scholarly journals The Use of User Centered Design Method for designing Virtual Laboratory based on Virtual Reality (Turning Machine Case Study)

Author(s):  
Singgih Saptadi ◽  
Deny Nurkertamanda ◽  
Yusuf Widharto ◽  
Anna Nur Maliansari
Author(s):  
Yuzhu Lu ◽  
Shana Smith

Traditional electronic commerce (e-commerce) is facing a bottleneck because it cannot provide enough direct information about products to online consumers. The technology presented in this paper shows how Augmented Reality (AR) can be used to overcome the bottleneck and enhance e-commerce systems. The study also considers some key implementation issues. An AR e-commerce assistant system was developed, as an Internet plugin, which can be used on different kinds of computers and handheld devices when using the User-Centered Design method. Finally, a usability experiment was designed and a pilot test was also conducted, to compare the AR e-commerce assistant with traditional e-commerce and Virtual Reality (VR) e-commerce systems, and to verify that the AR e-commerce approach can be used to provide more direct information to online consumers. Results show that an AR e-commerce e-commerce system can provide more direct information about products than traditional or VR e-commerce systems.


Author(s):  
Srinivas Kota ◽  
Daniel Brissaud ◽  
Peggy Zwolinski

Companies can have competitive advantage if their products are developed with the help of users and their practice in mind. Product development needs to include user views in the design [1] as the changes to product proposals in design stage needs less effort and time and has major influence on later stages. User-centered design methods have been proposed and implemented. Virtual reality technology has been developed to support these design methods. Advances in virtual reality technologies help realize virtually not only the products but the environment in which they can be used and the actors who use them. This research aims at investigating the eco-design methods and the technology supporting them. A huge challenge in eco-design is to make clear the environmental potential of products for both the engineer and the user. The paper deals with the use of virtual reality technology to see how it can help both designer and user in design and assessment of product and its use to reduce environmental impact. Different studies are reported in literature [2], [3], and [4] but do not address the environmental properties. The paper reviews the literature to propose the requirements of a user-centered eco-design method and investigates the potential benefits of the holographic technology for this purpose.


2021 ◽  
Vol 13 (14) ◽  
pp. 7543
Author(s):  
Carla Pestana ◽  
Luísa Barros ◽  
Sabrina Scuri ◽  
Mary Barreto

The adoption of energy efficiency practices and increased penetration of renewable energy sources in the power system are estimated to play a key role in the decarbonization of the energy sector, helping reduce greenhouse gas emissions and ultimately fight climate change. To foster energy transition, energy education initiatives should primarily target the citizens and be designed adopting a User-Centered Design (UCD) approach and HCI methodologies. This paper describes how UCD/HCI can inform the design of citizens’ energy education initiatives by presenting a case study—the development of an information platform targeting Madeiran citizens. The article describes the design process, from ideation to prototype and validation. Methods used in each phase (card sorting, semi-structured interviews, brainstorming sessions, think-aloud protocol and surveys) are described. Results of each phase and how they have informed the following steps are presented, together with a detailed description of the resulting information platform and initial results in terms of acceptance and interaction with the system. Our initial results support the hypothesis that adopting an HCI perspective can nurture the development of energy education initiatives targeting citizens, bringing a user-centered approach to the design of such initiatives.


Tech-E ◽  
2019 ◽  
Vol 2 (2) ◽  
pp. 16
Author(s):  
Amelia Andi ◽  
Yakub Yakub

PT.Murni Alam Sehat is one of company sell medical device and medicine by prescription or without doctor’s prescription. The problem in marketing department in this company do not have promotion media for offer the products to consumer, no online sell, and order only by phone. To solve the problem in marketing department is build up e-commerce system. E-commerce system use Unifed Modelling Languange (UML); Activity Diagram, Use Case Diagram, Sequence Diagram, and Class Diagram. User Centered Design (UCD) as design method. Program language for e-commerce system is PHP and MySQL for database. The result of research is a e-commerce system website base to help search information product, company could get report easier, consumer can do purchase by online everywhere and everytime.


Author(s):  
Susan M. Dray

Major changes in the design process are required for Information Systems departments to make the shift from a traditional development life cycle to the user-centered methods required for the development of Client/Server systems. This type of change can be very difficult to accomplish. “Global Enterprises,” a large commodities company, headquartered in the US, is in the early phases of this shift. Their strategy has been to form a cross-functional User Interface team. The efforts underway at Global are presented to illustrate many of the typical technical and organizational issues companies face early in the process of introducing new design methods. The paper concludes by summarizing on key lessons learned.


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