scholarly journals A study of developing a User Centered design methodology with application of the Yin-Yang and Five Elements Theory - Centered on the modernize the Feng Shui for residential sites -

2013 ◽  
Vol 13 (1) ◽  
pp. 463-477
Author(s):  
Choi, Sung-su
2021 ◽  
Vol 7 (01) ◽  
pp. 122-130
Author(s):  
Henry Bastian ◽  
Godham Eko Saputro

AbstrakDi Indonesia, salah satu permainan yang menjadi kegemaran adalah bermain game Poker. Poker merupakan permainan kartu aturan yang dapat dimainkan secara langsung maupun lewat internet. Game Poker online adalah salah satu sarana efektif untuk menghabiskan waktu sekaligus hiburan kesenangan bermain poker dengan banyak orang. Salah satu game Poker yang terkenal adalah Zynga Poker. Pencarian data yang ditemukan bahwasannya permainan tersebut mempunyai kekurangan pada bagian user interface yang berat saat digunakan sehingga penulis mencoba untuk membuat user interface game online sejenis menggunakan metode UCD (User-Centered Design) dengan nama game FairPlay Poker. Desain yang dihasilkan adalah desain ilustrasi 2D yang digunakan dengan lebih ringan. Kata kunci: Game, metode UCD, User interface, Poker, AbstractIn Indonesia, one of the favorite online games is poker. Poker is a card game with some rules that can be played directly or via the internet. Online Poker game is one of the effective media to spend time and amuse pleasure by playing poker with peoples. The Infamous Poker game is known as Zynga Poker. From the data search that had been done, the game still has a few weaknesses in the heavy User Interface that the authors try to develop a similar user interface poker game. Which name the Fairplay Poker using UCD (User-Centered Design) methodology. A design resulted in an illustration designed in 2D that can improve loading with lighter. Keywords: Game, UCD Method, User interface, Fairplay


2019 ◽  
Vol 12 (4) ◽  
pp. 67-87
Author(s):  
Laura Icela González-Pérez ◽  
María Soledad Ramírez

Technology platforms, as viewed from the perspective of their users, provide new perspectives to discover aspects to enhance its use. The objective of this study is to provide the instruments and indicators that allow us to obtain empirical evidence of the experience of users of an institutional repository through the user-centered design methodology. The guiding question of the study was: How can society measure the experience of users who use an institutional repository? The authors employed a sequential mixed explanatory methodology and user-centered design, with the use of focus groups and surveys, applied to a sample of students and professors. The findings suggest that three key aspects could be considered to promote satisfactory experiences of users in relation to the open educational movement: a) innovation in communication strategies to increase knowledge transfer in an open format, b) the versatility of the technologies and c) establish the normativity and regulation of their use of institutional repositories.


2015 ◽  
Vol null (46) ◽  
pp. 117-126
Author(s):  
송종환 ◽  
김호곤 ◽  
이기태 ◽  
김성익 ◽  
이주협

Sign in / Sign up

Export Citation Format

Share Document