scholarly journals The Characteristics of Mathematics Items for Senior High School Grade in National Examination 2018

Author(s):  
Zul Arsiah ◽  
2019 ◽  
Author(s):  
Akmam Akmam ◽  
Harman Amir; ◽  
Asrizal Asrizal

Physics teaching materials for Senior High School that supporting the development of human resources that is able to adapt to any changes, to solve complex problems, creative thinking and familiar with information technology has not been widely available in senior high schools in West Sumatra. Based on the above, research that aims to determine the effectiveness of the use of Physics teaching materials that integrates Mathematics, Science, Technology, natural disasters, and the noble character (MSTBK) on WEB for Senior High School grade XI and to determine the effect of the use of teaching materials MSTBK on the learning outcomes of high school students in class XI. The quasi-experiment design research was comparing the learning outcome before and after the state of the object being treated. The treatments were using physics teaching materials that developed for teaching learning in Senior High School grade XI. The experiment was conducted at five senior high schools in West Sumatra were divided into 3 levels. The data were analyzed by using a statistical product moment and Anova. The research showed that the physics teaching materials that developed are effectively to improve student learning outcomes in Senior High School grade XI in West Sumatera with a correlation coefficient (r_xy) = 0. 31. Levene Statistic showed the average of the learning outcomes of high school students in grade XI was different, but yet rules Tukey HSD and Bonferroni statistics show that there are not significantly of 0.05 at a significance level in West Sumatra


Biosfer ◽  
2018 ◽  
Vol 8 (1) ◽  
pp. 20-28
Author(s):  
Tresna Puspa Herdani ◽  
Nurmasari Sartono ◽  
Dian Evriyani

Monopoly is one of the games that can be applied as a learning media. Modifications of this media were applied so this game intended to informed teacher about students’ cognitive ability and to increase students’ learning stimulus acceptance. The aim of this research was to develop modified monopoly game as learning media on endocrine system. The research was held at Senior High School 1 Jakarta using research and development method. Need assessment, product development, and try-out and revision were the steps in this research. In the try-out and revision step, media expert and material expert were involved as the assessors, meanwhile Biology teacher, and students grade XI at Senior High School 1  Jakarta were performed as the media user. After the whole try out process, the product received the lowest score was 72,67%, and the highest was 94,63%. And the average score was 85,66% that achieved a very good interpretation. The result of this research showed that the modified monopoly game could be utilized as one of learning media on Endocrine System at Senior High School grade XI science.


EduKimia ◽  
2019 ◽  
Vol 1 (2) ◽  
pp. 31-38
Author(s):  
Rahma Yuni Fadlah ◽  
Bayharti Bayharti

This study was aimed to develop a game called “Scrabble Kimia” as a learning media in Petroleum topic for senior high school grade XI. This study used the research and development (R D)  type with the 4-D model. This 4-D model has four steps of research, they are define, design, develop, and disseminate. This study was limited only on validity and practicality tests. Data collecting was done by using questionnaires. Validity test used validation questionnaires by four experts, which is two chemistry lectures of the State University of Padang and two chemistry teachers of SMAN 1 Lengayang. Practicality test used practicality questionnaires by two chemistry teachers and 27 students of SMAN 1 Lengayang. Data analyzing used was kappa cohen formula. The result of this study showed that this media has 0,93 validity value with very high category of validity. The result of practicality by chemistry teachers has 0,88 practicality value with very high category of practicality, and practicality by students has 0,70 practicality value with high category of practicality. In conclusion, “Scrabble Kimia” that has been developed is valid and practice for using as a learning media in petroleum topic for senior high school grade XI.


Lexicon ◽  
2018 ◽  
Vol 1 (2) ◽  
Author(s):  
Anisah Durrotul Fajri

This research aims: 1) to find out the differences and similarities between Indonesian and English noun phrases, 2) to explain the effects of the differences and similarities between Indonesian and English noun phrases on the translation products. By using contrastive analysis Indonesian and English constructions of noun phrases are contrasted to get the differences and similarities by which the data are analyzed. The results show that Indonesian and English constructions of noun phrases have similarities and differences which create problems in translation. Those noun phrases which have differences create more problems in translation than those having similarities.


2021 ◽  
Vol 1876 (1) ◽  
pp. 012080
Author(s):  
Desnita ◽  
Festiyed ◽  
Dira Novisya ◽  
Putri Bullquis Marsya ◽  
Sadra Hamida

2019 ◽  
Vol 3 (1) ◽  
pp. 1-6
Author(s):  
Sri Saraswati ◽  
Roza Linda ◽  
Herdini Herdini

This investigation aims to develop an interactive e-module chemistry magazine-based teaching material based on Kvisoft Flipbook Maker on thermochemistry for Senior High School grade XI/MA level. The research design is a development research (Research and Development) with Plomp’s model. The object of the research is the e-module inter-addictive chemistry magazine based on Kvisoft Flipbook Maker. The data instrument collection is a validation sheet form that is given to four validators and user response sheets to two chemistry subject teachers and 30 students of Senior High School grade XI focusing on Science Class. The data analysis technique is by calculated the percentage score of the validation assessment and user response. The results revealed that the developed e-module interactive chemistry magazine based on Kvisoft Flipbook Maker filled out the valid criteria by the material validators based on content substance assessment aspect with a percentage 88.89% and learning design 97.22% and by the media validators based on display (visual communication) with a percentage96.88% and software utilization 100%. While the User responses based on the teachers' and students’ responses were in very good criteria with each score 92.61% and 86.80%.


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