Variations of "Human Computer Interaction" Syllabus in Computer Science Area

Author(s):  
Minoru Nakayama ◽  
Mountaz Hascoet
Author(s):  
Alan Dix

This chapter explores how precise formal methods can be used effectively and practically in interaction design. The term ‘formal methods’ in computer science refers to a suite of techniques drawing on mathematical notions of sets, logic, and functions or precise diagrammatic notations, most of which are currently primarily focused on safety-critical applications in the aerospace or nuclear industries. While research into broader use of these methods could be regarded as a theoretical interest, the early development of formal methods was driven as much by practical considerations as theory. This chapter features two case studies on formal notations and their use in areas of practical interaction design beyond safety-critical applications, as well as understood, used, and appropriated by clients and designers who have no formal training or expertise. Each offers specific notations and techniques to the reader and also explores more general lessons for creating practical formal methods for HCI.


Author(s):  
Manoj Kumar

The intention of this chapter is to provide an overview on the subject of Human-Computer Interaction. The overview includes the basic definitions and terminology, a survey of existing technologies and recent advances in the field, common architectures used in the design of HCI systems which includes unimodal and multimodal configurations, and finally the applications of HCI. This chapter also offers a comprehensive number of references for each concept, method, and application in the HCI. Human–computer interaction is considered a core element of computer science. Yet it has not coalesced; many researchers who identify their focus as human–computer interaction reside in other fields. It examines the origins and evolution of three HCI research foci: computer operation, information systems management, and discretionary use. It describes efforts to find common ground and forces that have kept them apart.


2010 ◽  
Vol 2010 ◽  
pp. 1-26 ◽  
Author(s):  
V. Javier Traver

Programmers often encounter cryptic compiler error messages that are difficult to understand and thus difficult to resolve. Unfortunately, most related disciplines, including compiler technology, have not paid much attention to this important aspect that affects programmers significantly, apparently because it is felt that programmers should adapt to compilers. In this article, however, this problem is studied from the perspective of the discipline of human-computer interaction to gain insight into why compiler errors messages make the work of programmers more difficult, and how this situation can be alleviated. Additionally, because poorly designed error messages affect novice programmers more adversely, the problems faced by computer science students while learning to program are analyzed, and the obstacles originated by compilers are identified. Examples of actual compiler error messages are provided and carefully commented. Finally, some possible measures that can be taken are outlined, and some principles for compiler error message design are included.


2018 ◽  
Author(s):  
Renata R. de Oliveira ◽  
Kamila Rios da H. Rodrigues ◽  
Vânia Paula de A. Neris

Sustainability is an updated research topic. In Computer Science, researchers especially from Human-Computer Interaction and Software Engineering areas have started to focus on how to design and build more sustainable technologies and mainly how to build technologies that could help us to live in a more sustainable way. In this last sense, several solutions have been studied and developed to be used at home. The concept of sustainable houses is growing and generally relies on technological solutions which we should interact with. However, how human-centered aspects have been considered in these works? Which aspects of sustainability have been addressed? In this work, we present a critical view on the works found in literature and also a discussion about the research gap considering the design and evaluation methodologies for such technology.


2017 ◽  
Vol 21 (2) ◽  
pp. 45-53 ◽  
Author(s):  
Jay Newell ◽  
Wallapak Tavanapong ◽  
Sherry Berghefer

Advertising technology is advancing quickly incorporating digital techniques that may be beyond the experience of the individual faculty member. Collaborative teaching, where faculty members from different disciplines co-teach a course, may be a solution. This report assesses the learning outcomes of an advertising technology course taught by faculty from one university's advertising, computer science and human-computer interaction programs. The course was run twice, with a third one in progress. Students were predominantly advertising majors, with a minority of computer science and design majors. Two semesters of pre- and post-tests were analyzed, finding increases in student comfort with preparing and presenting technologically advanced solutions to advertising challenges.


2013 ◽  
Vol 347-350 ◽  
pp. 2789-2792
Author(s):  
Xu Tian ◽  
Yan Ling Lv

The development of multimedia technology in computer science enriches the traditional English teaching methods. As soon as the new technology applies to the English teaching, it arouses the attention and is welcomed by the English teaching professors both abroad and at home. At present, the multimedia soft wares are widely applied to the English teaching, which has fully realizes the human-computer interaction. Among those soft wares, authorware brings enormous advantages for the English teaching and study for both the teachers and the students. In this essay, that authorware is applied to the English teaching is discussed.


2021 ◽  
pp. 096100062110157
Author(s):  
Tim Gorichanaz ◽  
Sukrit Venkatagiri

This article examines the historical expansion and convergence of the fields of information behavior and human–computer interaction, primarily in terms of the philosophy underlying each field. Information behavior grew out of research in library service provision in the early 1900s, and human–computer interaction grew out of computer science and human factors engineering in the 1960s. While these two fields have had different origins, purposes, and discourses, in recent decades, they have begun to converge. In this article, we map this convergence and consider implications for the future of the information field. We conceptualize their scholarly paradigms as expanding circles, and we show that the circles of information behavior and human–computer interaction are expanding in terms of ontology, epistemology, and axiology—and moreover, they are beginning to overlap substantially. While the two fields continue to be largely separate in terms of scholarly discourses, we suggest that much could be gained by explicitly acknowledging their shared components. Some suggestions for this are discussed, and these are connected to the ongoing iSchool Movement.


2021 ◽  
Vol 13 ◽  
pp. 154-159
Author(s):  
Jiayi Hu ◽  
Qianchen Ma ◽  
Sizhou Liu ◽  
Zewei Liu ◽  
Zirui Luo ◽  
...  

Human-computer interaction is one of the main branches of computer science, which aims to study how computers, robots and other systems interact with users in a reasonable manner. In this paper, we reviewed the development history and current situation of Human-computer interaction. And, the current application of Human-computer interaction in vertical industry is introduced. Finally, we analyze the market development prospect of Human-computer interaction in the future.


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