scholarly journals The Role of Free Spins in Slot-machine Gambling

2021 ◽  
Author(s):  
◽  
Lorance Taylor

<p>Slot-machine gambling is disproportionately associated with problem gambling. It is therefore important to develop an understanding of how the programming and features of slot machines influence gambling. The current research programme investigated a major feature of many slot machines which has so far been neglected by experimental research – the free-spins bonus feature.  The first major focus of this research was a series of experiments that investigated whether participants prefer to play a slot-machine simulation with a free-spins bonus feature. In each experiment participants gambled on two simulations, one with a free-spins feature and a similar machine without free spins. Following this, participants could switch between the same simulations and the number of spins they made on each simulation was measured. Participants preferred the free-spins simulation, but only when the free-spins feature incorporated an increased rate of wins, music, animations, and graphics advertising the presence of the free-spins feature. In the final experiment investigating preference, we investigated whether responding was influenced by whether participants gambled with hypothetical money, or credit that could be exchanged for tangible rewards. Participants preferred the complex free-spins simulation similarly regardless of what they were gambling with, but selected larger bet amounts and gambled for longer when gambling with hypothetical money.  The second major focus of this research programme was an investigation of whether free-spins features cause increased gambling persistence – a hallmark of disordered gambling. We developed a new persistence-measuring task which was adapted from research investigating Behavioural Momentum Theory. Participants gambled on two simulations in a multiple schedule design. An initial baseline phase consisted of four alternations of each component, one of which had the complex free-spins feature demonstrated to increase preference in the earlier experiments. Baseline phases then alternated with disruption phases where video-clips were embedded into the top right corner of the simulations. The rate at which participants gambled during baseline was compared to the rate at which they gambled when the videos were present, with bigger relative decreases in response rate during the disruption phases indicating less persistence. The free-spins feature did not cause participants to gamble more persistently. Further experiments also assessed whether different frequencies of wins caused participants to gamble more persistently, and results indicated that they did not. The findings of this research programme have implications for Behavioural Momentum Theory, suggesting that comparing response rate during disruption to response rate during baseline is not highly sensitive to small differences in reinforcement schedules. The findings are also relevant for slot-machine legislation, providing an indication that limiting or removing free-spins features may reduce player enjoyment without reducing persistent gambling. Furthermore, the task developed in the persistence investigation provides a useful tool which can be used to investigate how other features of slot machines influence persistence. Future research could, for example, investigate how free-spins features interact with other slot-machine features to influence gambling behaviour.</p>

2021 ◽  
Author(s):  
◽  
Lorance Taylor

<p>Slot-machine gambling is disproportionately associated with problem gambling. It is therefore important to develop an understanding of how the programming and features of slot machines influence gambling. The current research programme investigated a major feature of many slot machines which has so far been neglected by experimental research – the free-spins bonus feature.  The first major focus of this research was a series of experiments that investigated whether participants prefer to play a slot-machine simulation with a free-spins bonus feature. In each experiment participants gambled on two simulations, one with a free-spins feature and a similar machine without free spins. Following this, participants could switch between the same simulations and the number of spins they made on each simulation was measured. Participants preferred the free-spins simulation, but only when the free-spins feature incorporated an increased rate of wins, music, animations, and graphics advertising the presence of the free-spins feature. In the final experiment investigating preference, we investigated whether responding was influenced by whether participants gambled with hypothetical money, or credit that could be exchanged for tangible rewards. Participants preferred the complex free-spins simulation similarly regardless of what they were gambling with, but selected larger bet amounts and gambled for longer when gambling with hypothetical money.  The second major focus of this research programme was an investigation of whether free-spins features cause increased gambling persistence – a hallmark of disordered gambling. We developed a new persistence-measuring task which was adapted from research investigating Behavioural Momentum Theory. Participants gambled on two simulations in a multiple schedule design. An initial baseline phase consisted of four alternations of each component, one of which had the complex free-spins feature demonstrated to increase preference in the earlier experiments. Baseline phases then alternated with disruption phases where video-clips were embedded into the top right corner of the simulations. The rate at which participants gambled during baseline was compared to the rate at which they gambled when the videos were present, with bigger relative decreases in response rate during the disruption phases indicating less persistence. The free-spins feature did not cause participants to gamble more persistently. Further experiments also assessed whether different frequencies of wins caused participants to gamble more persistently, and results indicated that they did not. The findings of this research programme have implications for Behavioural Momentum Theory, suggesting that comparing response rate during disruption to response rate during baseline is not highly sensitive to small differences in reinforcement schedules. The findings are also relevant for slot-machine legislation, providing an indication that limiting or removing free-spins features may reduce player enjoyment without reducing persistent gambling. Furthermore, the task developed in the persistence investigation provides a useful tool which can be used to investigate how other features of slot machines influence persistence. Future research could, for example, investigate how free-spins features interact with other slot-machine features to influence gambling behaviour.</p>


Author(s):  
Mark Griffiths ◽  
Jonathan Parke

Effects of the listening context on responses to music largely have been neglected despite the prevalence of music in our everyday lives. Furthermore, there has been no research on the role of music in gambling environments (e.g., casinos, amusement arcades) despite gambling's increased popularity as a leisure pursuit. An exploratory observational study in gambling arcades was carried out to investigate (i) how music is used as background music in amusement arcades, and (ii) how slot machines utilize music in their design. Results indicated that arcades often have music that caters for their customer demographics and that this may influence gambling behaviour. Furthermore, music from the slot machine itself appears to produce important impression formations about the machine (i.e., quality of the machine, familiarity, distinctiveness, and the sound of winning). It is suggested that music (whether it is in the gambling environment or in the activity itself) has the potential to be important in the acquisition, development, and maintenance of gambling behaviour. Some preliminary ideas and hypotheses to be tested are offered.


Author(s):  
Scott Farrow ◽  
Chava Carter

This chapter reviews the basic economic welfare criteria for slot machines, as implemented via benefit-cost analysis. More specifically, it provides a conceptualization of the benefits and costs of slot machines, as well as a scorecard for key elements of a benefit-cost analysis. The chapter also presents several illustrative empirical studies and discusses areas for additional research.


2021 ◽  
Author(s):  
◽  
Lauren Colls

<p>Slot machines are a remarkably popular mode of gambling even though they are programmed to make a profit by paying out less money than is put in. One common feature of slot machines, which may increase the likelihood of persistent gambling in the face of this monetary loss, is the near win. This study’s aim was to investigate the conditioned reinforcing properties of near wins using an observing response procedure in the context of a simulated slot machine. In an observing response procedure, participants can use an observing button to produce a stimulus correlated with the availability of reinforcement (S+) or a stimulus correlated with no reinforcement or less reinforcement (S-). The percentage of observing responses made for each stimulus is thought to reflect the reinforcing efficacy of the reinforcer correlated with each stimulus. Experiment 1 successfully tested the procedure with an obvious reinforcer - wins - and found consistently more observing for the S+. In Experiment 2 and 3 the S+ was correlated with near wins, and in Experiment 2 only those with slot-machine experience had consistently more observing for the S+. Experiment 3 increased the probability of wins to enhance the reinforcing efficacy of near wins, but failed to find consistently more observing for the S+, regardless of slot machine or scratchie card experience. These results indicated that near wins are not conditioned reinforcers. However, participants tended to bet more following near wins than losses, which suggested that near wins may instead function as discriminative stimuli.</p>


2021 ◽  
Author(s):  
◽  
Lauren Colls

<p>Slot machines are a remarkably popular mode of gambling even though they are programmed to make a profit by paying out less money than is put in. One common feature of slot machines, which may increase the likelihood of persistent gambling in the face of this monetary loss, is the near win. This study’s aim was to investigate the conditioned reinforcing properties of near wins using an observing response procedure in the context of a simulated slot machine. In an observing response procedure, participants can use an observing button to produce a stimulus correlated with the availability of reinforcement (S+) or a stimulus correlated with no reinforcement or less reinforcement (S-). The percentage of observing responses made for each stimulus is thought to reflect the reinforcing efficacy of the reinforcer correlated with each stimulus. Experiment 1 successfully tested the procedure with an obvious reinforcer - wins - and found consistently more observing for the S+. In Experiment 2 and 3 the S+ was correlated with near wins, and in Experiment 2 only those with slot-machine experience had consistently more observing for the S+. Experiment 3 increased the probability of wins to enhance the reinforcing efficacy of near wins, but failed to find consistently more observing for the S+, regardless of slot machine or scratchie card experience. These results indicated that near wins are not conditioned reinforcers. However, participants tended to bet more following near wins than losses, which suggested that near wins may instead function as discriminative stimuli.</p>


1995 ◽  
Vol 11 (3) ◽  
pp. 265-286 ◽  
Author(s):  
Elisardo Becoña ◽  
Francisco Labrador ◽  
Enrique Echeburúa ◽  
Elena Ochoa ◽  
Miguel Angel Vallejo

2015 ◽  
Vol 15 (3) ◽  
pp. 408-421 ◽  
Author(s):  
Gaëtan Devos ◽  
Luke Clark ◽  
Pierre Maurage ◽  
Marlena Kazimierczuk ◽  
Joël Billieux

2012 ◽  
Vol 26 (1) ◽  
pp. 99-111 ◽  
Author(s):  
Simon Dymond ◽  
Kate McCann ◽  
Joanne Griffiths ◽  
Amanda Cox ◽  
Victoria Crocker

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