Undecidable complexity statements in -arithmetic

1989 ◽  
Vol 54 (2) ◽  
pp. 415-427
Author(s):  
Ron Sigal

The failure of a large and diverse body of work to settle some of the now-classical questions of computational complexity (notably P =? NP) suggests that they might not, in fact, be resolvable by established proof techniques.Hartmanis and Hopcroft [HH] raised the issue of independent statements about computational complexity in 1976, constructing, for any consistent r.e. theory T capable of expressing statements about Turing machines, a Turing machine MT such that statements which intuitively express the computational complexity of MT are independent of T. Their technique involves a simple diagonalizing search over the theorems of T. In this paper we prove a constructive version of their independence result in the context of a generalization of a hierarchy of free variable logics defined by Rose [R1]. These logics are based on an axiomatized treatment of an extension by Löb and Wainer [LW] of Grzegorczyk's [G] hierarchy into the transfinite. Associated with each extended Grzegorczyk class (relative to an ordinal notation system S satisfying certain conditions) is the logic -arithmetic.Free variable logics are interesting from the perspective of theoretical computer science. We may construe the equational definition of functions as a form of programming system. Each -arithmetic, then, has the nice property of containing both a programming system and a logic for stating and proving facts about programs.

2019 ◽  
Vol 5 (1) ◽  
Author(s):  
Ming-Xing Luo

Abstract Nonlocal game as a witness of the nonlocality of entanglement is of fundamental importance in various fields. The well-known nonlocal games or equivalent linear Bell inequalities are only useful for Bell networks consisting of single entanglement. Our goal in this paper is to propose a unified method for constructing cooperating games in network scenarios. We propose an efficient method to construct multipartite nonlocal games from any graphs. The main idea is the graph representation of entanglement-based quantum networks. We further specify these graphic games with quantum advantages by providing a simple sufficient and necessary condition. The graphic games imply a linear Bell testing of the nonlocality of general quantum networks consisting of EPR states. It also allows generating new instances going beyond CHSH game. These results have interesting applications in quantum networks, Bell theory, computational complexity, and theoretical computer science.


Author(s):  
Manuel Blum ◽  
Lenore Blum

The quest to understand consciousness, once the purview of philosophers and theologians, is now actively pursued by scientists of many stripes. This paper studies consciousness from the perspective of theoretical computer science. It formalizes the Global Workspace Theory (GWT) originated by the cognitive neuroscientist Bernard Baars and further developed by him, Stanislas Dehaene, and others. Our major contribution lies in the precise formal definition of a Conscious Turing Machine (CTM), also called a Conscious AI. We define the CTM in the spirit of Alan Turing’s simple yet powerful definition of a computer, the Turing Machine (TM). We are not looking for a complex model of the brain nor of cognition but for a simple model of (the admittedly complex concept of) consciousness. After formally defining CTM, we give a formal definition of consciousness in CTM. We later suggest why the CTM has the feeling of consciousness. The reasonableness of the definitions and explanations can be judged by how well they agree with commonly accepted intuitive concepts of human consciousness, the range of related concepts that the model explains easily and naturally, and the extent of its agreement with scientific evidence.


Author(s):  
Olivier Bournez ◽  
Gilles Dowek ◽  
Rémi Gilleron ◽  
Serge Grigorieff ◽  
Jean-Yves Marion ◽  
...  

2020 ◽  
Vol 30 (8) ◽  
pp. 1711-1742
Author(s):  
Benjamin Ralph

Abstract The reduction of undecidable first-order logic to decidable propositional logic via Herbrand’s theorem has long been of interest to theoretical computer science, with the notion of a Herbrand proof motivating the definition of expansion proofs. In this paper we construct simple deep inference systems for first-order logic, both with and without cut, such that ‘decomposed’ proofs—proofs where the contractive and non-contractive behaviour of the proof is separated—in each system correspond to either expansion proofs or Herbrand proofs. Translations between proofs in this system, expansion proofs and Herbrand proofs are given, retaining much of the structure in each direction.


2019 ◽  
Author(s):  
Pietro Paolo Rosas

This article presents an abstract model of living systems and their evolution. The Modern Synthesis describes the evolution of living systems but the debate on the origin and evolution of these systems is not yet finished. It starts from the assumption that a problem faced by any biological system is equivalent to search for a resolution of an algorithm. The concept of algorithm treated in theoretical computer science allows to define an abstract machine able to program a automaton or a Turing machine. These mathematical definitions were then analyzed from a physical point of view. This leads to a definition of an abstract living system that allows to describe the behavior of these systems based on the energy levels and entropy to which they operate. In conclusion this abstraction allows to have a mathematical approach to living systems.


2016 ◽  
Vol 27 (6) ◽  
pp. 1068-1107 ◽  
Author(s):  
MAURICIO GUILLERMO ◽  
ÉTIENNE MIQUEY

In this paper, we treat the specification problem in Krivine classical realizability (Krivine 2009Panoramas et synthèses27), in the case of arithmetical formulæ. In the continuity of previous works from Miquel and the first author (Guillermo 2008Jeux de réalisabilité en arithmétique classique, Ph.D. thesis, Université Paris 7; Guillermo and Miquel 2014Mathematical Structures in Computer Science, Epub ahead of print), we characterize the universal realizers of a formula as being the winning strategies for a game (defined according to the formula). In the first sections, we recall the definition of classical realizability, as well as a few technical results. In Section 5, we introduce in more details the specification problem and the intuition of the game-theoretic point of view we adopt later. We first present a game1, that we prove to be adequate and complete if the language contains no instructions ‘quote’ (Krivine 2003Theoretical Computer Science308259–276), using interaction constants to do substitution over execution threads. We then show that as soon as the language contain ‘Quote,’ the game is no more complete, and present a second game2that is both adequate and complete in the general case. In the last Section, we draw attention to a model-theoretic point of view and use our specification result to show that arithmetical formulæ are absolute for realizability models.


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