A Novel Maximum-Contrast-Based Channel Phase Bias Calibration Algorithm for Spaceborne Multi-Channel SAR in Azimuth

Author(s):  
YuSheng Hou ◽  
Yanyang Liu ◽  
Di Zhao ◽  
Zhonghua Chen ◽  
Junli Chen
2021 ◽  
Vol 11 (1) ◽  
pp. 9
Author(s):  
Fernando Leonel Aguirre ◽  
Nicolás M. Gomez ◽  
Sebastián Matías Pazos ◽  
Félix Palumbo ◽  
Jordi Suñé ◽  
...  

In this paper, we extend the application of the Quasi-Static Memdiode model to the realistic SPICE simulation of memristor-based single (SLPs) and multilayer perceptrons (MLPs) intended for large dataset pattern recognition. By considering ex-situ training and the classification of the hand-written characters of the MNIST database, we evaluate the degradation of the inference accuracy due to the interconnection resistances for MLPs involving up to three hidden neural layers. Two approaches to reduce the impact of the line resistance are considered and implemented in our simulations, they are the inclusion of an iterative calibration algorithm and the partitioning of the synaptic layers into smaller blocks. The obtained results indicate that MLPs are more sensitive to the line resistance effect than SLPs and that partitioning is the most effective way to minimize the impact of high line resistance values.


2021 ◽  
Vol 11 (6) ◽  
pp. 2871
Author(s):  
Ahmed Elsharkawy ◽  
Khawar Naheem ◽  
Dongwoo Koo ◽  
Mun Sang Kim

With the rapid development of interactive technology, creating systems that allow users to define their interactive envelope freely and provide multi-interactive modalities is important to build up an intuitive interactive space. We present an indoor interactive system where a human can customize and interact through a projected screen utilizing the surrounding surfaces. An ultra-wideband (UWB) wireless sensor network was used to assist human-centered interaction design and navigate the self-actuated projector platform. We developed a UWB-based calibration algorithm to facilitate the interaction with the customized projected screens, where a hand-held input device was designed to perform mid-air interactive functions. Sixteen participants were recruited to evaluate the system performance. A prototype level implementation was tested inside a simulated museum environment, where a self-actuated projector provides interactive explanatory content for the on-display artifacts under the user’s command. Our results depict the applicability to designate the interactive screen efficiently indoors and interact with the augmented content with reasonable accuracy and relatively low workload. Our findings also provide valuable user experience information regarding the design of mobile and projection-based augmented reality systems, with the ability to overcome the limitations of other conventional techniques.


2021 ◽  
Vol 1939 (1) ◽  
pp. 012027
Author(s):  
Jingsen Jin ◽  
Weidong Hao ◽  
Daoguo Yang ◽  
Zhaoquan Tan ◽  
Chuan Zheng

2013 ◽  
Vol 475-476 ◽  
pp. 184-187
Author(s):  
Wen Guo Li ◽  
Shao Jun Duan

We present a camera calibration method based on circle plane board. The centres of circles on plane are regarded as the characteristic points, which are used to implement camera calibration. The proposed calibration is more accurate than many previous calibration algorithm because of the merit of the coordinate of circle centre being obtained from thousand of of edge pionts of ellipse, which is very reliable to image noise caused by edge extraction algorithm. Experiments shows the proposed algorithm can obtain high precise inner parameters, and lens distortion parameters.


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