scholarly journals Watching a Language Model Learning Chess

Author(s):  
Andreas Stöckl ◽  
Author(s):  
Gretel Liz De la Peña Sarracén ◽  
Paolo Rosso

AbstractThe proliferation of harmful content on social media affects a large part of the user community. Therefore, several approaches have emerged to control this phenomenon automatically. However, this is still a quite challenging task. In this paper, we explore the offensive language as a particular case of harmful content and focus our study in the analysis of keywords in available datasets composed of offensive tweets. Thus, we aim to identify relevant words in those datasets and analyze how they can affect model learning. For keyword extraction, we propose an unsupervised hybrid approach which combines the multi-head self-attention of BERT and a reasoning on a word graph. The attention mechanism allows to capture relationships among words in a context, while a language model is learned. Then, the relationships are used to generate a graph from what we identify the most relevant words by using the eigenvector centrality. Experiments were performed by means of two mechanisms. On the one hand, we used an information retrieval system to evaluate the impact of the keywords in recovering offensive tweets from a dataset. On the other hand, we evaluated a keyword-based model for offensive language detection. Results highlight some points to consider when training models with available datasets.


2021 ◽  
Author(s):  
Su-Jeong Park ◽  
Soon-Seo Park ◽  
Han-Lim Choi ◽  
Kyeong-Soo An ◽  
Young-Gon Kim

Author(s):  
Larisa V. Kalashnikova

The article enlightens the probem of nonsense and its role in the development of creative thinking and fantasy, and the way how the interpretation of nonsense affects children imagination. The function of imagination inherent to a person, and especially to a child, has a powerful potential – to create artificially new metaphorical models, absurd and most incredible situations based on self-amazement. Children are able to measure the properties of unfamiliar objects with the properties of known things. It is not difficult for small researchers to replace incomprehensible meanings with familiar ones; to think over situations, to make analogies, to transfer signs and properties of one object to another. The problem of nonsense research is interesting and relevant. The element of the game is an integral component of nonsense. In the process of playing, children cognize the world, learn to interact with the world, imitating the adults behavior. Imagination and fantasy help the child to invent his own rules of the game, to choose language elements that best suit his ideas. The child uses the learned productive models of the language system to create their own models and their own language, attracting language signs: words, morphs, sentences. Children’s dictionary stimulates word formation and language nomination processes. Nonsense-words are the result of children’s dictionary, speech errors and occazional formations, presented in the form of contamination, phonetic transformations, lexical substitution, implemented on certain models. The first two models are phonetic imitation and hybrid speech, based on the natural language model. The third model of designing nonsense is represented by words that have no meaning at all and can be attributed to words-portmonaie. Due to the flexibility of interframe relationships and the lack of algorithmic thinking, children can not only capture the implicit similarity of objects and phenomena, but also create it through their imagination. Interpretation of nonsense is an effective method of developing imagination in children, because metaphors, nonsense as a means of creating new meanings, modeling new content from fragments of one’s own experience, are a powerful incentive for creative thinking.


2015 ◽  
Vol 7 (1) ◽  
pp. 29-38
Author(s):  
Esti Munafiah ◽  
Agus Basir Ali Akbar S

The objective of this study is to see learning process using LCC model for chemistry course.  The study used classroom action research with three cycles each of which implements planning, acting, observing and reflection.  Subject of the study was 40 students of grade 8E of MTsN Blitar in the academic year 2009/2010. The findings of the study are as follows:  (1) Cycle I:  students participation 62.5%, mean score of worksheet 60, mean score of quiz 41,7, and mastery learning 3 students; (2) Cycle II: students participation 86.6%, mean score of worksheet 81, mean score of quiz 72.38, and mastery learning 26 students; (3) Cycle III:  students participation 100%, mean score of worksheet 89, mean score of quiz 72.44, and mastery learning 39 students.


2015 ◽  
Author(s):  
Han Xu ◽  
Eric Martin ◽  
Ashesh Mahidadia
Keyword(s):  

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