scholarly journals Applying Affordances Scale as a Design Method – Case Virtual Reality Course Design

Author(s):  
Jani Holopainen ◽  
Antti Lähtevänoja ◽  
Niclas Sandström ◽  
Anne Nevgi ◽  
Osmo Mattila ◽  
...  
Author(s):  
Guangchao Zhang ◽  
Xinyue Kou

In recent years, with the rapid development of VR technology, its application range gradually involves the field of urban landscape design. VR technology can simulate complex environments, breaking through the limitations of traditional environmental design on large amounts of information processing and rendering of renderings. It can display complex and abstract urban environmental design through visualization. With the support of high-speed information transmission in the 5G era, VR technology can simulate the overall urban landscape design by generating VR panoramas, and it can also bring the experiencer into an immersive and interactive virtual reality world through VR video Experience. Based on this, this article uses the 5G virtual reality method in the new media urban landscape design to conduct research, aiming to provide an urban landscape design method with strong authenticity, good user experience and vividness. This paper studies the urban landscape design method in the new media environment; in addition, how to realize the VR panorama in the 5G environment, and also explores the image design of each node in the city in detail; and uses the park design in the city As an example, the realization process of the entire virtual reality is described in detail. The research in this article shows that the new media urban landscape design method based on 5G virtual reality, specifically to the design of urban roads, water divisions, street landscapes, and people’s living environment, makes the realization of smart cities possible.


2019 ◽  
Vol 44 (3) ◽  
pp. 36-39
Author(s):  
Liang Zhang

To achieve the most intuitive display of interior design effect, the concept, characteristics, expression mode, application scope and basic types of virtual reality display design are expounded from the perspective of three dimension (3d) virtual reality technology, and the advantages and disadvantages of 3d modeling speed and panoramic visualization display are analyzed. The results show that through this research and practice, a series of 3d production techniques for interior design space, such as mapping technology, lighting technology, modeling technology, etc., are summarized. These technologies can effectively make use of ordinary computer to make and operate virtual reality and makes an exploratory attempt for the promotion of 3d technology in interior design industry in the future. In this study, it provides a design fulcrum for the development of indoor furniture display under the new economic conditions, which is of great practical significance for the healthy and sustainable development of interior design industry.


2012 ◽  
Vol 446-449 ◽  
pp. 1944-1947
Author(s):  
Fang Bi ◽  
Bing Si Zhu

The incorporation of virtual reality-based technology into architectural design is one of the directions developing the future architectural design. It is inevitable to bring profound effects to architectural design. This subject puts emphasis on limitations and deficiencies of expression and display in architectural design. Virtual reality-based technology, especially based on Web3D, is available to improve solutions and make certain accomplishments.


Author(s):  
Geoffrey L. Herman ◽  
Kathryn Trenshaw ◽  
David E. Goldberg ◽  
Jonathan Stolk ◽  
Mark Somerville

Author(s):  
Judy M. Vance ◽  
Denis Dorozhkin

This manuscript outlines a novel approach to the design of compliant shape-morphing structures using constraint-based design method. Development of robust methods for designing shape-morphing structures is the focus of multiple current research projects, since the ability to modify geometric shapes of the individual system components, such as aircraft wings and antenna reflectors, provides the means to affect the performance of the corresponding mechanical systems. Of particular interest is the utilization of compliant mechanisms to achieve the desired adaptive shape change characteristics. Compliant mechanisms, as opposed to the traditional rigid link mechanisms, achieve motion guidance via the compliance and deformation of the mechanism’s members. The goal is to design a single-piece flexible structure capable of morphing a given curve or profile into a target curve or profile while utilizing the minimum number of actuators. The two primary methods prevalent in the design community at this time are the pseudo-rigid body method (PRBM) and the topological synthesis. Unfortunately these methods either tend to suffer from a poor ability to generate potential solutions (being more suitable for the analysis of existing structures) or are susceptible to overly-complex solutions. By utilizing the constraint-based design method (CBDM) we aim to address those shortcomings. The concept of CBDM has generally been confined to the Precision Engineering community and is based on the fundamental premise that all motions of a rigid body are determined by the position and orientation of the constraints (constraint topology) which are placed upon the body. Any mechanism motion path may then be defined by the proper combination of constraints. In order to apply the CBDM concepts to the design and analysis of shape-morphing compliant structures we propose a tiered design method that relies on kinematics, finite element analysis, and optimization. By discretizing the flexible element that comprises the active shape surface at multiple points in both the initial and the target configurations and treating the resulting individual elements as rigid bodies that undergo a planar or general spatial displacement we are able to apply the traditional kinematics theory to rapidly generate sets of potential solutions. The final design is then established via an FEA-augmented optimization sequence. Coupled with a virtual reality interface and a force-feedback device this approach provides the ability to quickly specify and evaluate multiple design problems in order to arrive at the desired solution.


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