. 5363 ◽  
Author(s):  
Jin Gang Lee ◽  
JoonOh Seo ◽  
Ali Abbas ◽  
Minji Choi

To effectively use augmented reality (AR) technology for end-user involved design collaboration, it is necessary to ensure the effectiveness of the AR system from the end-user’s perspective. However, most efforts have mainly focused on technological development, and as such, limited attention has been paid to the end-user’s application of the AR system. Therefore, this study investigates how the AR system affects architectural design review based on the user’s perspectives. Three different display systems presenting a 3D model including a 2D screen, VR, and AR were tested, and a total of 76 participants evaluated visual presentation quality, perceived acceptability, and user experience according to their usage of the visualization platform types during the design review activities. Compared to other systems, the results indicated that the AR system could be more effective in reviewing the visual elements of a building. Furthermore, AR showed the highest ratings for acceptance level and user experience. The innovation provided by AR created a positive user experience, despite its remaining challenges to be resolved in terms of functionality. Since it is expected that the use of AR can be promoted by overcoming certain technological limitations, this study contributes to guiding AR system applications for end-users involved in the design review process.


2008 ◽  
Vol 5 ◽  
pp. 65-71
Author(s):  
Kate Linzey

In between Whakamaru (1949-56) and Maraetai (1946-53) dams, on the Waikato River, sits Mangakino. Planned and built from c.1948 to 1951, by the Town Planning section of the Ministry of Works, the civic centre was to provide housing and services for the work force on the Maraetai scheme. The architectural design of these dams has previously been discussed as the work of émigré architect, Fredrick Neumann/Newman (Leach), and the town, as that of Ernst Plischke (Lloyd-Jenkins, Sarnitz). In 1949 the plan for Mangakino was published, alongside the plan for Upper Hutt, in the February-March edition of the Design Review. As two "rapidly growing towns," Upper Hutt and Mangakino are briefly reviewed in the context of two essays ("Who wants community centres?" and "Community Centres" by HCD Somerset), an outline of the curriculum of the new School of Architecture and Town Planning, run by the Wellington Architectural Centre, and notification of the 1948 Town Planning Amendment Act. As published in the Design Review, the plan of Mangakino includes a church in the south west, with the sporting facilities to the north and Rangatira Drive flanking a shopping strip on the east. The church sits in a field of grass, isolated and apparently serene. In the drawing published in the monograph Ernst Plischke, however, this building has been cropped off. Focusing on the case of Mangakino, this essay will review the discourse of town planning for secular and religious community in the late 1940s. This era, framed by the end of World War II and the deepening of the Cold War, is seen as the context for industrial action, a changing sense of nationalism, and small town New Zealand as the site of civil dispute.


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