team design
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2021 ◽  
Vol 12 ◽  
Author(s):  
Rongzhi Liu ◽  
Yuxin Huo ◽  
Jing He ◽  
Dun Zuo ◽  
Zhiqiang Qiu ◽  
...  

Purpose: This study aims to explore the effects of entrepreneurship education by examining the influences of the curriculum system, teaching team, design of practical programs, and the institutional systems on universities’ entrepreneurial education performance.Design/Methodology/Approach: This paper employs a case-based approach—Qualitative Comparative Analysis (QCA). Data were collected from 12 universities that were typical cases in the implementation of entrepreneurial education. The four dimensions of entrepreneurship education are applied as conditional indicators. fsQCA3.0 software is used to analyze the necessary conditions and condition combination of the truth table.Findings: There are three sets of condition combinations of the intermediate solution that results in a high level of entrepreneurial education performance: (1) when the credit ratio of entrepreneurship courses is higher and there are more practical platform platforms, even if the entrepreneurship education system and mechanism is less mature, the level of entrepreneurial education performance is high; (2) with a higher credit ratio of entrepreneurship courses, higher quality of teaching teams, and higher standard of practical platforms, the level of entrepreneurial education performance is high; (3) with a higher level of credit ratio of entrepreneurship courses and more practical platforms, as well as mature entrepreneurship education system and mechanism, even if the quality of the teaching team is lower, the level of entrepreneurial education performance is satisfied.Research Limitations/Implications: The dimensions of entrepreneurship education can be expanded; additionally, given that there are many other factors affecting entrepreneurial performance, it is necessary to identify and integrate other possible factors on an ongoing basis.Practical Implications: This study offers practical implications for universities and policy makers that can promote the transformation of theoretical knowledge into practice in the field of entrepreneurship in colleges and universities.Social Implications: This study is one of the first to empirically examine the effect of institutional-driven entrepreneurship education in developing countries. The enhancement of entrepreneurship education can benefit the development of individuals and schools, and even has a potential impact on the progress of the country and society as a whole.Originality/Value: This study emphasizes the significance of viewing the entrepreneurial education as a multi-dimensional concept by targeting different kinds of players. Furthermore, it employs a case-based approach to identify configurations of the antecedent attributes of the curriculum system, teaching team, design of practical programs, and the institutional systems, and their influence on universities’ entrepreneurial education performance.


Author(s):  
M E Campbell-Roddis

An overview is provided of the manner in which hydrodynamic and hullform-related design considerations were addressed in the development of the BAE SYSTEMS team’s design proposal for the UK Future Aircraft Carrier (CVF). It also outlines how broader design considerations such as aviation, survivability and supportability requirements influenced these aspects of the design. A summary is also provided of some of the more detailed requirements development, option assessment and performance evaluation work that has been undertaken. The aircraft carrier designs discussed in this paper correspond to the BAE SYSTEMS team’s final design submission as it stood in January 2003, at the time it was discontinued by the UK Ministry of Defence, in favour of the rival Thales / BMT team design that has since been developed into the UK Royal Navy’s new ‘Queen Elizabeth’ class aircraft carrier. This final BAE SYSTEMS design submission consisted of two distinct design variants - one configured to operate a CTOL-based air group, the other configured to accommodate a STOVL air group. Both variants were based on a common ‘core’ ship design. The discussion presented in this paper is applicable to both variants.


2021 ◽  
Vol 13 (24) ◽  
pp. 13552
Author(s):  
Mark Geoghegan ◽  
Kathryn Cormican ◽  
Qiong Wu

Sustainable management activities focus on creating value for organizations. This is particularly relevant in service organizations as they are under increasing pressure to capture and process information efficiently. We advocate that the amount of information and the way teams process this information have a substantial impact on an organization’s ability to sustain a competitive advantage. This study addresses a gap in the literature by examining the impact of the level of information intensity on performance in the service industry. It also contributes to the debate about whether team structure facilitates performance in a service-based organization. A longitudinal design was employed to determine whether information-intensive processes influence performance, and if so, whether the impact differs between team designs. To do this, data were collected from 24,925 motor insurance claims over two distinct time periods. While our findings confirm that information intensity has a direct impact on the performance of claims processing, they also challenge traditional beliefs about self-managed work teams’ dominance. By adopting a more nuanced and context-specific perspective, we discovered that in certain situations the production line approach to team design was more productive than self-directed work teams in respect to critical operational tasks. This research sheds light on a relatively unexplored aspect of the service industry, has implications for sustainable management practices relating to team design, and provides a rich vein for future research studies.


Jurnal PenSil ◽  
2021 ◽  
Vol 10 (3) ◽  
pp. 148-153
Author(s):  
Panji Muhammad ◽  
Khairul Muslim ◽  
Damayanti Veronika Sidauruk ◽  
Suci Amanah Limbong

Abstrak Tujuan riset ini untuk mengenali perbandingan hasil belajar antara kelas yang belajar memanfaatkan model pembelajaran media interaktif menggunakan platform KAHOOT! dengan kelas yang belajar dengan prosedur konvensional pada matapelajaran konstruksi bangunan untuk siswa kelas XI SMAN 1 Percut Sei Tuan. Eksperimen semu digunakan dalam riset ini dengan desain pre- test post- test kontrol tim. Sampel dipisah dalam kelompok eksperimen, yang memakai permainan pembelajaran KAHOOT! serta kelompok kontrol yang memakai prosedur konvensional. Memanfaatkan instrumen RPP serta soal tes. Bersumber pada informasi dilapangan, rata- rata nilai pre- test kelompok eksperimen 51, 57 serta kelompok kontrol 51, 87. Sesudah diberi perlakuan, rata- rata nilai kelompok eksperimen 83, 80 sebaliknya kelompok kontrol 74, 33. Hasil nilai signifikansi dari uji- t 0, 000< 0, 05. Sehingga bisa disimpulan terdapat perbandingan hasil belajar yang signifikan antara kelas eksperimen serta kelas kontrol. Kata kunci: Pengaruh, Media, Hasil Belajar   Abstract The purpose of this research is to identify the comparison of learning outcomes between classes that learn to use the interactive media learning model using the KAHOOT! With a class that learns with conventional procedures on the subject of building construction for class XI students of SMAN 1 Percut Sei Tuan. A quasi-experiment was used in this research with a pre-test post-test control team design. The samples were separated into the experimental group, which used the KAHOOT! And a control group using conventional procedures. Utilize lesson plans and test questions. Based on information in the field, the average pre-test value of the experimental group was 51.57 and the control group was 51.87. After being given treatment, the average value of the experimental group was 83.80, while the control group was 74.33. The results of the significance value of the tests t 0, 000< 0.05. So it can be concluded that there is a significant comparison of learning outcomes between the experimental class and the control class. Keywords: Influence, Media, Learning Outcomes


Author(s):  
Holly A. H. Handley ◽  
Candace Eshelman-Haynes

The objective of this research was to identify a set of attributes to characterize data science scenarios to assists in the formation of an accompanying data science team. The six scenario characteristics were developed in consultation with a Subject Matter Expert (SME) to identify the important aspects of a data science endeavor. Concurrently, a generalizable role by task matrix was developed that captures the high-level data science functions and potential team member roles. This matrix was based on the NATO data science process function definitions, linked to the U.S. Department of Labor social science work activities, and data science role definitions. The mapping of the characteristics to the role by task matrix results in guidelines for forming a data science team; an example scenario with its characteristics and proposed team design is described. This work suggests methods to customize team information for specific data science needs based on scenario attributes.


2021 ◽  
Author(s):  
Julie Milovanovic ◽  
John Gero ◽  
Kurt Becker

Abstract Professionals need to collaborate with multiple stakeholders in product development to stay competitive and to innovate. Through their values and mission, companies develop a specific working environment that can lead to the development of design methods and tools. In this article, we study design team dynamics of professional engineers working in two different organizations. We aim at identifying differences in team behaviors between teams drawn from two different organizations. The goal is twofold. At a theoretical level, we aim at gaining a better understanding of the effect of work culture on design team behaviors. At a methodological level, we explore whether grouping teams from different organizations into a single larger sample to obtain better reliability is relevant. To do this, we compared two cohorts of teams based on which company engineers worked at. Both companies are international organizations employing more than 50,000 collaborators worldwide. Teams of three engineers worked on designing a next-generation personal assistant and entertainment system for the year 2025. We analyzed each team’s design interactions and behaviors using quantitative tools (Multiple Factor Analysis and Correspondence Analysis). Results from this exploratory analysis highlight different behaviors between cohorts as well as a common overall approach to team design thinking.


2021 ◽  
Vol 1 ◽  
pp. 2187-2196
Author(s):  
Tomislav Martinec ◽  
Stanko Škec ◽  
Fanika Lukačević ◽  
Mario Štorga

AbstractThe presented research aims at modelling and formalising the process of team design activity as an interplay between the evolution of design problems and solutions. The motivation founds primarily on a presumption that there exist regularities in designing which can be captured and formalised using the appropriate models. The study thus investigates whether the identified design operation proportions and sequence probabilities are consistent throughout the different parts of team conceptual design activities. It does so by exploring the utility of mathematical models built based on the correlations and statistically significant sequences underlying the previously identified designing patterns. The developed mathematical model was tested by replicating moving-average analyses of design operation proportions and sequences, which were originally observed in the protocol analysis study. A close fit was found between the simulated and the observed data, particularly in providing insights regarding operation patterns and proportion trends. The presented models and modelling methodology are potentially an appropriate means for the next steps in describing, and consequently predicting and supporting team design activity dynamics.


Author(s):  
Edmund Martin Nolan

Engineering design and communication courses are typically dynamic, active learning spaces that bring together a complex array of knowledge and skills. Their ambiguous nature has allowed, often contentiously, subjects such as language and communication, the arts, the humanities, and the social sciences to enter the discourse of engineering in a newly meaningful way. This article considers this development in the context of the COVID-19 pandemic and, in particular, how the creativity and imagination required to succeed in engineering design might be cultivated in emergency distance learning. I consider a plethora of sources for guidance, with a special interest in how language and communication facilitates collaborative learning, creativity, and intersubjectivity and how that mediation is further mediated by educational technology in distance learning. I focus on the challenges faced and the resulting importance of training for both instructors and students. Finally, I argue that, despite our difficult circumstances, we should aim to encourage our students to exercise their imaginations, both independently and collaboratively, through our selection, framing, and facilitation of team design projects during the pandemic.


2021 ◽  
Vol Forthcoming ◽  
pp. e2021001
Author(s):  
E. Martin Nolan

Engineering design and communication courses are typically dynamic, active learning spaces that bring together a complex array of knowledge and skills. Their ambiguous nature has allowed, often contentiously, subjects such as language and communication, the arts, the humanities and the social sciences to enter the discourse of engineering in a newly meaningful way. This paper considers this development in the context of the COVID-19 pandemic, and in particular how the creativity and imagination required to succeed in engineering design might be cultivated in emergency distance learning. I consider a plethora of sources for guidance, with a special interest in how language and communication facilitates collaborative learning, creativity, and intersubjectivity and how that mediation is further mediated by educational technology in distance learning. I focus on the challenges faced, and the resulting importance of training for both instructors and students. Finally, I argue that despite our difficult circumstances, we should aim to encourage our students to exercise their imaginations, both independently and collaboratively, through our selection, framing and facilitation of team design projects during the pandemic.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  

Purpose The purpose of this study is to investigate the effects of team boundedness, and formal coordination on task and social cohesion and the moderating effect of organization tenure diversity. Design/methodology/approach Data was gathered from the responses of 398 team members and leaders working in 111 software development teams to a questionnaire survey. The hypotheses were all tested using structural equation modelling. Findings The results show team boundedness and formal coordination have positive and significant associations with task and social cohesion. Formal coordination is a stronger positive predictor for task than social cohesion. Organization tenure has a greater negative effect on social cohesion than task cohesion and moderates the relationship between formal coordination and task cohesion. Practical implications Therefore, for organizations to optimize team cohesion the impact of antecedent variables on social and task cohesion should be taken into considering in planning strategies for improvement. Originality/value This paper has an original approach by adding to the literature through an examination of the antecedent variables of task and social cohesion which are two key components of team cohesion.


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