Handbook of Mobile Communications: 30. Mobile Games and Entertainment

2008 ◽  
Author(s):  
James Katz ◽  
Sophia Acord

2011 ◽  
Vol 36 (2) ◽  
Author(s):  
André Lemos

ABSTRACT  Pervasive computer games (PCGs) combine digital mobile technologies and location-based systems by creating an interface between electronic and physical spaces for playing. PCG is a general name for mobile games such as hybrid reality games (HRGs), location-based mobile games (LBMGs), and urban games. Our goal here is to show how these games, along with new digital mobile technologies, have the potential to produce “spatialization,” i.e., to socially produce the space in which they are embedded. I suggest that spatialization is achieved through the use of technology such as sensors and digital mobile networks (smartphones, PDAs, global positioning systems [GPSs], and augmented reality [AR] devices; radio frequency identification [RFID] tags and global system for mobile communications/general packet radio service [GSM/GPRS]; Wi-Fi and Bluetooth). The goal of this article is to examine the forms of spatialization created by the use of location-based services and location-based technologies.RÉSUMÉ : Les jeux mobiles géolocalisés combinent les technologies numériques mobiles avec les systèmes géolocalisés, créant ainsi pour le jeu une interface entre espace électronique et espace physique. Ces jeux comprennent tout jeu mobile tel que les jeux de réalité hybride et les jeux urbains. Mon but dans cet article est de montrer comment ces jeux, de concert avec les nouvelles technologies numériques mobiles, ont le potentiel de réaliser certains types de « spatialisation », c’est-à-dire de créer socialement l’espace dans lequel ils se trouvent. Je suggère que la spatialisation s’accomplit au moyen de technologies comme les capteurs et les réseaux numériques mobiles (téléphones intelligents, assistants numériques personnels, systèmes GPS et systèmes de réalité augmentée; étiquettes d’identification par radiofréquence, systèmes mondiaux de communication avec les mobiles et services généraux de radiocommunication par paquets; Wi-Fi et technologie Bluetooth). Le but de cet article est d’examiner les types de spatialisation créés au moyen de technologies et services géolocalisés.



Anaesthesia ◽  
2000 ◽  
Vol 55 (7) ◽  
pp. 727-728 ◽  
Author(s):  
J. A. Lack




2005 ◽  
Author(s):  
Mark Matthews ◽  
Gavin Doherty ◽  
John Sharry
Keyword(s):  


IEE Review ◽  
1989 ◽  
Vol 35 (8) ◽  
pp. 310
Author(s):  
B. Honary


2018 ◽  
Vol 2 (1) ◽  
Author(s):  
Fatima Ameen ◽  
Ziad Mohammed ◽  
Abdulrahman Siddiq

Tracking systems of moving objects provide a useful means to better control, manage and secure them. Tracking systems are used in different scales of applications such as indoors, outdoors and even used to track vehicles, ships and air planes moving over the globe. This paper presents the design and implementation of a system for tracking objects moving over a wide geographical area. The system depends on the Global Positioning System (GPS) and Global System for Mobile Communications (GSM) technologies without requiring the Internet service. The implemented system uses the freely available GPS service to determine the position of the moving objects. The tests of the implemented system in different regions and conditions show that the maximum uncertainty in the obtained positions is a circle with radius of about 16 m, which is an acceptable result for tracking the movement of objects in wide and open environments.



Author(s):  
O. Yatchuk ◽  
N. Kodatska

<div><p><em>The article presents the dynamics of the main factors for the development of modern television, the transition from traditional technologies of television broadcasting to the latest technologies. The process of developing digital television and broadband has been technically determined to address the challenge of integrating new technologies into traditional TV content. Ways of expanding the possibilities of interaction between the viewer and the television producer in the context of overcoming the crisis of traditional technologies are analyzed. It is determined that integration, development of mobile communications and Internet technologies are a hallmark of the modern world media space and have a significant influence on the formation of public opinion. The analysis of actual media researches concerning problems of the theory of mass communication is carried out. The phenomenon of «social television», which combines watching TV with simultaneous communication in social networks, is considered. The author draws attention to the disclosure of the determining factors of media communication, the study of the process of feedback from viewers on television. It is stated that the development of modern technologies, namely digital broadcasting and introduction of broadband Internet access to create a multimedia platform that combines Internet communication services and television content, contributes to improving the mechanism of interaction between the TV and the viewer. The theory of the conceptualization of journalism based on identity construction is examined: journalists understand their audience and, as members of that audience, connect with their communities. An analysis of integrated journalistic activity is conducted, which consists of three stages: gathering, editing and disseminating information. It is determined that the influence of the Internet allows the consumer to play his or her role at each stage, thus helping the journalist determine the degree of relevance of the story to himself and to the potential audience. The common features of modern telecontent were singled out and a comparative analysis of the trend of development of interactive TV programs of the USA, UK and Ukraine was made.</em></p></div><p><strong><em>Key words:</em></strong><em> public opinion, two-vector communication, feedback, communication methods, television audience, country telephony.</em></p>



2014 ◽  
Vol 2 ◽  
pp. 264-268
Author(s):  
Yuma Inaba ◽  
Eiji Okamoto


2018 ◽  
Vol 2018 ◽  
pp. 1079-1079
Author(s):  
Youseok Lee ◽  
◽  
Jisu Yi ◽  
Sang-Hoon Kim
Keyword(s):  


2011 ◽  
Vol E94-B (2) ◽  
pp. 533-545 ◽  
Author(s):  
Kazushi MURAOKA ◽  
Kazuhiko FUKAWA ◽  
Hiroshi SUZUKI ◽  
Satoshi SUYAMA


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