A virtual informational environment for collaborative space research project development

2005 ◽  
Vol 11 (3-4) ◽  
pp. 100-102
Author(s):  
N.M. Kussul ◽  
◽  
A.M. Lavrenyuk ◽  
A.Yu. Shelestov ◽  
O.G. Lobunets ◽  
...  
Author(s):  
Sérgio Maravilhas ◽  
Joberto Martins

A collaborative space for stimulating creativity is a place of learning through the exchange and sharing of knowledge and experience among its members. It allows the leveraging of innovation through the use of technological resources available in the space, stimulating the creativity of its participants, enabling the development of products and solutions based on personal projects—do it yourself (DIY)—from ideation, or the construction supported on knowledge developed by other elements together, collaboratively, enhancing the final result—do it with others (DIWO). A research project is being held to create a new lab, or transform and adapt one of the existing lab's, in a Fab Lab or a Maker Space to let students, teachers, and staff give wings to their imagination and develop innovative solutions to solve real problems while they interact and exchange tacit knowledge, making it explicit after concluding their projects when they share their research reports.


2013 ◽  
Vol 24 (3) ◽  
Author(s):  
Katrin Häsler ◽  
Ingrid Hove ◽  
Beat Siebenhaar

After a focus on dialectal syntax in the 1990s, an increasing interest in dialectal prosody can be noted at the beginning of the new millennium. The following findings on Swiss German prosody are based on models for a speech synthesis for the dialects of Berne and Zurich. The differences between the dialects appear not only in the phonology of intonation but - analogously to segmental phonetics - also in suprasegmental phonetics. Thus, the focus of the method lies more strongly on global phonetic aspects than on local phonological aspects. In addition to the basic conception of speech synthesis, this article discusses aspects of the analysis and certain areas of the modelling. According to the goals of the research project "Development of basic knowledge for research on Swiss German prosody by means of speech synthesis modelling" from which this paper results, findings are presented in the use of pauses, phrasing, timing aspects and intonation.


Author(s):  
Sérgio Maravilhas ◽  
Joberto S. B. Martins

A collaborative space for stimulating creativity is a place of learning through the exchange and sharing of knowledge and experience among its members. It allows to leverage innovation through the use of technological resources available in the space, stimulating the creativity of its participants, enabling the development of products and solutions based on personal projects – Do It Yourself (DIY) – from ideation, or the construction supported on knowledge developed by other elements together, collaboratively, enhancing the final result – Do It With Others (DIWO). A research project is being held to create a new Lab, or transform and adapt one of the existing Lab's, in a Fab Lab or a Maker Space to let students, teachers and staff give wings to their imagination and develop innovative solutions to solve real problems, while they interact and exchange tacit knowledge, making it explicit after concluding their projects when they share their research reports.


2018 ◽  
Vol 33 (2) ◽  
pp. 79-82 ◽  
Author(s):  
S.M. Riad Shams ◽  
Alkis Thrassou

Sustainably bridging the industry–academia research gap is an ongoing concern within the wider effort to successfully unlock the full potential of both sectors. In this context, the authors present a research perspective on and an explicit articulation of the manner in which academic research could focus on theorization. They discuss how this focus could be instrumental in developing industry-based academic research projects. ‘Theorization’, in this context, refers to the contribution to existing theories and/or the development of a new theory, aiming to nurture the theorization process, in a way that could substantially contribute to industry’s needs and help to bridge the industry–academia research gap.


2020 ◽  
Vol 4 (2) ◽  
pp. 120-124
Author(s):  
Agung Riyadi ◽  
Riwinoto Riwinoto

The use of laboratories in indonesia’s universities are usually only used as a means of learning for teaching activity. Unlike the use of europe’s laboratories, not only a means of supporting teaching, but can also be used for research, project development, training and others. Therefore, this study try to applied laboratory models that can be used not only for teaching activity. In this study, 4 models were applied for laboratory use including Teaching Models, Project Models, Evaluation Models and Research Models. The results obtained from the application of this model are the existence of mapping and learning models for courses that support each other in producing game development projects, and the results of evaluations of game development that can be used as research. With this, the use of a game laboratory can be more optimal.


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