Indirect skill assessment using AI technology

2021 ◽  
Vol 8 (4) ◽  
pp. 723-737
Author(s):  
MARIA TOUNTOPOULOU ◽  
Fotini Vlachaki ◽  
Petros Daras ◽  
Nicholas Vretos ◽  
Aristeidis Christoforidis

In the new context of transitional, mobilised and globalised labour markets, an urgent need has emerged for meaningful assessment tools, methods and techniques to measure and recognize the workers’ skills. This paper aims to present a novel approach in skill assessment developed under NADINE H2020 project, the indirect skill assessment, as an alternative or supplement to the traditional selection methods. AI technology is utilised to facilitate the indirect skill assessment via two agnostic content serious games (Tetris and 2048), based on the evaluation of an individual’s performance in playing a game outside a situational judgement test (SJT) context. Novel datasets have been developed, comprised of game sessions and the corresponding skill assessments of the players through validated psychometric questionnaires, which were the basis for the algorithm training that would provide the estimation of a player’s skillset.  The trained neural models for both games proved to have strong skill assessment capabilities, indicating that there is indeed a correlation between a person’s action sequence and his/her different skills.    

2019 ◽  
Vol 16 (3) ◽  
pp. 240-250 ◽  
Author(s):  
Suryakanta Swain ◽  
Rabinarayan Parhi ◽  
Bikash Ranjan Jena ◽  
Sitty Manohar Babu

Background: Quality by Design (QbD) is associated with a modern, systematic, scientific and novel approach which is concerned with pre-distinct objectives that not only focus on product, process understanding but also lead to process control. It predominantly signifies the design and product improvement and the manufacturing process in order to fulfill the predefined manufactured goods or final products quality characteristics. It is quite essential to identify the desired and required product performance report, such as Target Product Profile, typical Quality Target Product Profile (QTPP) and Critical Quality Attributes (CQA). Methods: This review highlighted the concepts of QbD design space, for critical material attributes (CMAs) as well as the critical process parameters that can totally affect the CQAs within which the process shall be unaffected thus, consistently manufacturing the required product. Risk assessment tools and design of experiments are its prime components. Results: This paper outlines the basic knowledge of QbD, the key elements; steps as well as various tools for QbD implementation in pharmaceutics field are presented briefly. In addition to this, quite a lot of applications of QbD in numerous pharmaceutical related unit operations are discussed and summarized. Conclusion: This article provides a complete data as well as the roadmap for universal implementation and application of QbD for pharmaceutical products.


Author(s):  
Moh. Noer ◽  
Ali Maksum ◽  
Anung Priambodo

This research aims to develop instruments for assessing lower and upper service engineering skills in volleyball games for 6th-grade students in elementary schools. This research uses research and development methods, with the following development steps: (1) information gathering in the field, (2) analyze the information collected, (3) developing initial products, (4) expert validation and revision, (5) small-scale trials and revisions, (6) large-scale trials and revisions, (7) manufacturing of final products. The subject of this research is 6th-grade students of elementary students. Data analysis for the validity test was carried out with CVR (content validity ratio) and reliability using Alpha Cronbach. This research resulted in a handbook of instrument assessment tools for service techniques of lower and upper service in volleyball games for 6th-grade elementary school students, which contained instructions for use, student assignments sheets, assessment guidelines, assessment rubrics, and scoring tables, which have high validity. (1) And under service reliability initial attitude: r = 0.975, implementation: r = 0.961, follow-up motion: r = 0, 955. Upper Service for initial attitude: r = 0.961, implementation: r = 0.974, follow-up motion: r = 0.989.


2020 ◽  
Vol 54 (10) ◽  
pp. 888-902 ◽  
Author(s):  
Elin S. Webster ◽  
Lewis W. Paton ◽  
Paul E. S. Crampton ◽  
Paul A. Tiffin

2018 ◽  
Vol 92 (2) ◽  
pp. 330-351 ◽  
Author(s):  
Neal Schmitt ◽  
Joshua J. Prasad ◽  
Ann Marie Ryan ◽  
Jacob C. Bradburn ◽  
Christopher D. Nye

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