The Edible Microchip: A Hands On Overview of the Semiconductor Manufacturing Process

2000 ◽  
Vol 632 ◽  
Author(s):  
Stacy H. Gleixner

ABSTRACTThe Edible Microchip is a hands on workshop where participants fabricate on wafer (sugar wafers, that is) transistors. The transistors may not have cutting edge gate lengths. They may not have the industry standard for oxide thickness. Technically, they won't even work. However, they will be the tastiest microchips ever made, guaranteed!The “fabrication” of the edible microchip will be used to step through semiconductor manufacturing using the medium of decorating cookies to explain each process step. The main steps that are covered in the demonstration are doping, deposition, and photolithography. By actively replicating these steps on cookies, the participants gain a good overview of the semiconductor process sequence regardless of their technical background.The scope of technical information in the Edible Microchip program can be tailored for a range of ages and technical backgrounds. It can be used as a materials engineering recruitment tool for grades 6–12 audiences and lower division college students. The workshop can also be used to give an educational and entertaining introduction to semiconductor manufacturing for engineering students of varying disciplines.

Author(s):  
Gordana Collier ◽  
Andy Augousti ◽  
Andrzej Ordys

The continual development of technology represents a challenge when preparing engineering students for future employment. At the same time, the way students interact in everyday life is evolving: their extra-curricular life is filled with an enormous amount of stimulus, from online data to rich Web-based social interaction. This chapter provides an assessment of various learning technology-driven methods for enhancing both teaching and learning in the science and engineering disciplines. It describes the past, present, and future drivers for the implementation of hands-on teaching methods, incorporating industry standard software and hardware and the evolution of learning experiments into all-encompassing online environments that include socializing, learning, entertainment, and any other aspect of student life when studying science and engineering.


2019 ◽  
pp. 801-823
Author(s):  
Gordana Collier ◽  
Andy Augousti ◽  
Andrzej Ordys

The continual development of technology represents a challenge when preparing engineering students for future employment. At the same time, the way students interact in everyday life is evolving: their extra-curricular life is filled with an enormous amount of stimulus, from online data to rich Web-based social interaction. This chapter provides an assessment of various learning technology-driven methods for enhancing both teaching and learning in the science and engineering disciplines. It describes the past, present, and future drivers for the implementation of hands-on teaching methods, incorporating industry standard software and hardware and the evolution of learning experiments into all-encompassing online environments that include socializing, learning, entertainment, and any other aspect of student life when studying science and engineering.


Author(s):  
Nazmul Islam

Most of the engineering courses focus more on theory and very little on hands-on, project-based learning in the classroom. Integration of real-world engineering problems and applications in lower division engineering courses will produce engineering students, who will be technically sound and be able to execute and manage real-world projects, when they will do senior design projects in their final year of engineering study. To overcome the engineering design challenges we have developed iHOP (Ingenieŕia Hands on Project) and integrate it with our lower division engineering courses. iHOP has been developed to emphasis the design component at the University of Texas at Brownsville (UTB) Engineering Physics curriculum and the project is now an integral part of Introduction to Engineering class. The iHOP project is one that is challenging, fun, requires teamwork, associated with the engineering material being studied, low cost, and doable in a limited amount of time. The experience from iHOP project motivates our freshman students to choose a better senior design project in senior year of their college career. The objectives of the iHOP projects are — to have students develop teamwork skills, and to teach students basic engineering design concepts in a complementary format to the traditional lecture. Various techniques related to team selection, encouraging teamwork, incorporation of engineering topics, keeping costs down, project results presentations, and gathering feedback from students will also be presented in this paper. Integrating iHOP Project with Introduction to Engineering class helped us to improve our retention effort in the engineering department.


Author(s):  
A Gonzalez-Buelga ◽  
I Renaud-Assemat ◽  
B Selwyn ◽  
J Ross ◽  
I Lazar

This paper focuses on the development, delivery and preliminary impact analysis of an engineering Work Experience Week (WEW) programme for KS4 students in the School of Civil, Aerospace and Mechanical Engineering (CAME) at the University of Bristol, UK. Key stage 4, is the legal term for the two years of school education which incorporate GCSEs in England, age 15–16. The programme aims to promote the engineering profession among secondary school pupils. During the WEW, participants worked as engineering researchers: working in teams, they had to tackle a challenging engineering design problem. The experience included hands-on activities and the use of state-of-the-art rapid prototyping and advanced testing equipment. The students were supervised by a group of team leaders, a diverse group of undergraduate and postgraduate engineering students, technical staff, and academics at the School of CAME. The vision of the WEW programme is to transmit the message that everybody can be an engineer, that there are plenty of different routes into engineering that can be taken depending on pupils’ strengths and interests and that there are a vast amount of different engineering careers and challenges to be tackled by the engineers of the future. Feedback from the participants in the scheme has been overwhelmingly positive.


2020 ◽  
Vol 10 (1) ◽  
pp. 136-145
Author(s):  
Ruth Wiederkehr ◽  
Marie-Thérèse Rudolf von Rohr

This article focuses on how formative feedback can be used to help engineering students write precise and coherent management summaries that appeal to a mixed audience. Management summaries are especially challenging to master as students must strive for a balance between adhering to scientific standards and being intelligible for a wider non-expert readership. Students of Energy and Environmental Technology at the school of engineering (FHNW) in Switzerland write a total of six technical reports about their project work (mostly in German). By analysing two management summaries, the focus is laid on the lecturers’ approach of relying on formative feedback which supports and accompanies the students’ iterative writing processes. It is shown how in early semesters lecturers provide hands-on guidance, such as suggesting discourse markers or pinpointing vague references to sharpen students’ awareness of the need to write as concisely as possible for mixed audiences.


Author(s):  
Timothy K. Hight ◽  
Lee E. Hornberger ◽  
Elizabeth Lawrence ◽  
Matthew W. Gawlowski

Abstract Engineers need to absorb and learn large amounts of new technical information. Effective methods of receiving this information are needed. Hypermedia stacks are one emerging avenue for information transmittal. This paper discusses two programs that have been created to address two distinct requirements for information transmittal — description of new technology in an easily accessible form, and guiding novices in developing skills and gaining insights in solving a particular type of problem. The first program was developed using a HyperCard stack and a Macintosh computer and describes current techniques available for rapid prototyping. Professional engineers and engineering students are largely unaware of these technologies because information on the subject is new. The second program is being developed using ToolBook under Windows and deals with the problem of sizing an idler shaft under given loads and operating conditions. This is a standard type of problem that might be given in a junior level machine design course. It draws on knowledge from statics and strength of materials and so acts as a review of fundamentals as well as a test of deeper understanding. This second program is at an earlier stage of development.


Author(s):  
Catherine G.P. Berdanier ◽  
Tasha Zephirin ◽  
Monica F. Cox ◽  
Suely M. Black

The purpose of this chapter is to show how design-based research (DBR) methodologies can be implemented in technical programs. First, the authors provide a background of recent research in interdisciplinary education, Integrative Graduate Education Research Traineeship (IGERT) programs, and design-based research. Second, a brief summary the example case, a Pedagogy module which has been implemented with Materials Science and Materials Engineering students through an IGERT program, is discussed. The final portion of the chapter presents a new implementation model for DBR along with recommendations and strategies for interested faculty, department heads, or motivated graduate students to reform existing technical curricula using design-based research. The significance of the book chapter rests in the flexibility of this model to be adapted to any program, showing instructors the iterative process for developing a course to suit the needs of a department.


Author(s):  
Catherine G.P. Berdanier ◽  
Tasha Zephirin ◽  
Monica F. Cox ◽  
Suely M. Black

The purpose of this chapter is to show how design-based research (DBR) methodologies can be implemented in technical programs. First, the authors provide a background of recent research in interdisciplinary education, Integrative Graduate Education Research Traineeship (IGERT) programs, and design-based research. Second, a brief summary the example case, a Pedagogy module which has been implemented with Materials Science and Materials Engineering students through an IGERT program, is discussed. The final portion of the chapter presents a new implementation model for DBR along with recommendations and strategies for interested faculty, department heads, or motivated graduate students to reform existing technical curricula using design-based research. The significance of the book chapter rests in the flexibility of this model to be adapted to any program, showing instructors the iterative process for developing a course to suit the needs of a department.


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