scholarly journals Emotion-based Parameter Modulation for a Mobile Robot Planning and Control System

2021 ◽  
Author(s):  
◽  
Christopher Peter Lee-Johnson

<p>The hypothesis that artificial emotion-like mechanisms can improve the adaptive performance of robots and intelligent systems has gained considerable support in recent years. While artificial emotions are typically employed to facilitate human-machine interaction, this thesis instead focuses on modelling emotions and affect in a non-social context. In particular, affective mechanisms are applied to the problem of mobile robot navigation. A three-layered reactive/deliberative controller is developed and implemented, resulting in several contributions to the field of mobile robot control. Rather than employing a reactive layer, a deliberative layer and an interface between them, the control problem is decomposed into three different conceptual spaces - position space, direction space and velocity space - with a distinct control layer applied to each. Existing directional and velocity space approaches such as the vector field histogram (VFH) and dynamic window methods employ different underlying mechanisms and terminology. This thesis unifies these approaches in order to compare and combine them. The weighted sum objective functions employed by some existing approaches that inspired the presented directional and velocity control layers are replaced by weighted products. This enables some hard constraints to be relaxed in favour of weighted contributions, potentially improving a system's flexibility without sacrificing safety (but coming at a cost to efficiency). An affect model is developed that conceptualises emotions and other affective interactions as modulations of cognitive processes. Unlike other models of affect-modulated cognition (e.g. Dorner and Hille, 1995), this model is designed specifically to address problems relating to mobile robot navigation. The role of affect in this model is to continuously adapt a controller's behaviour patterns in response to different environments and momentary conditions encountered by the robot. Affective constructs such as moods and emotions are represented as intensity values that arise from hard-coded interpretations of local stimuli, as well as from learned associations stored in global maps. They are expressed as modulations of control parameters and location-specific biases to path-planning. Extensive simulation experiments are conducted in procedurally-generated environments to assess the performance contributions of this model and its individual components.</p>

2021 ◽  
Author(s):  
◽  
Christopher Peter Lee-Johnson

<p>The hypothesis that artificial emotion-like mechanisms can improve the adaptive performance of robots and intelligent systems has gained considerable support in recent years. While artificial emotions are typically employed to facilitate human-machine interaction, this thesis instead focuses on modelling emotions and affect in a non-social context. In particular, affective mechanisms are applied to the problem of mobile robot navigation. A three-layered reactive/deliberative controller is developed and implemented, resulting in several contributions to the field of mobile robot control. Rather than employing a reactive layer, a deliberative layer and an interface between them, the control problem is decomposed into three different conceptual spaces - position space, direction space and velocity space - with a distinct control layer applied to each. Existing directional and velocity space approaches such as the vector field histogram (VFH) and dynamic window methods employ different underlying mechanisms and terminology. This thesis unifies these approaches in order to compare and combine them. The weighted sum objective functions employed by some existing approaches that inspired the presented directional and velocity control layers are replaced by weighted products. This enables some hard constraints to be relaxed in favour of weighted contributions, potentially improving a system's flexibility without sacrificing safety (but coming at a cost to efficiency). An affect model is developed that conceptualises emotions and other affective interactions as modulations of cognitive processes. Unlike other models of affect-modulated cognition (e.g. Dorner and Hille, 1995), this model is designed specifically to address problems relating to mobile robot navigation. The role of affect in this model is to continuously adapt a controller's behaviour patterns in response to different environments and momentary conditions encountered by the robot. Affective constructs such as moods and emotions are represented as intensity values that arise from hard-coded interpretations of local stimuli, as well as from learned associations stored in global maps. They are expressed as modulations of control parameters and location-specific biases to path-planning. Extensive simulation experiments are conducted in procedurally-generated environments to assess the performance contributions of this model and its individual components.</p>


Author(s):  
Christopher P. Lee-Johnson ◽  
Dale A. Carnegie

The hypothesis that artificial emotion-like mechanisms can improve the adaptive performance of robots and intelligent systems has gained considerable support in recent years. To test this hypothesis, a mobile robot navigation system has been developed that employs affect and emotion as adaptation mechanisms. The robot’s emotions can arise from hard-coded interpretations of local stimuli, as well as from learned associations stored in global maps. They are expressed as modulations of planning and control parameters, and also as location-specific biases to path-planning. Our focus is on affective mechanisms that have practical utility rather than aesthetic appeal, so we present an extensive quantitative analysis of the system’s performance in a range of experimental situations.


Author(s):  
Diego Gabriel Gomes Rosa ◽  
Carlos Luiz Machado de souza junior ◽  
Marco Antonio Meggiolaro ◽  
Luiz Fernando Martha

1990 ◽  
Vol 2 (1) ◽  
pp. 35 ◽  
Author(s):  
R.A. Lotufo ◽  
A.D. Morgan ◽  
E.L. Dagless ◽  
D.J. Milford ◽  
J.F. Morrissey ◽  
...  

2016 ◽  
Vol 2016 ◽  
pp. 1-12 ◽  
Author(s):  
Kun-Lin Wu ◽  
Ting-Jui Ho ◽  
Sean A. Huang ◽  
Kuo-Hui Lin ◽  
Yueh-Chen Lin ◽  
...  

In this paper, mobile robot navigation on a 3D terrain with a single obstacle is addressed. The terrain is modelled as a smooth, complete manifold with well-defined tangent planes and the hazardous region is modelled as an enclosing circle with a hazard grade tuned radius representing the obstacle projected onto the terrain to allow efficient path-obstacle intersection checking. To resolve the intersections along the initial geodesic, by resorting to the geodesic ideas from differential geometry on surfaces and manifolds, we present a geodesic-based planning and replanning algorithm as a new method for obstacle avoidance on a 3D terrain without using boundary following on the obstacle surface. The replanning algorithm generates two new paths, each a composition of two geodesics, connected via critical points whose locations are found to be heavily relying on the exploration of the terrain via directional scanning on the tangent plane at the first intersection point of the initial geodesic with the circle. An advantage of this geodesic path replanning procedure is that traversability of terrain on which the detour path traverses could be explored based on the local Gauss-Bonnet Theorem of the geodesic triangle at the planning stage. A simulation demonstrates the practicality of the analytical geodesic replanning procedure for navigating a constant speed point robot on a 3D hill-like terrain.


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