scholarly journals Tacit hierarchising in online communities of hillwalkers

2021 ◽  
Author(s):  
David Brown ◽  
Sharon Wilson

This research explores how Munro-baggers – hillwalkers aiming to climb all 282 Scottish mountains over 3,000ft – hierarchise themselves and others as serious leisure participants. This increasingly popular hobby contributes to Scotland’s economy and profile, but its sparse literature insufficiently analyses the influence of Stebbins’ Serious Leisure Perspective (SLP), the recent reappraisal of Serious Leisure or the influence of online communities. Therefore, we critically revisit the SLP to re-evaluate Munro-bagging. Through phenomenological interviews, we explore how Munro-baggers hierarchise each other, tacitly and otherwise, offline and online, through their activities’ perceived characteristics. Ambiguities and overlaps are explored and the interplay of contexts analysed. We identify factors influencing Munro-baggers’ perceptions of seriousness amongst fellow hobbyists, taxonomising participants by their perceived characteristics of seriousness. Findings suggest that they draw upon quantitative and qualitative judgments of hobby-relevant activities and qualitative judgments of certain ad hominem characteristics. The expansion of the pastime beyond its temporospatial boundaries into online spaces is found to influence the extent to which actors categorise or hierarchise each other and the characteristics used to do so.

2020 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Girish Prayag ◽  
Martin Joseph Gannon ◽  
Birgit Muskat ◽  
Babak Taheri

Purpose Recognising tourists’ increasing desire for authentic destination-specific experiences, the hospitality industry has responded by increasing provision of innovative culinary activities. This study aims to use the concepts of serious leisure and terroir to examine how knowledge, physical environment and service quality influence co-creation within the culinary tourism context. Design/methodology/approach Following cooking class participation, 575 domestic Iranian tourists were surveyed. These educational classes provide opportunities to learn about local foods alongside peers in an interactive setting. Consistent with the benefits of serious leisure, this consumption context could prove conducive to stimulating co-creation. Findings Prior knowledge strongly influences tourists’ reflective and recreational motives for participation (i.e. the benefits of serious leisure). This shapes how tourists evaluate physical environments and service quality therein; influencing value co-creation and supporting serious leisure as the conceptual lens through which to understand experiential culinary consumption. Research limitations/implications The proposed conceptual model was tested on domestic tourists following class participation. However, in suggesting that visually-stimulating, tactile premises with the olfactory appeal can encourage co-created experiences, the findings are relevant to service touch-point management more generally. Originality/value Recognizing the influential role played by the physical and social aspects of experiential consumption, the serious leisure framework improves an extant understanding of value co-creation.


Author(s):  
James L. Newell

The chapter takes its point of departure from the fact that scandals of the kind considered in the previous chapter are important in driving efforts to tackle problems like corruption because they create the public pressure needed to ensure they are taken seriously. Against this background the chapter considers, first, the conditions under which measures to tackle corruption are likely to be more or less successful, bearing in mind that any given measure may work well in some contexts, less so in others. Then it asks about the conditions under which the authorities’ efforts to tackle corruption will be greater or lesser – bearing in mind that in order for the authorities to make any attempt to combat corruption, they have to be aware of it; they have to want to combat it, and they have to have adequate means to do so. Finally, in light of the factors influencing the efforts the authorities are likely to make in tackling corruption, the chapter considers what they are actually doing.


Author(s):  
Ruben van Wendel de Joode ◽  
Sebastian Spaeth

Most open source software is developed in online communities. These communities are typically referred to as “open source software communities” or “OSS communities.” In OSS communities, the source code, which is the human-readable part of software, is treated as something that is open and that should be downloadable and modifiable to anyone who wishes to do so. The availability of the source code has enabled a practice of decentralized software development in which large numbers of people contribute time and effort. Communities like Linux and Apache, for instance, have been able to connect thousands of individual programmers and professional organizations (although most project communities remain relatively small). These people and organizations are not confined to certain geographical places; on the contrary, they come from literally all continents and they interact and collaborate virtually.


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