scholarly journals Faculty With Industrial Experience Bring A Real World Perspective To Engineering Education

2020 ◽  
Author(s):  
Donald Richter ◽  
William Loendorf
2021 ◽  
Vol 73 (2) ◽  
pp. 156-160
Author(s):  
Krishna Santosh Vemuri ◽  
Bhupinder Kumar Sihag ◽  
Yashpaul Sharma ◽  
Krishna prasad Nevali ◽  
Rajesh Vijayvergiya ◽  
...  

K ta Kita ◽  
2019 ◽  
Vol 7 (1) ◽  
pp. 123-129
Author(s):  
Bintang Winarso

This thesis analyzes how Multatuli shows anti-imperialism through the characters of Max Havelaar and Stern in Max Havelaar. The aim of the thesis is to prove that Max Havelaar and Stern embodies anti-imperialism from their author, Multatuli through their actions, ideas, and commentaries. The analysis of the characters uses theory of imperialism and anti-imperialism. The analysis of the characters is then connected to the real-world perspective of social, culture, and economy that happened around 1850s, by using the theory of new historicism. The results of the analysis show that Max Havelaar and Stern proved their anti-imperialism by fighting against economic, cultural, and political imperialism.


2016 ◽  
Vol 71 (9) ◽  
pp. 2642-2645 ◽  
Author(s):  
Claudia Hawkins ◽  
Jennifer Grant ◽  
Lauren Rose Ammerman ◽  
Frank Palella ◽  
Milena Mclaughlin ◽  
...  

Author(s):  
Erica Gralla ◽  
Zoe Szajnfarber

It has long been recognized that games are useful in engineering education, and more recently they have also become a common setting for empirical research. Games are useful for both teaching and research because they mimic aspects of reality and require participants to reason within that realistic context, and they allow researchers to study phenomena empirically that are hard to observe in reality. This paper explores what can be learned by students and by researchers, based on the authors’ experience with two sets of games. These games vary in both the experience level of the participants and the “fidelity” or realism of the game itself. Our experience suggests that what can be learned by participants and by researchers depends on both these dimensions. For teaching purposes, inexperienced participants may struggle to connect lessons from medium-fidelity games to the real world. On the other hand, experienced participants may learn more from medium-fidelity games that provide the time and support to practice and reflect on new skills. For research purposes, high-fidelity games are best due to their higher ecological validity, even with inexperienced participants, although experienced participants may enable strong validity in medium-fidelity settings. These findings are based on experience with two games, but provide promising directions for future research.


Author(s):  
Bruce Floersheim ◽  
J. Ledlie Klosky ◽  
Matthew Flynn

The Department of Civil and Mechanical Engineering at West Point has recently established a multi-disciplinary research and educational outreach center that has a two-fold mission: enhance the undergraduate educational experience of students and assist in solving real-world technical problems, supporting global Army operations. This is accomplished by tying projects directly to the undergraduate education mission and gaining efficiency by consolidating administrative and outreach functions for multiple existing research programs. The paper describes the Center for Innovation and Engineering (CIE), its lines of effort, and several past and current initiatives. Assessment data from students participating in the senior capstone design course, which is closely tied to the CIE, reinforces the importance of multi-disciplinary, client-based projects in the engineering education experience.


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