Improving VANET Protocols using Graph Structure Approach

2018 ◽  
Vol 6 (6) ◽  
pp. 816-821
Author(s):  
Jagtar Singh ◽  
Sanjay Singla ◽  
Surender Jangra
2016 ◽  
Vol 23 (7) ◽  
pp. 2145-2163 ◽  
Author(s):  
Romeu Monteiro ◽  
Wantanee Viriyasitavat ◽  
Susana Sargento ◽  
Ozan K. Tonguz

2021 ◽  
Vol 6 (1) ◽  
pp. 715
Author(s):  
Hayati Abd Rahman ◽  
Azrina Ashaari ◽  
Nur Azima Alya Narawi

Storytelling is a process of conveying series of events and information in words, images, and sound. Conventionally, storytelling developers/writers will apply the linear narrative structure approach to deliver the stories. However, that approach has some limitations; users cannot determine the path to end the story. They have no option to choose how to end the story based on their way of storytelling. Therefore, this study is about applying an Interactive Story Graph Structure (ISGS) approach to storytelling. ISGS approach is a structure used in storytelling in which users can revert their decision when going through the storytelling application implemented during the development. After completing the storytelling prototype development, a survey was conducted to test users’ enjoyment level when using the prototype. The survey was divided into four constructs: expectation, ease of navigation, understanding, and satisfaction. There were 36 respondents, and the data were collected on a random basis. Based on the survey’s result, most users (90.28%) enjoyed the storytelling application. The storytelling prototype was developed using Adobe Animate Creative Cloud and has been distributed among the respondents randomly. The analysis was conducted to determine the findings, limitations, and recommendations for future project improvement based on the results obtained. This study’s outcome is the complete production of storytelling application, which is creative and interactive with ISGS.


2020 ◽  
Vol 5 (2) ◽  
pp. 619
Author(s):  
Nur Azima Alya Narawi ◽  
Hayati Abd Rahman ◽  
Nazrul Azha Mohamed Shaari ◽  
Wan Ya Wan Hussin

The flow of the storyline should be structured well and organized to make it understandable and complete. The most attractive and interesting storytelling nowadays is digital storytelling, as all the information and entertainment move into digital devices. To make digital storytelling more interactive and attractive, some interactive features, such as interactivity, iteration, and multi-option incorporated in the story structure. Nevertheless, the interactive features should be explained well in the story structure to ease the process of interpreting the interactive storyline. However, the existing story structure could not support those features. Therefore, the creation of a new story structure will help the process of interpreting an interactive storyline with those interactive features. This paper will demonstrate the new story structure that blends well with the interactive features by modifying the existing story structure approach. The flow of the storyline in a new story structure can be created by applying a few new symbols that match the storyline by following the guidelines on making a new story structure. The new story structure has been evaluated by 10 expert reviews with the aim to look at the acceptance and usability of the new story structure as part of the process to interpret the interactive storyline for digital storytelling. The results of the evaluation were tested using SPSS software with a value of 88.89% by analyzing the data from descriptive analysis and bar charts.


Author(s):  
R. B. Gnana Jothi ◽  
R. Ezhil Mary
Keyword(s):  

Author(s):  
Yang Ni ◽  
Veerabhadran Baladandayuthapani ◽  
Marina Vannucci ◽  
Francesco C. Stingo

AbstractGraphical models are powerful tools that are regularly used to investigate complex dependence structures in high-throughput biomedical datasets. They allow for holistic, systems-level view of the various biological processes, for intuitive and rigorous understanding and interpretations. In the context of large networks, Bayesian approaches are particularly suitable because it encourages sparsity of the graphs, incorporate prior information, and most importantly account for uncertainty in the graph structure. These features are particularly important in applications with limited sample size, including genomics and imaging studies. In this paper, we review several recently developed techniques for the analysis of large networks under non-standard settings, including but not limited to, multiple graphs for data observed from multiple related subgroups, graphical regression approaches used for the analysis of networks that change with covariates, and other complex sampling and structural settings. We also illustrate the practical utility of some of these methods using examples in cancer genomics and neuroimaging.


2003 ◽  
Vol 69 (4) ◽  
pp. 966-977
Author(s):  
Kwamena K. Quagrainie ◽  
Jill J. McCluskey ◽  
Maria L. Loureiro

2020 ◽  
Vol 54 (1) ◽  
pp. 1-2
Author(s):  
Shubhanshu Mishra

Information extraction (IE) aims at extracting structured data from unstructured or semi-structured data. The thesis starts by identifying social media data and scholarly communication data as a special case of digital social trace data (DSTD). This identification allows us to utilize the graph structure of the data (e.g., user connected to a tweet, author connected to a paper, author connected to authors, etc.) for developing new information extraction tasks. The thesis focuses on information extraction from DSTD, first, using only the text data from tweets and scholarly paper abstracts, and then using the full graph structure of Twitter and scholarly communications datasets. This thesis makes three major contributions. First, new IE tasks based on DSTD representation of the data are introduced. For scholarly communication data, methods are developed to identify article and author level novelty [Mishra and Torvik, 2016] and expertise. Furthermore, interfaces for examining the extracted information are introduced. A social communication temporal graph (SCTG) is introduced for comparing different communication data like tweets tagged with sentiment, tweets about a search query, and Facebook group posts. For social media, new text classification categories are introduced, with the aim of identifying enthusiastic and supportive users, via their tweets. Additionally, the correlation between sentiment classes and Twitter meta-data in public corpora is analyzed, leading to the development of a better model for sentiment classification [Mishra and Diesner, 2018]. Second, methods are introduced for extracting information from social media and scholarly data. For scholarly data, a semi-automatic method is introduced for the construction of a large-scale taxonomy of computer science concepts. The method relies on the Wikipedia category tree. The constructed taxonomy is used for identifying key computer science phrases in scholarly papers, and tracking their evolution over time. Similarly, for social media data, machine learning models based on human-in-the-loop learning [Mishra et al., 2015], semi-supervised learning [Mishra and Diesner, 2016], and multi-task learning [Mishra, 2019] are introduced for identifying sentiment, named entities, part of speech tags, phrase chunks, and super-sense tags. The machine learning models are developed with a focus on leveraging all available data. The multi-task models presented here result in competitive performance against other methods, for most of the tasks, while reducing inference time computational costs. Finally, this thesis has resulted in the creation of multiple open source tools and public data sets (see URL below), which can be utilized by the research community. The thesis aims to act as a bridge between research questions and techniques used in DSTD from different domains. The methods and tools presented here can help advance work in the areas of social media and scholarly data analysis.


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