Intelligence behind annotations: a study of understanding interaction behavior when the human is in the loop

2021 ◽  
Author(s):  
◽  
Lei Han
Keyword(s):  
2021 ◽  
pp. 073563312110220
Author(s):  
Xianhui Wang ◽  
Wanli Xing

This study explored youth with Autism Spectrum Disorder (ASD) learning social competence in the context of innovative 3D virtual learning environment and the effects of gaming as a central element of the learning experience. The empirical study retrospectively compared the social interactions of 11 adolescents with ASD in game-and nongame-based 3D collaborative learning activities in the same social competence training curriculum. We employed a learning analytics approach - association rule mining to uncover the associative rules of verbal social interaction and nonverbal social interaction contributors from the large dataset of the coded social behaviors. By comparing the rules across the game and nongame activities, we found a significant difference in youth with ASD’s social performance. The results of the group comparison study indicated that the co-occurrence of verbal and nonverbal behaviors is much stronger in the game-based learning activities. The game activities also yielded more diverse social interaction behavior patterns. On the other hand, in the nongame activities, students’ social interaction behavior patterns are much more limited. Furthermore, the impact of game design principles on learning is then discussed in this paper.


2015 ◽  
Vol 151 ◽  
pp. 485-493 ◽  
Author(s):  
Hong-Feng Zhang ◽  
Han-Xia Li ◽  
Yu-Chuan Dai ◽  
Xin-Jie Xu ◽  
Song-Ping Han ◽  
...  

1983 ◽  
Vol 4 (1) ◽  
pp. 61-66 ◽  
Author(s):  
Annabel J. Teberg ◽  
Valeta V. Howell ◽  
Willis A. Wingert

Author(s):  
Tiffany Field ◽  
Sherilyn Adler ◽  
Nitza Vega-Lahr ◽  
Frank Scafidi ◽  
Sheri Goldstein

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