scholarly journals Copying, Cutting and Pasting Social Spheres

2008 ◽  
Vol 21 (1) ◽  
pp. 47-63
Author(s):  
Sophie Houdart

In architecture, projects are developed through a series of graphic productions. This space of representation can be accessed using visual effects. Among the documents (plans, sections, details, etc.) used to give shape to a building, so-called ‘perspective drawings’ play a decisive role, as they make a whole world come alive and, at the same time, act to convince a multiple audience of this world’s ability to function. Created using computer-aided design (CAD), perspective drawings aim to ‘render’ space by projecting potential uses, light, and intangible things such as atmosphere. These drawings provide architects and designers with an opportunity to redefine the nature of beings and act on the peculiarity of their relationships, and constitute an interesting support to consider the projection of new cosmologies, anticipating the cohabitation of such diverse things as human beings, buildings, roads, trees, skies, cars and their respective ways of existing. This paper is based on ethnographic fieldwork in a Japanese architect’s office and a computer designer’s studio, and focuses on the architectural setting of the Japanese World Fair, Aichi 2005.

2014 ◽  
Vol 571-572 ◽  
pp. 768-771
Author(s):  
Jun Liu

The 3D technology currently has in various engineering fields have a wide range of applications, all the 3D visual effects technology can bring us visual impact, the use of 3D technology produced by the television advertising more easily accepted by the audience, this paper study on the 3D computer-aided design advertising design application technology.


2014 ◽  
Vol 889-890 ◽  
pp. 125-129
Author(s):  
Wei Xiao

The 3D computer technology has a wide range of applications currently, with various engineering fields. All 3D visual effects can bring us visual impact, the use of 3D computer technology produced by advertising more easily accepted by the audience, this paper discuss the 3D computer-aided design advertising and its application. The paper analysis 3D advertising purposes and applications range scale, the application of technical features and style.


2013 ◽  
Vol 475-476 ◽  
pp. 1517-1521
Author(s):  
Qing Gang Yang ◽  
Meng Zhang ◽  
Chang Xiao

The three-dimensional computer technology currently has in various engineering fields have a wide range of applications, all the three-dimensional visual effects technology can bring us visual impact, the use of three-dimensional computer technology produced by the television advertising more easily accepted by the audience, this thesis in the three-dimensional computer-aided design advertising design application technology.


Author(s):  
Chi-Cheng Chu ◽  
Rajit Gadh

In this paper, a series of interface tests on interaction approach for the generation of geometric shape designs via multi-sensory user interface of a Virtual Reality (VR) based System is presented. The goal of these interface tests is to identify an effective user interface for VR based Computer-Aided Design (CAD) system. The intuitiveness of the VR based interaction approach arises from the use of natural hand movements/gestures, and voice commands that emulate the way in which human beings discuss geometric shapes in reality. The focus of this paper is on determining a set of effective interaction approaches by using the combinations of auditory, tactile, and visual sensory modalities to accomplish typical CAD tasks. In order to evaluate the proposed interaction approach, a prototypical VR-CAD system is implemented. A series of interface tests were performed on the prototypical systems to determine the relative efficiency of a set of potential interaction approach with respect to specific fundamental design tasks. The interface test and its results are presented in this paper.


2002 ◽  
Vol 2 (3) ◽  
pp. 216-223 ◽  
Author(s):  
Chi-Cheng Chu ◽  
Jianzhong Mo ◽  
Rajit Gadh

In this paper, a series of interface tests on interaction approach for the generation of geometric shape designs via multi-sensory user interface of a Virtual Reality (VR) based System is presented. The goal of these interface tests is to identify an effective user interface for VR based Computer-Aided Design (CAD) system. The intuitiveness of the VR based interaction approach arises from the use of natural hand movements/gestures, and voice commands that emulate the way in which human beings discuss geometric shapes in reality. In order to evaluate the proposed interaction approach, a prototypical VR-CAD system is implemented. A series of interface tests were performed on the prototypical systems to determine the relative efficiency of a set of potential interaction approach with respect to specific fundamental design tasks. The interface test and its results are presented in this paper.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Abhilash C.R. ◽  
Sriraksha Murali ◽  
M. Abdul Haq ◽  
N.S. Narahari

Purpose Various occupations in life require personnel to stand for a prolonged period of time. This causes excessive stress on the joints leading to musculoskeletal disorders. This paper aims to design an equipment ensure the personnel rests on whenever necessary. Design/methodology/approach The method followed in this paper is the adoption of Karl Ulrich’s product design methodology with suitable modifications as per requirement. Human anthropometric data from the Indian population has been considered during the design and modelled according to it using computer aided design and computer aided engineering tools. Findings The conceptual equipment – exoskeleton designed sustained loads of human beings and proved to be a safe design in terms of the strength of the material used in the design. Social implications This design can serve as equipment, which helps the personnel with long-standing work hours to relieve themselves without actually sitting. Originality/value The design has been carefully crafted based on the inputs from the anthropometric features of human beings, which is completely passive in nature i.e. no use of external power is required for this exoskeleton compared to the other available designs.


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