scholarly journals Influence of Mental Health on Preventive Behavior towards Premature - Sexual Intercourse among Junior High School Students in Thailand

Author(s):  
Pramote Wongsawat ◽  
2002 ◽  
Vol 56 (3) ◽  
pp. 235-236 ◽  
Author(s):  
HIDEKI TANAKA ◽  
KAZUHIKO TAIRA ◽  
MASASHI ARAKAWA ◽  
ATUSHI MASUDA ◽  
YUKARI YAMAMOTO ◽  
...  

2000 ◽  
Vol 27 (4) ◽  
pp. 236-247 ◽  
Author(s):  
Sigrid J Aarons ◽  
Renee R Jenkins ◽  
Tina R Raine ◽  
M.Nabil El-Khorazaty ◽  
Kathy M Woodward ◽  
...  

2009 ◽  
Vol 63 (5) ◽  
pp. 703-703 ◽  
Author(s):  
Akira Imamura ◽  
Atsushi Nishida ◽  
Noriko Nakazawa ◽  
Shinji Shimodera ◽  
Goro Tanaka ◽  
...  

2019 ◽  
Vol 6 (3) ◽  
pp. 101-107
Author(s):  
Zahra Karimi ◽  
Elahe Tavassoli ◽  
Akbar Babaei Heydarabadi

Background and aims: Given that computer games have positive and negative functions and may affect the mental health of individuals, the present research aimed to study the relationship between the tendency to playing computer games and the mental health of junior high school students in Shahr-e Kord. Methods: The current cross-sectional descriptive-analytical study was conducted on 245 boy and girl junior high school students of Shahr-e Kord in 2016. The participants were selected using a random cluster sampling method. The required data were collected using questionnaires of demographic variables, the standard 28-item General Health Questionnaire, and an author-made questionnaire on the tendency to computer games. Finally, the data were statistically analyzed using descriptive and analytic tests in SPSS-18. Participation in the study was voluntary. Results: The results showed that 31.8% of the students aged 14 years old. In addition, the tendency to computer games was higher in girls (0.027) and their level of mental health was lower compared to boys (P=0.032). There was a significant relationship between the tendency to computer games and the age of the students (P=0.023). Eventually, age (P=0.025) and gender (P=0.09) represented a significant relationship with the mental health of the students. Conclusion: Based on the low level of mental health in girls, it is necessary to pay special attention to the symptoms of depression and anxiety and social functions in adolescents, control the time spent on playing the computer games, plan carefully for their leisure time, direct adolescents toward reading books, and promote their health using educational patterns.


Author(s):  
Min-Pei Lin

The coronavirus disease 2019 (COVID-19) outbreak has significantly disrupted normal activities globally. During this epidemic, people around the world were expected to encounter several mental health challenges. In particular, Internet addiction may become a serious issue among teens. Consequently, this study aimed to examine the prevalence of Internet addiction and identify the psychosocial risk factors during the COVID-19 outbreak. This study was constructed using a cross-sectional design with 1060 participants recruited from among junior high school students around Taiwan using stratified and cluster sampling methods. Taiwan’s first COVID-19 case was diagnosed on 28 January 2020. New cases exploded rapidly in February, and as a result, participants were surveyed during March 2 through 27 March 2020. The prevalence of Internet addiction was found to be 24.4% during this period. High impulsivity, high virtual social support, older in age, low subjective well-being, low family function, and high alexithymia was all independently predictive in the forward logistic regression analyses. The prevalence rate of Internet addiction was high among junior high school students during the COVID-19 outbreak. Results from this study can be used to help mental health organizations and educational agencies design programs that will help prevent Internet addiction in adolescents during the COVID-19 pandemic.


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