Experience of Conceptual Designs and System Interactions for the Aircraft Cabin in Virtual Reality

2021 ◽  
Author(s):  
Mara K. Fuchs ◽  
Florian Beckert ◽  
Jörn Biedermann ◽  
Björn Nagel
2014 ◽  
Vol 651-653 ◽  
pp. 1511-1514 ◽  
Author(s):  
Xian Li ◽  
Hu Liu

With the rapid development of the air transport industry, more attention is paid to interior ergonomics analysis which directly affects the time and cost spent during design. To provide a quick and human-in-loop accessibility way to evaluate accessibility in aircraft cabin, a new method based on virtual reality is proposed. In this method, the digital mock-up model is converted to other format which is need to build a virtual environment first, then virtual environment is built and a virtual hand is driven through tracking hand’s position by A.R.T(Advanced Realtime Tracking ) system to carry on accessibility evaluation in the virtual environment. Based on above-mentioned method the aircraft cabin accessibility evaluation system is designed and realized, which is verified by one case of a certain aircraft cabin. The result shows this method is simple and useful, offering a new way for accessibility evaluation in aircraft cabin.


2013 ◽  
Vol 694-697 ◽  
pp. 3122-3125
Author(s):  
Nan Ma ◽  
Hu Liu ◽  
Yong Liang Tian ◽  
Jin Peng Bai ◽  
Zhe Wu

Based on the aircraft cabin customization requirement, the paper compares and analyzes the civil aircraft cabin customization systems of Boeing and Airbus and proposes a frame design scheme of customization systems. Furthermore, it particularly discusses the selection process and results management, and realizes the cabin customization demonstration by virtual reality.


Author(s):  
Ivana Moerland-Masic ◽  
Fabian Reimer ◽  
Thomas M. Bock ◽  
Frank Meller ◽  
Björn Nagel

AbstractThis paper addresses issues currently present in the aircraft cabin design process. It focuses on making the design process more time and cost efficient, while altogether involving the end-users (passengers and cabin crew) in the development process in its earliest stages. By understanding the underlying issues and reasons the cabin is developed according to the current approach, new methods are established and adapted to suit the needs of such a complex process. In this paper, the preposition is made that Virtual Reality is the key technology for achieving the following goals: shortening the initial cabin design process (from sketch to concept design) and including the end-users and their wishes and ideas into the ideation phase. Through cooperation with an external design agency, a Virtual Reality tool is implemented and tested to ensure the theory behind the established design methodology can also be put into practice.


2004 ◽  
Vol 63 (3) ◽  
pp. 143-149 ◽  
Author(s):  
Fred W. Mast ◽  
Charles M. Oman

The role of top-down processing on the horizontal-vertical line length illusion was examined by means of an ambiguous room with dual visual verticals. In one of the test conditions, the subjects were cued to one of the two verticals and were instructed to cognitively reassign the apparent vertical to the cued orientation. When they have mentally adjusted their perception, two lines in a plus sign configuration appeared and the subjects had to evaluate which line was longer. The results showed that the line length appeared longer when it was aligned with the direction of the vertical currently perceived by the subject. This study provides a demonstration that top-down processing influences lower level visual processing mechanisms. In another test condition, the subjects had all perceptual cues available and the influence was even stronger.


Swiss Surgery ◽  
2002 ◽  
Vol 8 (6) ◽  
pp. 250-254
Author(s):  
Vogelbach ◽  
Bogdan ◽  
Rosenthal ◽  
Pfefferkorn ◽  
Triponez

Fragestellung: Die dieser Untersuchung zugrunde liegende Frage war, ob das angewandte Ausbildungskonzept geeignet war, um am Beispiel der Einführung der laparoskopischen Cholezystektomie eine neue Operationsmethode in einer universitären Ausbildungsklinik mit einer grossen Anzahl Chirurgen zu etablieren. Patienten und Methodik: Seit Einführung der ersten laparoskopischen Cholezystektomie wurden alle Cholezystektomien während zwei Jahren (Mai 1990 bis Mai 1992) prospektiv erfasst. Ein Ausbildungskonzept wurde gewählt, bei dem jeweils ein Operateur durch einen Tutor geschult wurde und so 15 konsekutive Eingriffe durchführte, um dann die Technik einem weiteren auszubildenden Chirurgen zu instruieren. Resultate: In zwei Jahren wurden 355 Patienten cholezystektomiert. 60% der Operationen wurden laparoskopisch durchgeführt oder begonnen. 40% der Operationen wurden offen durchgeführt. In den ersten zwei Jahren konnten 13 Operateure (durchschnittlich 16 Operationen / Operateur , range 1 - 60) in die neue Technik eingeführt werden. Es traten keine schweren Komplikationen, insbesondere keine Gallenwegsverletzungen in dieser Einführungsphase auf. Diskussion: In der Literatur wird dieses Vorgehen bei der Einführungsphase seit 1992 wiederholt vorgestellt, diskutiert und empfohlen. Zwischenzeitlich gibt es Richtlinien von Fachgesellschaften und nationalen Institutionen, welche die Ausbildung zur Ausführung neuer chirurgischer Techniken reglementieren. In den letzten Jahren verlagern sich die ersten Ausbildungsschritte in Richtung Trainingskurse an skill-stations und virtual reality Trainer. Schlussfolgerung: Das beschriebene Ausbildungskonzept bewährte sich in der Einführungsphase der laparoskopischen Cholezystektomie zu Beginn der 90er-Jahre.


Dreaming ◽  
2018 ◽  
Vol 28 (3) ◽  
pp. 205-224 ◽  
Author(s):  
Patrick McNamara ◽  
Kendra Holt Moore ◽  
Yiannis Papelis ◽  
Saikou Diallo ◽  
Wesley J. Wildman
Keyword(s):  

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