Improving Lower Limb Weight Distribution Asymmetry During the Squat Using Nintendo Wii Balance Boards and Real-Time Feedback

2012 ◽  
Vol 26 (1) ◽  
pp. 47-52 ◽  
Author(s):  
Rian McGough ◽  
Kade Paterson ◽  
Elizabeth J Bradshaw ◽  
Adam L Bryant ◽  
Ross A Clark
2017 ◽  
Vol 17 (7) ◽  
pp. 2182-2190 ◽  
Author(s):  
Armando Ferreira ◽  
Vitor Correia ◽  
Emilia Mendes ◽  
Claudia Lopes ◽  
Jose Filipe Vilela Vaz ◽  
...  

Author(s):  
Ashutosh Tiwari ◽  
Abhijeet Kujur ◽  
Jyoti Kumar ◽  
Deepak Joshi

Abstract Transfemoral amputee often encounters reduced toe clearance resulting in trip-related falls. Swing phase joint angles have been shown to influence the toe clearance therefore, training intervention that targets shaping the swing phase joint angles can potentially enhance toe clearance. The focus of this study was to investigate the effect of the shift in the location of the center of pressure (CoP) during heel strike on modulation of the swing phase joint angles in able-bodied participants (n=6) and transfemoral amputees (n=3). We first developed a real-time CoP-based visual feedback system such that participants could shift the CoP during treadmill walking. Next, the kinematic data were collected during two different walking sessions- baseline (without feedback) and feedback (shifting the CoP anteriorly/posteriorly at heel strike to match the target CoP location). Primary swing phase joint angle adaptations were observed with feedback such that during the mid-swing phase, posterior CoP shift feedback significantly increases (p<0.05) the average hip and knee flexion angle by 11.55 degrees and 11.86 degrees respectively in amputees, whereas a significant increase (p<0.05) in ankle dorsiflexion, hip and knee flexion angle by 3.60 degrees, 3.22 degrees, and 1.27 degrees respectively compared to baseline was observed in able-bodied participants. Moreover, an opposite kinematic adaptation was seen during anterior CoP shift feedback. Overall, results confirm a direct correlation between the CoP shift and the modulation in the swing phase lower limb joint angles.


IEEE Access ◽  
2020 ◽  
Vol 8 ◽  
pp. 84070-84081 ◽  
Author(s):  
Susanna Yu. Gordleeva ◽  
Sergey A. Lobov ◽  
Nikita A. Grigorev ◽  
Andrey O. Savosenkov ◽  
Maxim O. Shamshin ◽  
...  

2015 ◽  
Vol 43 (3) ◽  
pp. 351-356 ◽  
Author(s):  
I. Bergmann ◽  
B. Hesjedal ◽  
T. A. Crozier ◽  
R. Pöschl ◽  
M. Bauer ◽  
...  

2017 ◽  
Vol 22 (6) ◽  
pp. 2480-2491 ◽  
Author(s):  
Andrea Parri ◽  
Kebin Yuan ◽  
Dario Marconi ◽  
Tingfang Yan ◽  
Simona Crea ◽  
...  

2017 ◽  
Vol 42 (3) ◽  
pp. 311-317 ◽  
Author(s):  
Bita Imam ◽  
William C Miller ◽  
Heather C Finlayson ◽  
Janice J Eng ◽  
Tal Jarus

Background: Despite the popularity of commercial games in lower limb prosthetic rehabilitation, data about their prevalence of use as well as therapists’ perspectives about these games are still lacking. Objectives: To learn about the prevalence of use of commercial games in lower limb prosthetic rehabilitation and therapists’ perspectives about these games. Study design: Cross-sectional. Methods: An online survey was sent to physical and occupational therapists across prosthetic rehabilitation facilities in Canada. The survey had questions about the use of commercial games and therapists’ perspectives. Results: Data were collected from 82 therapists. Overall, 46.3% (38/82) reported that they use commercial games; of those, 94.7% (36/38) used the Nintendo Wii Fit. The most reported perceived benefits were the Wii Fit helping to improve weight shifting ( n = 76/82, 92.7%) and balance ( n = 75/82, 91.5%), and being motivating and complementing traditional therapy ( n = 75/82, 91.5%). The most reported perceived barriers/challenges were lack of time and familiarity with the games ( n = 58/82, 70.7%). Conclusion: Commercial games, particularly the Wii Fit, are commonly used in lower prosthetic rehabilitation in Canada. Most of the queried therapists view the Wii Fit positively. Knowledge translation activities and developing standard treatment protocols would be helpful in minimizing the barriers identified in this study. Clinical relevance The Wii Fit is prevalent in lower limb prosthetic rehabilitation in Canada and it is viewed positively by therapists as having the potential to improve balance and weight bearing, making rehabilitation more motivating, and complementing traditional therapy. Future studies should investigate the efficacy of the Wii Fit in prosthetic rehabilitation.


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