scholarly journals Cloud Computing: Secure Transmission of High Definition Videos Using Cryptographic Approach

2018 ◽  
Vol 7 (2.19) ◽  
pp. 94
Author(s):  
Anwar Basha.H ◽  
S Amrit Sai ◽  
Sanjnah A ◽  
Srimathi M

Cloud computing facilitates ubiquitous access to shared pool of configurable system resources and services over the Internet. Often due to shared access to this massive amount of data there is equal chances of risk. Transferring sensitive information in the form of text, audio or video, over the cloud one cannot guarantee the safety of the file. This paper assesses the effect of transmission of High Definition videos with the help of cloud-based servers that will improve the security of data being transmitted as well as enhance the quality of experience for end-users. We propose to share video contents to a selective group of people using the Time Domain Attribute based Access Control(TAAC) schema and generate keys using cryptographic method which gives the much needed protection to access these videos. Further stegnographic approaches are practised to maintain the data confidentiality.  

2008 ◽  
Vol 2008 ◽  
pp. 1-18 ◽  
Author(s):  
C. E. Vegiris ◽  
K. A. Avdelidis ◽  
C. A. Dimoulas ◽  
G. V. Papanikolaou

The current paper focuses on validating an implementation of a state-of-the art audiovisual (AV) technologies setup for live broadcasting of cultural shows, via broadband Internet. The main objective of the work was to study, configure, and setup dedicated audio-video equipment for the processes of capturing, processing, and transmission of extended resolution and high fidelity AV content in order to increase realism and achieve maximum audience sensation. Internet2 and GEANT broadband telecommunication networks were selected as the most applicable technology to deliver such traffic workloads. Validation procedures were conducted in combination with metric-based quality of service (QoS) and quality of experience (QoE) evaluation experiments for the quantification and the perceptual interpretation of the quality achieved during content reproduction. The implemented system was successfully applied in real-world applications, such as the transmission of cultural events from Thessaloniki Concert Hall throughout Greece as well as the reproduction of Philadelphia Orchestra performances (USA) via Internet2 and GEANT backbones.


2015 ◽  
Vol 6 (4) ◽  
pp. 19-38
Author(s):  
Amal Ellouze ◽  
Maurice Gagnaire

An application's offloading algorithm to over go the limitations of mobile terminals, namely their lack of computing capacity and limited battery autonomy is introduced. The proposed Mobile Application's Offloading algorithm enables to shift applicative jobs from mobile handsets to remote servers. The novelty of MAO consists in considering the Quality of Experience as an additional decision test before proceeding to application offloading. Based on various traffic scenarios, researchers study the efficiency of the MAO algorithm and show its performance in terms of rejected jobs and energy savings. First, the researchers consider the case where the application servers were placed systematically at the antenna's site. For a more realistic context of Mobile Cloud Computing, they extend the analysis by considering the case where the remote servers can be placed at different splitting points of the infrastructure. They assess by means of closed-forms fitting functions the performance of the MAO algorithm. Authors end this article with proposing an optimized applications servers placement.


Author(s):  
Ebin Deni Raj ◽  
L. D. Dhinesh Babu

Cloud computing is the most utilized and evolving technology in the past few years and has taken computing to a whole new level such that even common man is receiving the benefits. The end user in cloud computing always prefers a cloud service provider which is efficient, reliable and best quality of service at the lowest possible price. A cloud based gaming system relieves the player from the burden of possessing high end processing and graphic units. The storage of games hosted in clouds using the latest technologies in cloud has been discussed in detail. The Quality of service of games hosted in cloud is the main focus of this chapter and we have proposed a mathematical model for the same. The various factors in dealing with the quality of service on cloud based games have been analyzed in detail. The quality of experience of cloud based games and its relation with quality of service has been derived. This chapter focuses on the various storage techniques, quality of experience factors and correlates the same with QoS in cloud based games.


Author(s):  
Sharon Moses J. ◽  
Dhinesh Babu L. D. ◽  
Nirmala M. ◽  
M. Rajasekhara Babu ◽  
P. Venkata Krishna

Cloud gaming-as-a-service is emerging as one of the potential revenue generating futuristic fields with a higher growth rate. Cloud gaming service is an entertainment service that depends totally on the cloud computing technology. Cloud gaming delivers games to the gamers, anywhere at any time without any gaming specific hardware and without diminishing the gamer's quality of experience. From getting the user command to rendering the graphics, everything is processed at the gaming service provider end. The only need for the gamer is to use a thin client like web browser to access the cloud game server. In this chapter, we have detailed about the cloud game systems, cloud game services, issues in cloud gaming, economics of cloud gaming, research prospects and the evolution of cloud gaming service.


2013 ◽  
Vol 28 (8) ◽  
pp. 903-916 ◽  
Author(s):  
Mikołaj Leszczuk ◽  
Lucjan Janowski ◽  
Piotr Romaniak ◽  
Zdzisław Papir

2018 ◽  
Vol 14 (2) ◽  
pp. 125-143 ◽  
Author(s):  
Asif Ali Laghari ◽  
Hui He ◽  
Muhammad Shafiq ◽  
Asiya Khan

Author(s):  
Andrew Perkis ◽  
Fitri N. Rahayu ◽  
Ulrich Reiter ◽  
Junyong You ◽  
Touradj Ebrahimi

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