scholarly journals Play Behavior in Wolves: Using the ‘50:50’ Rule to Test for Egalitarian Play Styles

PLoS ONE ◽  
2016 ◽  
Vol 11 (5) ◽  
pp. e0154150 ◽  
Author(s):  
Jennifer L. Essler ◽  
Simona Cafazzo ◽  
Sarah Marshall-Pescini ◽  
Zsófia Virányi ◽  
Kurt Kotrschal ◽  
...  
Keyword(s):  
1988 ◽  
Vol 53 (4) ◽  
pp. 459-466 ◽  
Author(s):  
Brenda Y. Terrell ◽  
Richard G. Schwartz

The play behavior of 10 language-impaired children was observed. Their performances in play were compared to those of 10 normal-language children matched for chronological age as well as to those of 10 normal-language children matched for mean length of utterance. The children were observed as they played spontaneously with a standard group of toys and as they played with objects that required object transformations for successful play. The chronological age-matched normal subjects showed a trend toward performance of more object transformations in play than either the language-impaired or younger normal-language children. Additionally, although object transformations were observed in both segments, all children performed more object transformations with objects than with toys.


2012 ◽  
Vol 2 (2) ◽  
pp. 75-89 ◽  
Author(s):  
Ricardo Javier Rademacher Mena

In a previous work the author created the Education and Entertainment Grid by combining various taxonomies from the fields of play and learning. In this paper, a section of this grid known as the Entertainment Grid will be extended by including previously unused elements of Richard Bartle’s online player types and Robert Caillois’ play complexity. This Extended Entertainment Grid is then analyzed, revealing an interesting synergy between both men’s ideas. The main work of this paper, the Updated Entertainment Grid, is then created as a result of this analysis. This grid can be used by teachers as an interesting introduction and application of these taxonomies, by researchers interested in better understanding digital games and their players, and by designers interested in using the grid as part of their game design process.


2015 ◽  
Vol 38 (1) ◽  
pp. 66-75 ◽  
Author(s):  
Brittany Pollack ◽  
Robin Hojnoski ◽  
George J. DuPaul ◽  
Lee Kern
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2016 ◽  
Vol 41 (9) ◽  
pp. 2215-2223 ◽  
Author(s):  
Antonia Manduca ◽  
Michela Servadio ◽  
Ruth Damsteegt ◽  
Patrizia Campolongo ◽  
Louk JMJ Vanderschuren ◽  
...  

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