ENGINEERING EDUCATION FOR K-12 STUDENTS: STORYTELLING AND CURRICULUM FRAMEWORK FOSTERING ACTIVE LEARNING

Author(s):  
Flavio Campos
2016 ◽  
Vol 136 (10) ◽  
pp. 657-662
Author(s):  
Yoshihiro Masui ◽  
Tomomi Tanioka ◽  
Tetsuji Taniguchi ◽  
Masayuki Yamauchi ◽  
Tomoyuki Araki ◽  
...  

Author(s):  
Nina Bergdahl ◽  
Melissa Bond

AbstractIt is well-recognised that engagement is critical for learning and school success. Engagement (and disengagement) are, however, also influenced by context. Thus, as digital technologies add complexity to the educational context, they influence classroom leadership, lesson designs and related practices, and thereby engagement. Despite being critical, engagement and disengagement are not well explored concerning these influences, with a lack of research undertaken within socially disadvantaged schools. In this qualitative study, 14 classroom observations were conducted, during five months, in twelve classes in an upper secondary school in Sweden, along with dialogues with teachers (n=12) and students (n=32). The data were analysed using thematic analysis and descriptive statistics. Identified themes include digital context, teacher leadership, engagement and disengagement. A network of relations between the (dis-)engagement compound and themes is presented. The results identified processes in which engagement shifted into disengagement and vice versa; in particular, that the intention of active learning does not automatically translate to active learning for all students, although teachers employed a higher work pace than did their students. Teacher self-efficacy and awareness of how to manage digital technologies in and outside the classroom was found to play a vital role in facilitating engagement. Understanding the (dis-)engagement compound in blended learning environments is key to inform active and visible learning for future research and supportive organisational structures.


Author(s):  
Kathleen M. Hart ◽  
Steven B. Shooter ◽  
Charles J. Kim

Hands-on product dissection and reverse engineering exercises have been shown to have a positive impact on engineering education, and many universities have incorporated such exercises in their curriculum. The CIBER-U project seeks to examine the potential to utilize cyberinfrastructure to enhance these active-learning exercises. We have formulated a framework for product dissection and reverse engineering activity creation to support a more rigorous approach to assessing other exercises for satisfaction of the CIBER-U project goals and adapting the best practices. This framework is driven by the fulfillment of learning outcomes and considers the maturity of students at different levels. Prototype exercises developed with the framework are presented. The approach is sufficiently general that it can be applied to the consideration and adaption of other types of exercises while ensuring satisfaction of the established goals.


Author(s):  
Tamara J. Moore ◽  
Aran W. Glancy ◽  
Kristina M. Tank ◽  
Jennifer A. Kersten ◽  
Karl A. Smith ◽  
...  

Author(s):  
Katarina N. Silvestri ◽  
Michelle E. Jordan ◽  
Patricia Paugh ◽  
Mary B. McVee ◽  
Diane L. Schallert

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