scholarly journals Cognition and Function Research on Fuzzy Anaphora of English and Chinese Narrative Discourse in Computer Science Area

Author(s):  
ZhiShang Yang
Author(s):  
Abraham Esquivel-Salas ◽  
Verenice Ábila-Aguilar ◽  
María del Refugio Molina-Wong ◽  
Manuel Ignacio Salas-Guzmán

In this article a first approach was made about the tracking of a student’s learning styles preferences along their higher education. The investigation was applied to students of the Computer Science area, through a comparative evaluation of the Honey-Alonso Learning Styles Questionnaire to selected students, in three moments of their career path. In a first instance, the results show a change in the learning style of the students, later an analysis provides the nature of that change. The study presents the sample size as a limitation, because the tests had to be applied to the selected students and at different times of their professional studies. The interest for get knowledge about learning styles, aims to increasing the comprehension about how the students learn, and in the possibility of developing tools that allow, as far as possible, increasing the learning motivation and personalization.


The current education ecosystem is moving towards centralized online blended learning. Online learning repositories have replaced traditional libraries. Learning repositories contain learning materials, which can be located with the help of associated metadata. Associating metadata to the content (definition, program, example, figure, and table) of individual learning concept (topic) from the learning material also leads to a better search. If a student knows the prerequisites of the topic s/he wants to learn then the study of current topic would be more fruitful. The prerequisites of a computer science topic can be obtained from its explanation and the programming code snippet used for its implementation. This paper proposes a metadata “code construct as a prerequisite of a code snippet”. For example “recursion and function call are prerequisite to understand recursive module of binary tree traversal”. It also proposes the framework to automatically identify, extract and present the code constructs used in code snippets included in a computer science learning material. Thus obtained list of code constructs act as prerequisites for understanding the corresponding code snippet. Rule-based pattern mining approach is used for the identification of code snippet in the learning material and identification of code constructs in the code snippet. A pattern set is designed for the same. Natural language tool kit of python is used to identify the code snippet. The algorithms are tested on the programs of C, C++ and Java. Accuracy and efficiency of the developed algorithms is checked against the manual results given by subject experts. An average F1 score of 92% is obtained.


2020 ◽  
Vol 1 (4) ◽  
pp. 22-44
Author(s):  
Andrew S. Powell

The interactive drama, a relatively unexplored area of multimedia music discourse, combines elements of film and video game to provide its audience and participants an evolving experience. Because contemporary works of the medium incorporate further innovations that expand the plethora of branching options, the viability of each narrative path and its potential ending necessitates a flexible analytical model for narrative discourse. Music, if it shares the ability to participate in the narrative, must likewise possess this sense of malleability for the work, as its presence or absence in the presented (selected) pathway is not predetermined but remains in a state of potential at all times. This sense of narrative potential for music is a special quality inherent in the interactive drama, allowing for the filmic and ludic qualities of form and function to remain simultaneously “present” and “absent” in a given narrative and provide critical commentary on the events at hand as well as the overall prospective paths that exist in the web of options. Using the interactive drama Until Dawn, this article will explore the concept of narrative potential through three different musical elements that range in their comparative functions to traditionally filmic or ludic roles and their articulation to the underlying narrative. Regardless of supposed function, the music of Until Dawn reveals that narrative form and function of film and video game cannot be differentiated or simply synthesized, but fully appreciated as a unique form of the interactive drama on the multimedia continuum.


2003 ◽  
Vol 26 (2) ◽  
pp. 46-62 ◽  
Author(s):  
Johanna Rendle-Short

Analysis of a series of computer science seminars indicates that use of the discourse marker ‘so’ in monologic talk is not random, rather it plays an important role in orienting the listener to the overall structure of the seminar. Although the institutional nature of seminar talk is such that only one person speaks for an extended turn, detailed analysis of seminars indicates that presenters do not maintain a continuous stream of talk. They talk for a bit, pause, and then talk for a bit more. These bits of talk (or sections) are characterised by a number of features, including discourse markers. The analysis shows how the discourse marker ‘so’ occurs in specific environments, with specific prosodic features, and that its role and function varies according to where it occurs within the seminar. The close interaction between talk (in this case, presenters’ use of ‘so’), and action (in this case, putting slides on the overhead projector), is also made apparent.


Pragmatics ◽  
2004 ◽  
Vol 14 (4) ◽  
pp. 479-498 ◽  
Author(s):  
Johanna Rendle-Short

Um and uh are generally considered to be indicative of dysfluency and uncertainty in speech production. However, analysis of the academic seminar indicates that the distribution of um and uh is not random. In specific well-defined environments um is used to indicate the underlying structure of the talk. Although Swerts (1998) has already suggested that fillers such as um and uh could be treated as discourse markers in Dutch, the notion that such tokens are functioning as discourse markers has not been developed in detail. This paper analyses the role played by um in a series of computer science seminars. Using traditional conversation analysis techniques, the paper focuses on the way in which um indicates structure in the academic seminar by maintaining coherence across bits of talk. It thus argues that in specific well-defined environments um functions as a discourse marker. This paper therefore addresses such issues as the role and function of um in seminar talk, the environments in which it occurs, and its use in indicating the structure of the talk to the listening audience.


2010 ◽  
Vol 21 (1) ◽  
pp. 125-169 ◽  
Author(s):  
JIMMIE LAWSON

The purpose of this paper is to develop the basic theory of stably compact spaces (viz. compact, locally compact, coherent sober spaces) and introduce in an accessible manner and with a minimum of prerequisites some significant new lines of investigation and application arising from recent research, which has arisen primarily in the theoretical computer science community. Three primary themes have developed: (i)the property of stable compactness is preserved under a large variety of constructions involving powerdomains, hyperspaces and function spaces;(ii)the underlying de Groot duality of stably compact spaces, which finds varied expression, is reflected by duality theorems involving the just mentioned constructions; and(iii)the notion of inner and outer pavings is a useful and natural tool for such studies of stably compact spaces.


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