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Facilities ◽  
2022 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Stephanie Brick

Purpose Service members of the US Department of Defense (DoD) have alarmingly high rates of depression, anxiety, probable stress disorders and suicidality, all of which are negative health conditions exacerbated by various external stressors. High-stress work conditions – to include shift work, hazardous territories, high-stakes mission sets and generally disconnected sites – require a work environment that facilitates, rather than inhibits, stress reduction and mental well-being. This paper aims to present “salutogenic design” as an innovative approach: Salutogenic design offers demonstrated architectural solutions that improve health and well-being. Design/methodology/approach This paper describes salutogenic design strategies beginning with the need for such an approach, the call to action to implement strategic and tactical solutions and the challenges and financial impacts of such a broad and innovative strategy to improve workplace health, well-being and performance in the DoD and beyond. Examples of these strategies, via biophilic design solutions, are presented in the central Table 1 as an easy-to-reference tool and supported by the voluminous literature as referenced, in part, through this research paper. Findings Salutogenic design strategies offer innovative, financially viable solutions to help mitigate stress and improve workforce well-being while maintaining the highest level of building security requirements in access-controlled spaces and disconnected sites, such as military installations and government compounds. Research limitations/implications Issues of mental and physical health are complex and multi-faceted, and they require complex and multi-faceted solutions. Salutogenic design is presented as one facet of that solution: a tangible solution to an often-intangible issue. Further, as a novel approach to address a critical DoD issue, Table 1 bridges the common gap between high-concept design theory and practical construction-application solutions, with positive value to the health, performance, quality-of-life and well-being of service members. Originality/value To the best of the author’s knowledge, this paper is the first to approach the DoD’s imperative to reduce service members’ mental stress with “salutogenic design.”


2022 ◽  
Author(s):  
Gregory Denisov ◽  
Andrey Kuftin ◽  
Vladimir Manuilov ◽  
Alexey Chirkov ◽  
Leonid Popov ◽  
...  

Abstract The specific features of the main components of the new powerful 230GHz/80kV/40A gyrotron aimed to use in the future control fusion facility DEMO are described. The gyrotron design provides a stable output power generation of more than 1 MW using a superconducting magnet with a moderate size warm bore. Furthermore, the new original quasi-optical converter providing the gyrotron operation in three possible regimes  two free oscillation regimes with co-rotating TE33,13 or counter-rotating TE33,-13 mode, and the regime with frequency locking by the stable input signal  is suggested and optimized. The Gaussian content in the output wave-beam in all above-mentioned regimes is about 98%.


SinkrOn ◽  
2022 ◽  
Vol 7 (1) ◽  
pp. 17-25
Author(s):  
Ika Parma Dewi ◽  
Agung Prasetyo ◽  
Muhammad Giatman ◽  
Wakhinuddin Wakhinuddin ◽  
Agariadne Dwinggo Samala

Abstract:The UNP Hospitality Center virtual tour application aims to help promote to potential visitors, and as an interactive promotional media. Hospitality Center UNP is an inn located in the Padang State University area and has various types of rooms and meeting facilities. Based on interviews with the UNP Hospitality Center internal parties, the promotions used are still using brochures. This tool only provides a little information to potential visitors about the rooms and facilities, namely only with photos and writing, this makes limited information that can be conveyed because with a brochure prospective visitors can only see one picture of each existing facility. The data collection stage was carried out by the method of interviews and direct observation. The next stage for developing the author's application uses the Multimedia Development Life Cycle (MLDC) method. consists of Concept, Design, Material Collecting, Assembly, Testing, and Distribution. The main features of this application are: hospitality profile, panorama list, location, floorplan and usage information. With these main features, it is found that by using the UNP Hospitality Center virtual tour application, it can make it easier to promote to prospective UNP Hospitality Center guests.    


2022 ◽  
Vol 1217 (1) ◽  
pp. 012007
Author(s):  
J H Wong ◽  
M J H Gan ◽  
B L Chua ◽  
M Gakim ◽  
N J Siambun

Abstract Plastic pollution has become a global concern due to poor plastic waste disposal management. As an alternative, independent recycling efforts are necessary. A Plastic shredder machine is a preliminary machine used to cut plastic waste into small pieces before turning it into useful products. The concept design of the shredder machine that is currently available is fairly similar. The shaft and blades are the critical components in the shredder machine that determines its performance. The geometry and orientation of the blades that were fitted into the single or double-shafts were found to directly affect the shredding performance. Therefore, this article aims to review the various geometry and orientations of the blades that give direct effect on the shredding performance, as well as identifying the research gaps related to the shredder machine for plastic waste materials


Polymers ◽  
2021 ◽  
Vol 14 (1) ◽  
pp. 156
Author(s):  
Victor J. Romero ◽  
Alberto Sanchez-Lite ◽  
Gerard Liraut

The plastic industry is undergoing drastic changes, due to the customer sustainability perception of plastics, and the eruption of new processes (such 3D printing) and materials (such as renewably sourced resins). To enable a fast transition to high-quality, sustainable plastic applications, a specific methodology could be a key competitive advantage. This novel methodology is focused on improving the objectivity and efficiency of plastic production and the design review process. It is applicable to discrete optimization events in any product lifecycle milestone, from concept design to serial production stages. The methodology includes a natural way to capture plastic-related knowledge and trends, oriented towards building a dynamic “interaction matrix”, with a list of potential optimizations and their positive or negative impacts in a comprehensive set of multi-criteria evaluations. With an innovative approach, the matrix allows the possibility to incorporate a business strategy, which could be different at every lifecycle stage. The business strategy is translated from the common “verbal” definition into a quantitative set of “Target and Restrictions”, making it possible to detect and prioritize the best potential design optimization changes according to the strategy. This methodology helps to model and compare design alternatives, verify impacts in every evaluation criteria, and make robust and objective information-based decisions. The application of the methodology in real cases of plastic material design optimization in the automotive industry has provided remarkable results, accelerating the detection of improvement methods aligned with the strategy and maximizing the improvement in product competitiveness and sustainability. In comparison with the simultaneous application of existing mono-criteria optimization methodologies (such as “Design to Cost” or “Eco Design”) and subjective expert-based reviews, the novel methodology has a reduced workload and risks, confirming its potential for future application and further development in other polymer-based products, such as consumer goods or packaging.


2021 ◽  
Vol 9 (4) ◽  
pp. 456-466
Author(s):  
Eyus Sudihartinih ◽  
Sekar Wilujeng ◽  
Dewi Rachmatin

The purpose of this study was to describe the results of research on the design of Scratch-based learning media on the topic of the Greatest Commonwealth Factor (FPB). This study uses the Multimedia Development Life Cycle (MDLC) development model through six stages, namely concept, design, collecting, assembly, testing, and distribution. Furthermore, to find out the student's response to the media that has been designed so that a research instrument is used in the form of a questionnaire via Google Form and given in 2021. Research participants are students at one of the junior high schools in the city of Bekasi, West Java. Based on the results of the study, it is known that the learning media for the topic of FPB mathematics can be well designed through the MDLC development model through six stages. In addition, it is known that the student's response to the media that has been designed is positive. Thus the need for further research including game design on different topics.


Author(s):  
Olha Kostiuk

The purpose of the article is to consider the concept and determine its components, in the development and analysis of conceptual art in modern design. Methodology. The following methods are used: analysis, synthesis, as well as semiotic, hermeneutic, psychoanalytic. The scientific novelty of the work lies in the study of conceptual art on the examples of hairstyle design, hairdressing collections, and an attempt to comprehend the underlying contexts and meanings in the process of interpretation. Conclusions. Given the fact that modern design as a polymorphic entity with a dominant innovative component actualizes the activities of the new generation and acquires the features of intellectual comprehension of visual information, it can be argued that conceptual art is a priority in this direction. The concept as the initial concept of the conceptual is defined as a multilevel formation of content, the semantic meaning of the sign, which requires a process of interpretation. Through J. Dili's study of the theory of sign systems, the interpretation of the concept in the system of traditions, rituals, customs, which is perceived differently by different people due to belonging to different cultures, societies, etc., becomes clear. It is proved that the creation of the concept is based on processes based on individual practice, personal associations, and the main types of metaphorical and allegorical thinking that arise from the experience of not only cognitive but also substantive activity. The study of conceptual art on examples of hairstyle design, hairdressing collections shows the peculiarity of such works of art: they are not always functional and are not always defined as a utilitarian object, but the use of unusual color, shape, progression, silhouette lines, the fullness of space and volume with signs and symbols, require a multilevel semantic definition in the process of interpretation through intellectual comprehension of the inherent contexts and meanings. Keywords: conceptual art, concept, design, hairstyle.


Author(s):  
Eva Lutnæs

Educating the general public to be design literate can be a catalyst for both environmental protection and degradation, human aid and human-made disasters depending on how the scope of design is framed – and how ‘design literacy’ is defined. This paper explores how to cultivate design literacy that supports critical innovation and a transition towards more sustainable societies. The research approach is a literature review of key texts that promote and conceptualize design literacy as part of general edu­cation. Four narratives are identified as vital: a) ‘Awareness through making’, b) ‘Empower for change and citizen participation’, c) ‘Address complexity of real-world problems’, and d) ‘Participate in design processes’. Moving towards more sustainable modes of consumption and production, a design literate general public provides a critical mass of users empowered to question how a new innovation sup­ports the well-being of people and the planet and to voice their own ideas.


2021 ◽  
Vol 2 (2) ◽  
pp. 72-81
Author(s):  
Riklan Kango ◽  
Hadiyanto Hadiyanto ◽  
Ezra Hartarto Pongtuluran

The purpose of this research is to design a multifunctional garden bench integrated with solar panels. The bench product is created by utilizing sunlight as a source of electrical energy for the object features of the bench product. The implementation method for producing innovative bench products uses a research and development approach, including concept, design, collection of materials, assembly, and testing. The bench was tested to supply electricity to the LED lights and USB ports. Furthermore, analyzing statistical data the average value of; current, voltage, and power generated by the intelligent bench object. The study results present the primary resources needed for the design and implementation of intelligent bench products. Experiments show that a load of LED lights and USB station chargers depends on the percentage of battery batteries supplied from solar cells. The innovative bench is designed from hollow steel to support product construction efficiency and electronic effectiveness. In this way, we achieved our goal of designing and implementing a portable garden bench that could function in all open areas.


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