scholarly journals Design and Development of Transmission and Braking Systems in Go-kart

Author(s):  
Hamida Shakil Jamadar

We have completed this paper as per rulebook of kart racing competition. It involves 5 different departments which are Transmission, Roll cage, Brake, Steering, Wiring. This karting has no suspension and differential. It is generally recognized as small scale or economic way of motor sport. Transmission is the most important system in any vehicle. In go kart, there is no differential therefore we have to transmit power directly to shaft. Braking is a system which is used to stop transmitting power at instant. This involves stopping revolving transmission shaft by applying force on pedal.

2015 ◽  
Author(s):  
Ulan Dakeev ◽  
Quamrul Mazumder ◽  
Faruk Yildiz ◽  
Kenan Baltaci

2018 ◽  
pp. 256-277
Author(s):  
Elena Novak ◽  
Tristan E. Johnson

Considerable resources have been invested in examining the game design principles that best foster learning. One way to understand what constitutes a well-designed instructional game is to examine the relationship between gaming characteristics and actual learning. This report discusses the lessons learned from the design and development process of instructional simulations that are enhanced by competition and storyline gaming characteristics and developed as instructional interventions for a study on the effects of gaming characteristics on learning effectiveness and engagement. The goal of the instructional simulations was to engage college students in learning the statistics concepts of standard deviation and the empirical rule. A pilot study followed by a small-scale experimental study were conducted to improve the value and effectiveness of these designed simulations. Based on these findings, specific practical implications are offered for designing actual learning environments that are enhanced by competition and storyline gaming elements.


2019 ◽  
Author(s):  
T. C. X. Eric ◽  
N. A. Shuaib ◽  
A. R. Irfan ◽  
Z. Shayfull

2019 ◽  
Vol 38 (4) ◽  
pp. 922 ◽  
Author(s):  
P.E. Akhator ◽  
A.I. Obanor ◽  
E.G. Sadjere

Author(s):  
Elena Novak ◽  
Tristan E. Johnson

Considerable resources have been invested in examining the game design principles that best foster learning. One way to understand what constitutes a well-designed instructional game is to examine the relationship between gaming characteristics and actual learning. This report discusses the lessons learned from the design and development process of instructional simulations that are enhanced by competition and storyline gaming characteristics and developed as instructional interventions for a study on the effects of gaming characteristics on learning effectiveness and engagement. The goal of the instructional simulations was to engage college students in learning the statistics concepts of standard deviation and the empirical rule. A pilot study followed by a small-scale experimental study were conducted to improve the value and effectiveness of these designed simulations. Based on these findings, specific practical implications are offered for designing actual learning environments that are enhanced by competition and storyline gaming elements.


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