scholarly journals Optimizing Dialogue Management with Reinforcement Learning: Experiments with the NJFun System

2002 ◽  
Vol 16 ◽  
pp. 105-133 ◽  
Author(s):  
S. Singh ◽  
D. Litman ◽  
M. Kearns ◽  
M. Walker

Designing the dialogue policy of a spoken dialogue system involves many nontrivial choices. This paper presents a reinforcement learning approach for automatically optimizing a dialogue policy, which addresses the technical challenges in applying reinforcement learning to a working dialogue system with human users. We report on the design, construction and empirical evaluation of NJFun, an experimental spoken dialogue system that provides users with access to information about fun things to do in New Jersey. Our results show that by optimizing its performance via reinforcement learning, NJFun measurably improves system performance.

Author(s):  
Graham Wilcock

The demo shows a practical application of an open-source research toolkit developed by University of Cambridge. The toolkit (PyDial) supports research on deep reinforcement learning for multi-domain dialogues. The application (CityTalk) is a spoken dialogue system for robots that give information to tourists about local hotels and restaurants. We had a very positive experience using the toolkit, but in a few areas we decided to do things our own way.


2021 ◽  
Vol 3 (27) ◽  
pp. 82-100
Author(s):  
Manal Alqahtani ◽  

The spoken dialogue system is one of the most important human-machine communication ways. Human-machine communication can be described as an interaction between the user and the computer. This field is full of research points, so it is considered a good attractive environment for many researchers. The spoken dialogue system is of great importance in the process of communicating commercial applications, and facilitating the connecting process between the human and machine which may take different faces. The main objective of this research will be building an interactive dialogue management system for spoken dialogue system in an ideal way, By answering the following main question: How can we build an interactive dialogue management system for spoken dialogue system in an ideal way has the ability to accomplish the Naturalness, Usability, Mixed initiative, Co-operativity, Robustness, and Exploration. This research will be a mixed-method research and will adopt a descriptive survey design in collecting information by Survey questionnaires, Interviews to a sample of the target population, and while secondary data will be found from books, journals, and The Internet. The most important conclusion of the research is the spoken dialogue system is to be less complexity and use uncertainty model; this way must be acceptable by the user and the system itself.


2004 ◽  
Author(s):  
Keita Hayashi ◽  
Yuki Irie ◽  
Yukiko Yamaguchi ◽  
Shigeki Matsubara ◽  
Nobuo Kawaguchi

Author(s):  
Sebastian Varges ◽  
Silvia Quarteroni ◽  
Giuseppe Riccardi ◽  
Alexei V. Ivanov ◽  
Pierluigi Roberti

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