scholarly journals Culminating Team Design Project Reinforces Multiple Problem Solving Principles And Skill Sets Of An Introduction To Engineering Technology Course

2020 ◽  
Author(s):  
Lennard Lema ◽  
Peter Baumann
2021 ◽  
Vol 8 ◽  
pp. 1-9
Author(s):  
Narita Binti Noh ◽  
Nurul Izziyantie binti Mat Noor ◽  
Syed Muhammad bin Syed Yahya ◽  
Muhammad Bazli Faliq bin Mohd Puad

Engineering education has become challenging compared to previous decade, the readiness of graduates before entering employement world is vital for the academician. Students are expected to possess all generic skill sets as needed by a qualified engineer including knowledge profile, engineering ability, communication, teamwork, and other relevant skills. In Malaysia, engineering graduates should possess 12 programme outcomes (PO) according to ETAC requirement, throughout the whole curriculum structure in diploma level. However, capstone course in Diploma Civil Engineering in UiTM only measures 3 main programme outcomes which are problem solving and scientific skills, communication skills, and ethics in engineering. The implementation of capstones course is reviewed for 3 consecutive semesters and student attaintment based on grade and programe outcomes is observed. This paper provides the assesment tools that had been mapped to programme outcomes through out 14 week lesson plan for final year students in Diploma Civil Engineering.This study was conducted in UiTM Pasir Gudang to measure the attainment of student’s skill set based on programme outcomes stated in the syllabus. It shows that, a graduate is considered to be good in communication skills and ethics in engineering but average in problem solving skills and scientific skills. Thus, a few recomandations have been made to improve the skills attainment among students at the faculty level.


Author(s):  
W. Balogh ◽  
A. Berinstain ◽  
S. Challis ◽  
P. Clerc ◽  
M. Davis ◽  
...  

Author(s):  
Robert Zheng

WebQuest as an Internet-based instructional model has recently been widely adopted in K-16 education. However, its underlying principles and functionality are not well understood, which has resulted in an inconsistency in practice. This chapter investigates the factors that are critical to the design and development of WebQuests from the perspective of students. The four constructs of constructivist problem-solving, social interaction, motivation, and scaffolding were identified as factors critical to WebQuest learning. The identified factors were further studied in a larger context with a focus on virtual teams and virtual learning. Suggestions were made on how to improve the existing practice in virtual team design in light of the factors identified in WebQuest learning.


Author(s):  
Mark Tufenkjian ◽  
Mohsen Eshraghi ◽  
Arash Jamehbozorg ◽  
Mauricio Castillo ◽  
Emily Allen ◽  
...  

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