A hierarchical model to evaluate quality of experience of online services hosted by cloud computing

Author(s):  
Haiyang Qian ◽  
Deep Medhi ◽  
Kishor Trivedi
2015 ◽  
Vol 6 (4) ◽  
pp. 19-38
Author(s):  
Amal Ellouze ◽  
Maurice Gagnaire

An application's offloading algorithm to over go the limitations of mobile terminals, namely their lack of computing capacity and limited battery autonomy is introduced. The proposed Mobile Application's Offloading algorithm enables to shift applicative jobs from mobile handsets to remote servers. The novelty of MAO consists in considering the Quality of Experience as an additional decision test before proceeding to application offloading. Based on various traffic scenarios, researchers study the efficiency of the MAO algorithm and show its performance in terms of rejected jobs and energy savings. First, the researchers consider the case where the application servers were placed systematically at the antenna's site. For a more realistic context of Mobile Cloud Computing, they extend the analysis by considering the case where the remote servers can be placed at different splitting points of the infrastructure. They assess by means of closed-forms fitting functions the performance of the MAO algorithm. Authors end this article with proposing an optimized applications servers placement.


Author(s):  
Ebin Deni Raj ◽  
L. D. Dhinesh Babu

Cloud computing is the most utilized and evolving technology in the past few years and has taken computing to a whole new level such that even common man is receiving the benefits. The end user in cloud computing always prefers a cloud service provider which is efficient, reliable and best quality of service at the lowest possible price. A cloud based gaming system relieves the player from the burden of possessing high end processing and graphic units. The storage of games hosted in clouds using the latest technologies in cloud has been discussed in detail. The Quality of service of games hosted in cloud is the main focus of this chapter and we have proposed a mathematical model for the same. The various factors in dealing with the quality of service on cloud based games have been analyzed in detail. The quality of experience of cloud based games and its relation with quality of service has been derived. This chapter focuses on the various storage techniques, quality of experience factors and correlates the same with QoS in cloud based games.


Author(s):  
Sharon Moses J. ◽  
Dhinesh Babu L. D. ◽  
Nirmala M. ◽  
M. Rajasekhara Babu ◽  
P. Venkata Krishna

Cloud gaming-as-a-service is emerging as one of the potential revenue generating futuristic fields with a higher growth rate. Cloud gaming service is an entertainment service that depends totally on the cloud computing technology. Cloud gaming delivers games to the gamers, anywhere at any time without any gaming specific hardware and without diminishing the gamer's quality of experience. From getting the user command to rendering the graphics, everything is processed at the gaming service provider end. The only need for the gamer is to use a thin client like web browser to access the cloud game server. In this chapter, we have detailed about the cloud game systems, cloud game services, issues in cloud gaming, economics of cloud gaming, research prospects and the evolution of cloud gaming service.


2018 ◽  
Vol 14 (2) ◽  
pp. 125-143 ◽  
Author(s):  
Asif Ali Laghari ◽  
Hui He ◽  
Muhammad Shafiq ◽  
Asiya Khan

Author(s):  
J. Arockia Mary ◽  
P. Xavier Jeba ◽  
P. Mercy

In mobile device, the resources such as computation, storage, power are limited. Quality of Experience (QoE) of user in these limited resource mobile device is not satisfied. Mobile cloud computing is a new computation paradigm to increase Quality of Service (QoS) of mobile applications by scheduling the offloaded tasks into the cloud. The scheduling of tasks is done in four architectures of mobile cloud computing. Two types of scheduling are done with lot of constraints such as data transmission, task dependency and cost etc. Different scheduling techniques are developed to improve the QoE of mobile users.


2018 ◽  
Vol 7 (2.19) ◽  
pp. 94
Author(s):  
Anwar Basha.H ◽  
S Amrit Sai ◽  
Sanjnah A ◽  
Srimathi M

Cloud computing facilitates ubiquitous access to shared pool of configurable system resources and services over the Internet. Often due to shared access to this massive amount of data there is equal chances of risk. Transferring sensitive information in the form of text, audio or video, over the cloud one cannot guarantee the safety of the file. This paper assesses the effect of transmission of High Definition videos with the help of cloud-based servers that will improve the security of data being transmitted as well as enhance the quality of experience for end-users. We propose to share video contents to a selective group of people using the Time Domain Attribute based Access Control(TAAC) schema and generate keys using cryptographic method which gives the much needed protection to access these videos. Further stegnographic approaches are practised to maintain the data confidentiality.  


IEEE Access ◽  
2018 ◽  
Vol 6 ◽  
pp. 64876-64890 ◽  
Author(s):  
Asif Ali Laghari ◽  
Hui He ◽  
Asiya Khan ◽  
Neetesh Kumar ◽  
Rupak Kharel

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