The Key Role of Headrest Optimization in Driver Comfort

2019 ◽  
Vol 24 (3) ◽  
pp. 592-599
Author(s):  
Hamid Gheibollahi ◽  
Masoud Masih-Tehrani ◽  
Mohammadmehdi Niroobakhsh

In this study, adding a headrest to the conventional vehicle driver seat is investigated to improve the driver comfort and decrease the driver damages. For this purpose, a conventional biomechanical human body model of wholebody vibrations is provided and modified by adding a head degree of freedom to the body model and a headrest to the seat model. The basic model is in the sitting posture, lumped parameters and has nine DOFs for the human body, on contrary to the proposed model which has ten DOFs. The new human body DOF is the twisting motion of the head and neck. This new DOF is generated because of headrest adding to the driver’s seat. To determine the head discomforts, the Seat to Head (STH) indexes are studied in two directions: horizontal and vertical. The Genetic Algorithm (GA) is used to optimize the STH in different directions. The optimization variables are stiffness and damping parameters of the driver’s seat which are 12 for the basic model and are 16 for a new seat. The integer programming is used for time reduction. The results show that new seat (equipped by headrest) has very better STH in both directions.

Author(s):  
Bu S. Park ◽  
Sunder S. Rajan ◽  
Leonardo M. Angelone

We present numerical simulation results showing that high dielectric materials (HDMs) when placed between the human body model and the body coil significantly alter the electromagnetic field inside the body. The numerical simulation results show that the electromagnetic field (E, B, and SAR) within a region of interest (ROI) is concentrated (increased). In addition, the average electromagnetic fields decreased significantly outside the region of interest. The calculation results using a human body model and HDM of Barium Strontium Titanate (BST) show that the mean local SAR was decreased by about 56% (i.e., 18.7 vs. 8.2 W/kg) within the body model.


2020 ◽  
Vol 2020 ◽  
pp. 1-17
Author(s):  
Lei Xiong ◽  
Haiyang Miao ◽  
Zhiyi Yao

The propagation channel around human body will fluctuate due to the body effects, so it is essential to investigate the body channel. As an important method of channel modeling, ray-tracing (RT) is affected by the human body model. In this paper, a realistic human body is modeled with the idea of greedy algorithm. Based on the RT simulation and measurement results of path loss (PL), we derive the approximate shapes of the torso, head, arms, and legs, and propose a reference human body model whose credibility and accuracy have been verified at 2.4 GHz and 60 GHz. These results prove that the simulation results based on the reference human body model are in good agreement with the measurement values. In addition, the reference human body model can be adjusted according to the realistic dimension data of body.


2020 ◽  
Vol 90 (19-20) ◽  
pp. 2161-2174
Author(s):  
Pengpeng Hu ◽  
Nastaran Nourbakhsh ◽  
Jing Tian ◽  
Stephan Sturges ◽  
Vasile Dadarlat ◽  
...  

Virtual try-on synthesizes garments for the target bodies in 2D/3D domains. Even though existing virtual try-on methods focus on redressing garments, the virtual try-on hair, shoes and wearable accessories are still under-reached. In this paper, we present the first general method for virtual try-ons that is fully automatic and suitable for many items including garments, hair, shoes, watches, necklaces, hats, and so on. Starting with the pre-defined wearable items on a reference human body model, an automatic method is proposed to deform the reference body mesh to fit a target body for obtaining dense triangle correspondences. Then, an improved fit metric is used to represent the interaction between wearable items and the body. For the next step, with the help of triangle correspondences and the fit metric, the wearable items can be fast and efficiently inferred by the shape and posture of the targeted body. Extensive experimental results show that, besides automation and efficiency, the proposed method can be easily extended to implement the dynamic try-on by applying rigging and importing motion capture data, being able to handle both tight and loose garments, and even multi-layer clothing.


Materials ◽  
2021 ◽  
Vol 14 (18) ◽  
pp. 5124
Author(s):  
Andreja Rudolf ◽  
Zoran Stjepanovič ◽  
Andrej Cupar

This study deals with the development of a kinematic 3D human-body model with an improved armature in the pelvic region, intended for a sitting posture (SIT), using Blender software. It is based on the scanned female body in a standing posture (STA) and SIT. Real and virtual measures of females’ lower-body circumferences for both postures were examined. Virtual prototyping of trousers was performed to investigate their fit and comfort on the scanned and kinematic 3D body models and to make comparison with real trousers. With the switch from STA to SIT, real and virtual lower-body circumferences increase and are reflected in the fit and comfort of virtual and real trousers. In SIT, the increased circumferences are attributed to the redistribution of body muscles and adipose tissue around the joints, as well as changes in joints’ shapes in body flexion regions, which are not uniformly represented on the kinematic sitting 3D body model, despite improved armature in the pelvic region. The study shows that average increases in waist, hip, thigh, and knee circumferences should be included in the process of basic clothing-pattern designs for SIT as minimal ease allowances, as should, in the future, armature designs that consider muscle and adipose tissues, to achieve realistic volumes for kinematic 3D body models in SIT.


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