scholarly journals Delegation and Public Pressure in a Threshold Public Goods Game: Theory and Experimental Evidence

2016 ◽  
Author(s):  
Doruk rii ◽  
Jungmin Lee ◽  
Alessandro Tavoni

2019 ◽  
Vol 74 (3) ◽  
pp. 1331-1353 ◽  
Author(s):  
Doruk İriş ◽  
Jungmin Lee ◽  
Alessandro Tavoni




2019 ◽  
Vol 20 (11) ◽  
pp. 3995-4005 ◽  
Author(s):  
Qing Ding ◽  
Xikai Zeng ◽  
Xinming Zhang ◽  
Dan Keun Sung


2013 ◽  
Vol 380-384 ◽  
pp. 1783-1787
Author(s):  
Rui Xue Feng ◽  
Juan Ge

We introduce a self-questioning mechanism under spatial public goods game in the framework of Evolutionary Game Theory where players are located on a square lattice and realize it by a intensity parameter a. By stimulation and analysis, we find that compared with the original Fermi updating (a=0), the introduction of the self-questioning (a>0) can be better promote cooperative behavior at the smaller r. Subsequently, we stimulate in self-questioning mechanism (a=1), the cooperator frequency fc as a function of the factor r for different values of noise K. Results show that at the larger and smaller noise K, the system presents a considerably different cooperation phenomenon. Whats more, fc as a function of r has center symmetry nature about point (5.0, 0.5) whatever the noise K is. Further analysis indicates the reasons for the formation of these phenomena. Finally, we report the agents average payoff in the steady state and its reasons for it.



2015 ◽  
Vol 17 (03) ◽  
pp. 1550004 ◽  
Author(s):  
Friedel Bolle

The launch of a public project requires "enough" support from a group of 'n' players, i.e., a certain threshold has to be passed. The players may be differently important for passing the threshold; they may have different costs of support and different benefits if the project is launched. If players have only binary decision sets (participate or not, vote approvingly or not) this game is called a Binary Threshold Public Goods game (BTPG). We compare the expected equilibrium payoffs in BTPGs with the same costs and benefits but different thresholds. Applying two principles of equilibrium selection, the least and the most demanding threshold, namely "one supporting player is sufficient" (Volunteer's Dilemma) and "support by all players is necessary" (Stag Hunt game) are payoff equivalent for all players. Compared with the Stag Hunt game, all intermediate thresholds are connected with Pareto-inferior payoffs.



2019 ◽  
Vol 23 (4) ◽  
pp. 1030-1068
Author(s):  
Luca Corazzini ◽  
Christopher Cotton ◽  
Tommaso Reggiani


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