scholarly journals Evolution of deterrence with costly reputation information

PLoS ONE ◽  
2021 ◽  
Vol 16 (6) ◽  
pp. e0253344
Author(s):  
Ulrich Berger ◽  
Hannelore De Silva

Deterrence, a defender’s avoidance of a challenger’s attack based on the threat of retaliation, is a basic ingredient of social cooperation in several animal species and is ubiquitous in human societies. Deterrence theory has recognized that deterrence can only be based on credible threats, but retaliating being costly for the defender rules this out in one-shot interactions. If interactions are repeated and observable, reputation building has been suggested as a way to sustain credibility and enable the evolution of deterrence. But this explanation ignores both the source and the costs of obtaining information on reputation. Even for small information costs successful deterrence is never evolutionarily stable. Here we use game-theoretic modelling and agent-based simulations to resolve this puzzle and to clarify under which conditions deterrence can nevertheless evolve and when it is bound to fail. Paradoxically, rich information on defenders’ past actions leads to a breakdown of deterrence, while with only minimal information deterrence can be highly successful. We argue that reputation-based deterrence sheds light on phenomena such as costly punishment and fairness, and might serve as a possible explanation for the evolution of informal property rights.

2021 ◽  
Vol 143 (3) ◽  
Author(s):  
Sean C. Rismiller ◽  
Jonathan Cagan ◽  
Christopher McComb

Abstract Products must often endure challenging conditions while fulfilling their intended functions. Game-theoretic methods can readily create a wide variety of these conditions to consider when creating designs. This work introduces Cognitively Inspired Adversarial Agents (CIAAs) that use a Stackelberg game format to generate designs resistant to these conditions. These agents are used to generate designs while considering a multidimensional attack. Designs are produced under these adversarial conditions and compared to others generated without considering adversaries to confirm the agents’ performance. The agents create designs able to withstand multiple combined conditions.


2015 ◽  
Vol 2015 ◽  
pp. 1-12 ◽  
Author(s):  
Qing Sun ◽  
Zhong Yao

Social networks are formed by individuals, in which personalities, utility functions, and interaction rules are made as close to reality as possible. Taking the competitive product-related information as a case, we proposed a game-theoretic model for competitive information dissemination in social networks. The model is presented to explain how human factors impact competitive information dissemination which is described as the dynamic of a coordination game and players’ payoff is defined by a utility function. Then we design a computational system that integrates the agent, the evolutionary game, and the social network. The approach can help to visualize the evolution of % of competitive information adoption and diffusion, grasp the dynamic evolution features in information adoption game over time, and explore microlevel interactions among users in different network structure under various scenarios. We discuss several scenarios to analyze the influence of several factors on the dissemination of competitive information, ranging from personality of individuals to structure of networks.


2011 ◽  
Vol 133 (4) ◽  
Author(s):  
Z. Wang ◽  
S. Azarm ◽  
P. K. Kannan

Market players, such as competing manufacturing firms and retail channels, can significantly influence the demand and profit of a new product. Existing methods in design for market systems use game theoretic models that can maximize a firm’s profit with respect to the product design and price variables given the Nash equilibrium of the market system. However, in the design for uncertain market systems, there is seldom equilibrium with players having fixed strategies in a given time period. In this paper, we propose an agent based approach for design for market systems that accounts for learning behaviors of the market players under uncertainty. By learning behaviors we mean that market players gradually, over time, learn to play with better strategies based on action–reaction behaviors of other players. We model a market system with agents representing competing manufacturers and retailers who possess learning capabilities and based on some prespecified rules are able to react and make decisions on the product design and pricing. The proposed agent based approach provides strategic design and pricing decisions for a manufacturing firm in response to possible reactions from market players in the short and long term horizons. Our example results show that the proposed approach can produce competitive strategies for the firm by simulating market players’ learning behaviors when they react only by setting prices, as compared to a game theoretic approach. Furthermore, it can yield profitable product design decisions and competitive strategies when competing firms react by changing design variables in the short term—case for which no previous method in design for market systems has been reported.


Author(s):  
Richard Jolly ◽  
Wayne Wakeland

Knowledge sharing in organizations, especially the impact of sharing freely versus not sharing, was studied using game theoretic analysis and a Netlogo agent-based simulation model. In both analyses, some agents hoarded knowledge while others shared knowledge freely. As expected, sharing was found to greatly increase the overall amount of knowledge within the organization. Unexpectedly, on average, agents who share acquire more knowledge than hoarders. This is in contradiction to the conclusion from the prisoner’s dilemma analysis. This is due to the synergy that develops between groups of agents who are sharing with each other. The density of the agents is important; as the density increases, the probability increases that an agent with a large amount of knowledge to share happens to be organizationally nearby. The implications are that organizations should actively encourage knowledge sharing, and that agent-based simulation is a useful tool for studying this type of organizational phenomena.


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