Implementation of BFA (Backtrack Free Path Planning Algorithm) for 3 Dimensional Work Spaces and its Application to Path Planning of Multi Manipulators

2011 ◽  
Vol 131 (5) ◽  
pp. 1059-1067
Author(s):  
Tomonari Murata ◽  
Shinsuke Tamura ◽  
Masayuki Kawai
2019 ◽  
Vol 20 (1) ◽  
pp. 1-11
Author(s):  
Paulius Skačkauskas ◽  
Edgar Sokolovskij

Abstract To achieve the overall goal of realising an efficient and advantageous participation of autonomous ground vehicles in the transport system as fast as possible, a lot of work is being done in different and specific research fields. One of the most important research fields, which has a large impact on safe autonomous ground vehicle realisation, is the development of path planning algorithms. Therefore, this work describes in detail the development and application of a hybrid path planning algorithm. The described algorithm is based on classical and heuristic path planning approaches and can be applied in unstructured and structured environments. The efficiency of the algorithm was investigated by applying the algorithm and executing theoretical and experimental tests. The theoretical and experimental tests were executed while optimising different complexity paths. Results analysis demonstrated that the described algorithm can generate a smooth, dynamically feasible and collision-free path.


2021 ◽  
Vol 17 (4) ◽  
pp. 491-505
Author(s):  
G. Kulathunga ◽  
◽  
D. Devitt ◽  
R. Fedorenko ◽  
A. Klimchik ◽  
...  

Any obstacle-free path planning algorithm, in general, gives a sequence of waypoints that connect start and goal positions by a sequence of straight lines, which does not ensure the smoothness and the dynamic feasibility to maneuver the MAV. Kinodynamic-based motion planning is one of the ways to impose dynamic feasibility in planning. However, kinodynamic motion planning is not an optimal solution due to high computational demands for real-time applications. Thus, we explore path planning followed by kinodynamic smoothing while ensuring the dynamic feasibility of MAV. The main difference in the proposed technique is not to use kinodynamic planning when finding a feasible path, but rather to apply kinodynamic smoothing along the obtained feasible path. We have chosen a geometric-based path planning algorithm “RRT*” as the path finding algorithm. In the proposed technique, we modified the original RRT* introducing an adaptive search space and a steering function that helps to increase the consistency of the planner. Moreover, we propose a multiple RRT* that generates a set of desired paths. The optimal path from the generated paths is selected based on a cost function. Afterwards, we apply kinodynamic smoothing that will result in a dynamically feasible as well as obstacle-free path. Thereafter, a b-spline-based trajectory is generated to maneuver the vehicle autonomously in unknown environments. Finally, we have tested the proposed technique in various simulated environments. According to the experiment results, we were able to speed up the path planning task by 1.3 times when using the proposed multiple RRT* over the original RRT*.


Sign in / Sign up

Export Citation Format

Share Document