Usability test of game-based learning in safe-medication education for older adults

Author(s):  
Myonghwa Park
Author(s):  
Thamar Swart ◽  
Johan Molenbroek ◽  
Lau Langeveld ◽  
Martin Van Brederode ◽  
Brecht J. Daams

AT A GLANCE: The number of older adults who like to meet each other in public spaces in the Netherlands is increasing. For this article, older adults were surveyed regarding their wants and needs for public meeting spaces. By means of a literature search on ergonomics, interviews, observations, and discussions with experts and older adults, a list of needs and preferences was created and used to guide a design for an outdoor meeting space for older adults, dubbed “The Oud-door.” Older adults were engaged in the design process by asking them questions, discussing the ideas and concepts with them, and, finally, conducting a usability test. Manufacturer Jan Kuipers Nunspeet will develop this design further, and “The Oud-door” will be available on the market in the near future.


2020 ◽  
Vol 4 (Supplement_1) ◽  
pp. 14-14
Author(s):  
Laura Finn ◽  
Deborah Summers

Abstract Students studying for health care professions have limited opportunities to learn about medication use and aging in an interprofessional experience. Health Care students who interact in a simulation of age-related sensory changes can identify adaptations for safe medication use and counseling necessary to promote healthy aging. This research assessed the impact of a simulated team experience on pharmacy and physician assistant students’ confidence in understanding age related changes and in learning adaptations to promote safe medication use for older adults who may experience those changes. 63 pharmacy and 113 Physician Assistant students participated in 2-hour Interprofessional Education (IPE) sessions. The teams of pharmacy/physician assistant students utilized glasses to simulate changes in vision and gloves to simulate conditions of arthritis and neuropathy which increase in prevalence with age. Teams practiced skills of medication counseling and empathy towards their peers experiencing the simulations and learned medication administration adaptations for aging well. Pre survey results show a deficit of Pharmacist-Physician Assistant IPE with less than 20% of students reporting a strong understanding of the other profession’s role in developing an older adult’s care plan. Post survey results demonstrate an increase in students’ confidence in both understanding how sensory impairments may affect a patient’s ability to properly administer medication and confidence in counseling older adults on safe medication use. Descriptive data on learning in Interprofessional teams, Pre/Post comparison data and application to students studying other majors will be presented.


2016 ◽  
Vol 8 (4) ◽  
pp. 117-132 ◽  
Author(s):  
Nikesh Parekh ◽  
Amy Page ◽  
Khalid Ali ◽  
Kevin Davies ◽  
Chakravarthi Rajkumar

Hypertension is the leading cause of cardiovascular (CV) morbidity and mortality in adults over the age of 65. The first part of this paper is an overview, summarizing the current guidelines on the pharmacological management of hypertension in older adults in Europe and the USA, and evidence from key trials that contributed to the guidelines. In the second part of the paper, we will discuss the major challenges of managing hypertension in the context of multimorbidity, including frailty, orthostatic hypotension (OH), falls and cognitive impairment that are associated with ageing. A novel ‘BEGIN’ algorithm is proposed for use by prescribers prior to initiating antihypertensive therapy to guide safe medication use in older adults. Practical suggestions are highlighted to aid practitioners in making rational decisions to treat and monitor hypertension, and for considering withdrawal of antihypertensive drugs in the complex older person.


Author(s):  
Liliana Vale Costa ◽  
Ana Isabel Veloso ◽  
Michael Loizou ◽  
Sylvester Arnab ◽  
Richard Tomlins ◽  
...  

A key concern in an ageing society is citizens’ mobility. As populations age, disability impairments can affect active ageing, health-related wellbeing and quality of life. In this paper, we present the on-going research project SeriousGiggle—Game-based learning for triggering active ageing. Its goal is to assess the potential of game-based learning for active ageing and contribute to a sense of wellbeing and quality of life. It also seeks to improve the mobility of older adults by creating a set of journey plans with route guidance that are rated in terms of safety, community support, environment and age-friendliness. Drawn on our field work with 33 co-designers, 40 end users and 10 semi-structured interviews with Subject Matter Experts, we identify a set of necessary design requirements to an Age-friendly Playable City. This study recommends the use of gamification and playful techniques to engage the end-users to provide information about local traffic signs, pavement conditions, wayfinding and, therefore, help to create route guidance and walking assistance that are personalized to older adults’ context in terms of location, travel fitness, mobility impairments and motivations.


Author(s):  
Victor P. Cornet ◽  
Carly N. Daley ◽  
Preethi Srinivas ◽  
Richard J. Holden

Many older adults living with heart failure struggle to follow recommended self-management routines. To help older adults with heart failure more effectively and efficiently self-manage their disease, we developed Engage, a mobile health application promoting the performance, logging, and sharing of routine self-management behaviors. This paper reports on the usability evaluation of the Engage system with 15 older adults with heart failure and informal caregivers. In two phases, participants used Engage during a task-based usability test (n=5) and a scenario-based usability test (n=10). Usability and performance data were assessed through video-recorded observation and the administration of the system usability scale (SUS) and NASA Task Load Index (TLX). We found that task-based testing was useful in quickly identifying problems within our application, but scenario-based testing elicited more valuable feedback from older adults. A comparison of the different evaluation methods used and the discussion of the challenges encountered provide multiple implications for the practice of usability testing of mobile health products with older adults.


Author(s):  
Shweta Shah ◽  
Ashley O. Morris ◽  
Jamie A. Stone ◽  
Michelle A. Chui

Older adult selection and use of over-the-counter (OTC) medications is informed by a range of motivations and rationales-forming different older adult personas. Holden et al. (2019) categorized older adults seeking OTC medications into two personas: habit followers and deliberators. The goal of this paper is to 1) operationalize and expand on the persona types proposed by Holden et al. 2) use these definitions to characterize the types of older adult personas and 3) explore the relationship between over the counter medication misuse and persona type. Our preliminary analysis identified 3 persona types with differing rates of misuse: 1) deliberators (m=1.8 (range 0-3) instances of misuse), 2) habit followers- formal source dependent (m=0 instances of misuse), 3) habit followers- informal source dependent (m=2.1 (range 1-3) instances of misuse). Information about safe medication choices, provided by physician or pharmacist recommendation, was seen to be critical in safe decision-making about OTC medication selection and use.


Author(s):  
Nagham J Ailabouni ◽  
Sarah N Hilmer ◽  
Lisa Kalisch ◽  
Rhiannon Braund ◽  
Emily Reeve

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