The Effects of Virtual Reality Based English Learning on Vocabulary Achievements and Affective Domains of Elementary Students

Author(s):  
Gyu Yeong Lee ◽  
Hi Jean Kim
2020 ◽  
Author(s):  
Reza Roshanpour ◽  
Mohammad Hazegh Nikroo

Abstract Background: The rise of obesity creates a critical health problem in childhood which can establish obesity in adulthood. It is significant in the first years of life to participate in physical activity program. In other words, children have to perform physical activity for preventing obesity and toward reducing obesity in adulthood. In this regard, it seems to be important in elementary schools. In this regard, interventions were used to perform physical activity. We have utilized virtual reality and gamification as an intervention to increase motivation for exerting physical activity in elementary school. In reality, three critical areas have been identified to enhance quality physical education program include Promoting intrinsic motivation, enhancing perceived physical competence, and creating a mastery-oriented physical-activity environment.Methods: Mixed quantitative and qualitative study to specify the effects of integration gamification and virtual reality in the physical activity program was used. Analyses were conducted using IBM Statistics SPSS 25.0 software. Also, we used independent-samples T-test to compare results.Results: Total of 25 elementary students participated in our study. This study performed about combination of gamification and virtual reality games. we divided all the students into diverse groups. Results indicated the use of virtual reality and gamification could enhance motivation in children to perform physical activity in school.Conclusion: Virtual reality technology and gamification on physical activity environments had a positive effect on the motivation of elementary students. virtual reality and gamification on motivation leads students to achieve higher levels of engagement in performing physical activity.


2014 ◽  
Vol 687-691 ◽  
pp. 2427-2430 ◽  
Author(s):  
Wei Zhang

Today, it is possible to construct English learning environment through computer technology with the integration between information technology and all kinds of educational resources, so as to change the efficiency of teaching oral English. This thesis takes the explanation of virtual reality technology as the cutting point, analyzing the present situation of oral English Teaching in college , putting forward the idea of teaching oral English by virtual reality technology in the classroom.


2011 ◽  
Vol 66-68 ◽  
pp. 2208-2211
Author(s):  
Hong Jun Li ◽  
Wen Guang An

Oral English teaching has been in an embarrassing situation because of lacking necessary language environment. With the development of virtual reality technology, using computer technology to build an English learning environment becomes possible, and thus to change the difficult situation of oral English teaching. This paper first introduces the main contents of the oral English teaching and existing problems, then analyzes the theoretical basis and advantages of college oral English teaching basing on virtual reality technology, and finally puts forward some effective ways that the virtual reality technology applies to oral English teaching.


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