scholarly journals Assessment programs and their components: a network approach

2020 ◽  
Vol 30 (1) ◽  
pp. e37124
Author(s):  
Jimmie Leppink

Exams and other assessments in health science education are not random events; rather, they are part of a bigger assessment program that is constructively aligned with the intended learning outcomes at different stages of a health science curriculum. Depending on topical and temporal distance, assessments in the program are correlated with each other to a more or lesser extent. Although correlation does not equate causation, once we come to understand the correlational structure of an assessment program, we can use that information to make predictions of future performance, to consider early intervention for students who are otherwise likely to drop out, and to inform revisions in either assessment or teaching. This article demonstrates how the correlational structure of an assessment program can be represented in terms of a network, in which the assessments constitute our nodes and the degree of connectedness between any two nodes can be represented as a thicker or thinner line connecting these two nodes, depending on whether the correlation between the two assessments at hand is stronger or weaker. Implications for educational practice and further research are discussed.

2012 ◽  
Vol 2 (2) ◽  
pp. 1-12 ◽  
Author(s):  
Nathalie Charlier ◽  
Bieke De Fraine

As educational technology is rapidly changing, greater emphasis has been placed on preparing the next generation of teachers for effective technology integration into the classrooms. In this article, the authors describe the design, implementation, and evaluation of a course on digital game-based learning (DGBL) developed for the preservice teacher training programme in health science education in Flanders, Belgium. The objective was to provide an opportunity for teacher students to explore (i) the possibilities, considerations and constraints related to the use of digital games, and (ii) the practical design and try-out of a game in classroom settings. Results show that the games’ inclusion in the formal curriculum helps students to experience how DGBL can contribute to teaching and learning, improves self-confidence on technological skills, encourages the students to use DGBL in their future teaching activities, and enables them to engage their supervising teachers into using games in their classrooms.


1998 ◽  
Vol 61 (4) ◽  
pp. 173-179 ◽  
Author(s):  
Barbara J Adamson ◽  
Adrienne E Hunt ◽  
Lynne M Harris ◽  
Jill Hummel

The health care environment is undergoing rapid change. This has major implications for health science education programmes. The extent to which university education prepares graduates for the requirements of the workplace has become an important issue in the health science literature. The present study investigated the perceptions of 144 graduate occupational therapists regarding the adequacy of their undergraduate education at the University of Sydney in equipping them for the workplace. The findings indicated that occupational therapy graduates perceived significant gaps between the knowledge and skills gained during their undergraduate course and those required in the workplace, particularly in the areas of communication with other health professionals and the general public, knowledge of the health industry and workplace management. This paper considers the implications of workplace requirements and expectations for the occupational therapy course curricula.


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