scholarly journals Persepsi Pembelajar Terhadap Media Kamus Tematik Berbasis Web Bagi Pembelajar Kosakata Bahasa Jepang Tingkat Dasar

2020 ◽  
Vol 8 (1) ◽  
pp. 26-32
Author(s):  
Hanif Nur Fauzi ◽  
Yuyun Rosliyah

Abstrak                                 ___________________________________________________________________ Penelitian ini adalah untuk mengetahui persepsi pembelajar terhadap Media Kamus Tematik Bahasa Jepang Berbasis Web. Penelitian ini didasari penelitian pendahuluan yang dilakukan  dengan angket dan wawancara ke 38 responden mahasiswa pendidikan bahasa Jepang Unnes dan observasi kepada siswa SMA PGRI 1 Kendal, penulis menemukan fakta dijumpai pembelajar yang kesulitan dalam mengingat dan memahami kosakta bahasa Jepang oleh karena itu diperlukan media penunjang kosakata yang mempermudah pembelajar belajar kosakata bahasa Jepang, Salah satu media yang dapat menjadi pilihan adalah Kamus Tematik Bahasa Jepang Berbasis Web. Pengambilan data dalam persepsi oleh 21 pengguna menggunakan non tes berupa angket semi terbuka kepada responden pembelajar bahasa Jepang Umum. Media prototipe Kamus tematik berbasis web menghasilkan web dengan 5 tema pembelajaran kosakata dasar, yang dilengkapi dengan kosakata bahasa Jepang, dan terjemahan bahasa Indonesia. Hasil analisis persepsi melalui 12 pertanyaan yang diberikan ke pembelajar diperoleh rata-rata sebesar 81,65% pembelajar beranggapan media baik untuk digunakan untuk belajar kosakata bahasa Jepang dasar.   Abstract ___________________________________________________________________ This study is to determine learners' perceptions of Web-Based Japanese Thematic Dictionary Media. This research is based on preliminary research conducted by questionnaire and interview to 38 respondents of Japanese students of Unnes education and observation of high school students of PGRI 1 Kendal, the writer found facts that were found by students who had difficulty in remembering and understanding Japanese language vocabulary and therefore needed supporting vocabulary media make it easier for learners to learn Japanese vocabulary, One of the media that can be selected is Web-Based Japanese Thematic Dictionary. Retrieval of data in perception by 21 users using a non-test in the form of a semi-open questionnaire to respondents learning Japanese General. Prototype media Web-based thematic dictionaries produce a web with 5 basic vocabulary learning themes, which are complemented by Japanese vocabulary, and Indonesian translations. The results of the analysis of perception through 12 questions given to learners obtained an average of 81.65% of learners think the media is good for use for learning basic Japanese vocabulary.

2014 ◽  
Vol 16 (2) ◽  
pp. e57 ◽  
Author(s):  
Megan Jones ◽  
Katherine Taylor Lynch ◽  
Andrea E Kass ◽  
Amanda Burrows ◽  
Joanne Williams ◽  
...  

2017 ◽  
Vol 1 (1) ◽  
pp. 1 ◽  
Author(s):  
Rifqa Gusmida ◽  
Nur Islami

For senior high school students, learning concepts in physics is increasingly more difficult when the topic is abstract and cannot be seen with the unaided eye. The research here utilized augmented reality technology and instructional design following the ADDIE model (analysis, design, development, implementation and evaluation) to develop learning media for physics, specifically the kinetic theory of gases. Preliminary analysis was conducted in a senior high school to evaluate the challenges students face when learning physics. The design of the media was based on addressing problems that the students were having. Augmented reality technology was then utilized and the implementation aimed to incorporate the physics concepts into the product. The media was evaluated by six experts. Finally, the learning media presented real-time 3D animation of gas kinetic theory with three basic competencies relevant to the topic. In the final validation, the results indicated that the developed learning media had a validity value of 3.55 out of four-point scale and good quality outcomes. As such, the developed media regarding the kinetic theory of gases is valid and effective for the process of learning and teaching. It is ready to be tested and used in actual learning environments.


Author(s):  
Umi Khulsum ◽  
Yusak Hudiyono ◽  
Endang Dwi Sulistyowati

ABSTRACT This study was conducted with the aims of (1) developing teaching materials to write short with storyboard media on high school students; (2) make a lesson plan of writing short story with storyboard media at grade X of high school students; (3) implementation of writing short story with storyboard media at rade X of high school students; (4) knowing the effectiveness of teaching materials in writing short story by using storyboard media at grade X of high school students. This study need a development research method adapted from the Borg and Gall development model with 10 stages beginning with needs analysis, planning, initial product development, initial product revision, product trial, product revision, small field trial, revision product, operational field test (large group), final product revision, and product dissemination and implementation. Based on the data analysis, it was concluded that the teaching materials to write a short story with the developed storyboard media was considered feasible and effective to be used as teaching materials for Bahasa Indonesia at Grade X of high school students. ABSTRAK Penelitian ini dilakukan dengan tujuan: (1) mengembangkan bahan ajar menulis cerpen dengan media storyboard pada siswa kelas X SMA, (2) membuat perencanaan pembelajaran menulis cerpen dengan media storyboard pada siswa kelas X SMA; (3) pelaksanaan pembelajaran menulis cerpen dengan media storyboard pada siswa kelas X SMA; (4) mengetahui keefektifan bahan ajar menulis cerpen dengan media storyboard pada siswa kelas X SMA. Penelitian ini menggunakan metode penelitian pengembangan yang diadaptasi dari model pengembangan Borg & Gall dengan 10 tahapan yang diawali dengan analisis kebutuhan, perencanaan, pengembangan produk awal, revisi produk awal, uji coba produk, revisi produk, uji coba lapangan utama (kelompok kecil), revisi produk, uji lapangan operasional (kelompok besar), revisi produk akhir, dan diseminasi dan implementasi produk. Berdasarkan analisis data, disimpulkan bahwa bahan ajar menulis cerpen dengan media storyboard yang dikembangkan dinyatakan layak dan efektif digunakan sebagai bahan ajar bahasa Indonesia kelas X SMA.


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