Effects of Robot-Mediated Gait Training Combined with Virtual Reality System on Muscle Activity: A Case Series Research

2020 ◽  
Vol 11 (2) ◽  
pp. 2021-2027
Author(s):  
Seoyoon Heo ◽  
Mooki Kim ◽  
Wansuk Choi
2006 ◽  
Vol 9 (2) ◽  
pp. 157-162 ◽  
Author(s):  
Joyce Fung ◽  
Carol L. Richards ◽  
Francine Malouin ◽  
Bradford J. McFadyen ◽  
Anouk Lamontagne

2018 ◽  
Author(s):  
Wan Suck Choi ◽  
Hyo Sun Kwon ◽  
Woo Kwon Park ◽  
Jin Hyuk Park ◽  
Su Bin Lee ◽  
...  

2015 ◽  
Vol 9 (6) ◽  
pp. 600
Author(s):  
Sergio Valdivia-Trujillo ◽  
Eliana Prada-Dominguez ◽  
Estefania Ramos-Montilla ◽  
Alvaro Joffre Uribe-Quevedo

Author(s):  
Taina Ribeiro de Oliveira ◽  
Tiago Fonseca Martinelli ◽  
Bianca Pina Bello ◽  
Juliana Davel Batista ◽  
Matheus Moura da Silva ◽  
...  

2021 ◽  
Vol 11 (5) ◽  
pp. 2033
Author(s):  
Sangguk Cha ◽  
Da-Yoon Nam ◽  
Jong-Ki Han

Virtual reality (VR) has been one of the most important topics in the field of multimedia signals and systems for approximately 10 years [...]


Sensors ◽  
2021 ◽  
Vol 21 (4) ◽  
pp. 1537
Author(s):  
Florin Covaciu ◽  
Adrian Pisla ◽  
Anca-Elena Iordan

The traditional systems used in the physiotherapy rehabilitation process are evolving towards more advanced systems that use virtual reality (VR) environments so that the patient in the rehabilitation process can perform various exercises in an interactive way, thus improving the patient’s motivation and reducing the therapist’s work. The paper presents a VR simulator for an intelligent robotic system of physiotherapeutic rehabilitation of the ankle of a person who has had a stroke. This simulator can interact with a real human subject by attaching a sensor that contains a gyroscope and accelerometer to identify the position and acceleration of foot movement on three axes. An electromyography (EMG) sensor is also attached to the patient’s leg muscles to measure muscle activity because a patient who is in a worse condition has weaker muscle activity. The data collected from the sensors are taken by an intelligent module that uses machine learning to create new levels of exercise and control of the robotic rehabilitation structure of the virtual environment. Starting from these objectives, the virtual reality simulator created will have a low dependence on the therapist, this being the main improvement over other simulators already created for this purpose.


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